So how would you have made Dantes Inferno then?

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Hiphophippo

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I don't know...an adventure game game? Or possibly something akin to "The Path"?

Both are a stretch though. Probably should just not make it.
 

eels05

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No one is upset that Dante's Inferno has become a game. People are upset because it was done with no taste, no care nor affection. The poem had such a profound effect on Italy and eventually the world as its religion really spanned out. The Divine Comedy is something akin to great art like The Mona Lisa (as an example). Instead of making a game where it had its just treatment, filled with metaphors or whatnot, it was dumbed down and filled with tits and gore. This is not what the poem was EVER about.

But then, why trust anything in the hands of EA?[/quote]




I'd debate that there's no care and attention in this game.
I think its just a case of where if you weigh the game against the original material its going to come off looking like its shallow.
But thats why its been ,openly,loosley based on the source material.Loosley based.You really just cant attempt to write any more into it than that because it'll always come up short if you do.
The designers have also openly admitted to paying homage to GOW.Openly admitted,hence the rip-off tag dosen't really apply.It's a homage to a style of a great game series.
I say give it a chance.
 

Jamash

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Julianking93 said:
eels05 said:
Julianking93 said:
I wouldn't make it.

I'm not trying to withhold the glory of the poem or anything, but I just wouldn't make it because its too close to God of War any way you make it.
So your saying if you were employed as a video game designer,and your next job was to enterperet Dante's Inferno into a video game format you'd walk off the job?
Keeping in mind you dont have to make it like GOW.
That's what I said isn't it?

Any playable version of Dante's Inferno would end up being too much like God of War or Devil May Cry.

A mythology based action game has already been made and very well mind you.
So basically you're saying that because Sony have made a game based on Greek mythology, all of the world's other mythologies should be off limits, for all other platforms?

How would you feel if Microsoft were to publish a updated version of the 1991 Bitmap Brothers' game, Gods [http://en.wikipedia.org/wiki/Gods_%28video_game%29], on the X-Box Live Arcade?

God of War is in no way original (it could be argued that it's just a rip-off of Gods and Soul Reaver or Onimusha), nor does it or Sony own the franchise for mythology based action games.

It's doesn't matter that Dante's Inferno has similar gameplay mechanics to God of War, there are plenty of gamers who don't own Sony systems, or would rather play a game based on Christian mythology and visions of Hell, as opposed to the more cliched Ancient Greek mythos.

To get back on topic and answers the OP's question, I probably wouldn't make Dante's Inferno any differently, because admittedly I'm not familiar enough with the original poem to know how it should be made, also from what I've played of the demo it seems like a pretty enjoyable game as it stands, though I was sceptical about the game before I played the demo.
 

Jandau

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Dec 19, 2008
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I wouldn't. Raping works of art to compensate for your own lack of talent is not my idea of good design. That being said, I don't mind a God of War clone. GoW games were good and fun. I just wish they didn't have to slap the "Dante's Inferno" name on it. Granted, GoW was liberal about its interpretation of Greek mythos, but didn't take nearly as much liberty with it as DI does with its literary counterpart.
 

More Fun To Compute

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eels05 said:
I say give it a chance.
Why not instead give that chance that to something that isn't poorly conceived and being hyped to hell and back by every video game website. Unless you want something that was never intended to be more than a second rate God of War clone with an exploitative theme. In that case, go ahead. Knock yourself out.
 

Dapper Ninja

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eels05 said:
L1250 said:
eels05 said:
Been reading alot of hate for this game.Most of it based on 'its a GOW rippoff'.

So heres your chance to explain how you would have interpreted a 700yr old poem into a game that would actually sell enough units to justify its production costs.

Go.
How about making it not an action game? If anything, it should be an adventure game. Or better yet, a 700-year-old poem.
So you'd make an adventure game with zero action element for fear of seeming derivative?
Or just because adding any amout of action in this context is pissing on Aligheri's grave?
How can you have adventure without action anyway?
1. Yes.
2. Yes.
3. By making the game focused on story and exploration of a well-crafted adaptation of the poem's depiction of Hell in order to create the feeling of actually making Dante's journey through Hell. Think of something like Silent Hill without combat.
 

Mozza444

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eels05 said:
Aby_Z said:
I wouldn't. The very idea of Dante's Inferno as a game is a horrible idea. They completely bastardize the original poem with the very existence of this game.
But can you deny the fact its very existance might spark some interest in the original poem?
Well now it seems, just because ive stumbled on this.. I'm going to have to look for that poem..

So in answer to your question, yes it obviously sparked some intrest in the original poem for me.

Also, i really dont care for that game..
 

Julianking93

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Psychosocial said:
Julianking93 said:
I wouldn't make it.

I'm not trying to withhold the glory of the poem or anything, but I just wouldn't make it because its too close to God of War any way you make it.
That doesn't make any sense what so ever. They could've made it something along the lines of Heavy Rain, or maybe a point and click adventure.

I'm perfectly fine with how the game is already, and laughing at the people trying to throw "god of war ripoff" as an insult only make me love EA and Visceral even more.
I'm not throwing it as an insult, its just that the game is exactly like God of War.

I wouldn't think to make a point and click adventure or anything like Heavy Rain because I don't like point and click games (though I do plan on buying Heavy Rain)

God of War is a great game and not a bad one to use as a source of inspiration or a template to make the game, but Dante's Inferno basically copies ever aspect of the God of War games.
 

PurpleRain

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eels05 said:
I'd debate that there's no care and attention in this game.
I think its just a case of where if you weigh the game against the original material its going to come off looking like its shallow.
But thats why its been ,openly,loosley based on the source material.Loosley based.You really just cant attempt to write any more into it than that because it'll always come up short if you do.
The designers have also openly admitted to paying homage to GOW.Openly admitted,hence the rip-off tag dosen't really apply.It's a homage to a style of a great game series.
I say give it a chance.
It is shallow. Where's the depth? Give me one example?

Also, loosely based? No it isn't. The game has the same titles, areas and- Hmm, I was going to say characters but I don't think there is any in hell that were in the books. EA seemed to have made up their own.
 

EzraPound

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L1250 said:
eels05 said:
L1250 said:
eels05 said:
Been reading alot of hate for this game.Most of it based on 'its a GOW rippoff'.

So heres your chance to explain how you would have interpreted a 700yr old poem into a game that would actually sell enough units to justify its production costs.

Go.
How about making it not an action game? If anything, it should be an adventure game. Or better yet, a 700-year-old poem.
So you'd make an adventure game with zero action element for fear of seeming derivative?
Or just because adding any amout of action in this context is pissing on Aligheri's grave?
How can you have adventure without action anyway?
1. Yes.
2. Yes.
3. By making the game focused on story and exploration of a well-crafted adaptation of the poem's depiction of Hell in order to create the feeling of actually making Dante's journey through Hell. Think of something like Silent Hill without combat.
I would lean in this direction, as well. Except perhaps I would make it a satire -- you know, parodying the original story like Monkey Island parodied pirate mythos (albeit under a different title).
 

The Unskilled78

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Dec 4, 2008
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I'd refuse. I have no problem with the GoW/DMC/NG fancy-hacky-slashy action: the genre has sold well.

My problem lies with the actual usage of a 400-year-old poem as a sort of literary piece of toilet paper. You wipe it around and see what sticks.

Cleril said:
It's a poem, an idea. I'm a poet too and poems are meant to be interpreted, meaning there is no right answer to them. Perhaps I felt the poem was unfinished or perhaps I pondered as to what the author would write if some different occurred.
1. Dante is no longer around to defend his (Author intent overides all others) point of view.
2. While there may be no "right" answer, there are plenty of wrong ones. For instance, nobody with any sort of reading comprehension could read "Charge of the Light Birgade" and come away with an interpretation about the energy output of an Executor-class Super Star Destroyer.
3. the Divine Comedy is finished. It is a complete work. Any later additions are basically tumors on a great work.
 

Ironic Pirate

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May 21, 2009
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A modern day shooter set in afghanistan. Wait... damn it! Medal of Honor! They always steal our ideas! Fuck!
 

eels05

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More Fun To Compute said:
eels05 said:
I say give it a chance.
Why not instead give that chance that to something that isn't poorly conceived and being hyped to hell and back by every video game website. Unless you want something that was never intended to be more than a second rate God of War clone with an exploitative theme. In that case, go ahead. Knock yourself out.
Well as I say,we'll just have to wait until release before trashing it as garbage.