So I Did A Little Research On Black Ops...

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soren7550

Overly Proud New Yorker
Dec 18, 2008
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Last night I was aiming to kill some time before Conan started, and I decided to look at what weapons appeared in Black Ops. What I saw confused me, as the last mission took place on February 26, 1968.

Pistols:
CZ 75 (1975)

Submachine Guns:
MAC-11 (1972)
Heckler & Koch MP5K Prototype (1976)
SITES Spectre M4 (1980s)
OTs-02 Kiparis (1976)

Assault Rifles
FAMAS F1 FELIN (base weapon 1978, in-game used variant late 1990s)
AKS-74U [mislabeled as AK-74u & misclassified as a SMG] (1979)
Galil ARM (base weapon 1972)
Steyr AUG (patented 1974, introduced into service 1977)
Colt Commando (early 1970s)
Heckler & Koch G11 (1980s)

Shotguns
Franchi SPAS-12 (1979)

Sniper Rifles
Accuracy International Arctic Warfare (1982)
Walther WA 2000 (1982)
Heckler & Koch PSG-1 (1970s)

Launchers
SA-14 Gremlin (1974)

I'm pretty sure if I looked into it more, I'd find more weapons in the game that technically shouldn't be in the game since they weren't invented yet. How could Treyarch screw up this badly? Doe this effect how you view Blops/Treyarch? For me, I've lost all respect for the developer for this, even though I love Call of Duty 2: Big Red One and I thought that the Russian levels in WaW were interesting enough, but this is just too much for me.

EDIT: Looks like I need to makes a few things clear:
- It's not just the poor choice of weapons that made me loose all respect for Treyarch. The screwy story, poor voice acting, the poorly constructed characters and many other factors in Blops (as well as in WaW) led me to despise Treyarch. The mess with the guns was the the last straw.
- Yes, I get it now they also screwed up w/ the M16. As I've said, I wanted to kill the ten minutes or so until Conan started, and since I knew that one gun didn't match the game's time frame (the SPAS-12), I just went to see when all the other guns were made. So this quick search wasn't that deeply done, which is why I missed out on the M16 variant screw up and the others that are most likely present.
- I'm not complaining about the game not being historically accurate because of the Nazi Zombie mode. I know that's completely separate from the singleplayer campaign.
- Yes I know that with things like a hand held mini-gun, Russian sleeper agents, shooting Castro ('s double), a dead man brainwashing a dude and so forth lessens the game's credibility, but this just really got to me.
 

Taxman1

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Sep 14, 2009
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Meh, Call of Duty was never really about historical accuracy. Doesn't bother me all that much.

EDIT:Aside from the early ones of course.
 

BlueberryMUNCH

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Apr 15, 2010
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Taxman1 said:
Meh, Call of Duty was never really about historical accuracy. Doesn't bother me all that much.

EDIT:Aside from the early ones of course.
Whey 100th post win:].

Tbh yeah, the mainstream audience don't really care about historical accuracy like some of us do. To them, it's just moarh gunz'n'sploshunz.

Bless'em.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Couldn't care less.

Not a fan of the game, but this doesn't make me hate it any more.

I suppose to a gun nut this would be a big deal.
 

Actual

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Jun 24, 2008
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Why does it bother you. I'd prefer they weren't given realist names at all, realistic names are dull and hard to remember.

They should name them like they do gaming peripherals:

The Razor,
The Lazor,
The Meerkat,
The Scorpian,

And so on.
 

Timmey

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May 29, 2010
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I think that treyarch explained it by saying that weapons were available to special agents before the regular armed forces, though obviously this only explains away a certain amount of them.
 

spartan231490

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Jan 14, 2010
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Taxman1 said:
Meh, Call of Duty was never really about historical accuracy. Doesn't bother me all that much.
Pretty much this. I play games because they are, and I can't stress this enough, F U N. I don't care about accuracy, historical or otherwise. If I wanted a realistic, accurate shooter, I would join the marines. Black ops is fun, therefore I play it, and enjoy it.
 

The Hive Mind

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Nov 11, 2010
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These guys are special forces. They always get prototypes and the very latest technology. Or something.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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You could also point out how Vorkuta was closed down a year BEFORE the events that took place there transpired. You could also point out how the original riot took place 10 years before the events in the game.

Heck, there are a bunch of problems with time in this game. Unfortunately, no one is ever going to notice them.

Edit: Uhhh, I'm typing to fast and I'm now becoming the one thing I hate, people who confuse There and Their Dx
 

Razmas

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Jun 27, 2010
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I think I remember Treyarch saying something about because you're Black Ops operatives you have access to all the latest weaponry and are basically field testing them, but admittedly that still wouldn't account for enemy soldiers being armed with them. To be fair though, the series took a stroll away from realism around about Modern Warefare 2.
 

brucelee13245

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Oct 25, 2009
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Yeaa i noticed that too, that only thing i can think of is that treyarch needed weapons that would reflect on guns that fans already knew of. The colt Commando is essentially a early m4 carbine (lacking forward assists and what not) and an "early" mp5. Didn't matter historical accuracy, they just needed familiar grounds that fans would appreciate. Though on one hand i'm somewhat a gun enthusiastic (or nut if you prefer but that makes me sound slightly crazy)and this makes me quite angry :mad: (see the angry face?) i can understand why they did it because the firearms of then were still pretty primitive and if you wanted anything modern-ish all you would see is ak47 v. m16 levels all the time. Though hell, maybe you could tape them together into one gun or something. u know... as a multiplayer perk....
 

Celtic_Kerr

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May 21, 2010
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The Hive Mind said:
These guys are special forces. They always get prototypes and the very latest technology. Or something.
Sorry, but I don't buy "The fate of the world rests on your shoudlers, here, I don't know if it works or not... But take it and use it... No I'm not giving you a gun I know works, try these ones!"
 

T_ConX

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Mar 8, 2010
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>Expecting a Call of Duty game to be realistic

Well, see, there's your first problem.

Actually, I recall a similar occurrence going on in MGS3: Snake Eater. At one point Kojima (or some other high level individual in the development staff) admitted that most of the guns (and other gear) included in the game wouldn't have fit into the 1964 setting. They hand-waved it away by claiming that all of the offenders were actually super-secret military prototypes, allowing them to be in use years before the public became aware of them.

I would imagine Treyarch would hide behind a similar excuse for Cause of Death: Body Oder. That's nice, except yours is a game that's supposed to have some grounding in realism while the Magical Gene Story game has a guy who uses armor and guns made of BEES.
 

Thedayrecker

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Jun 23, 2010
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Yeah.... I was never bothered to look up the dates, but I was pretty sure the guns were too early.

Then again, you have to occasionally bend the rules... I mean it was either put guns in the game before they were made irl, or everybody (at least every enemy) uses the AK-47.
 

Elementary - Dear Watson

RIP Eleuthera, I will miss you
Nov 9, 2010
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You could also ask how many SF guys would go to a battle with a Tomahawk...
To be honest I agree with Spartan... I don't care as long as its fun...!
Hell there are modes of this game where you defend against zombies! Zombies are definitely inaccurate as they definitely haven't been released... (yet!)