Last night I was aiming to kill some time before Conan started, and I decided to look at what weapons appeared in Black Ops. What I saw confused me, as the last mission took place on February 26, 1968.
Pistols:
CZ 75 (1975)
Submachine Guns:
MAC-11 (1972)
Heckler & Koch MP5K Prototype (1976)
SITES Spectre M4 (1980s)
OTs-02 Kiparis (1976)
Assault Rifles
FAMAS F1 FELIN (base weapon 1978, in-game used variant late 1990s)
AKS-74U [mislabeled as AK-74u & misclassified as a SMG] (1979)
Galil ARM (base weapon 1972)
Steyr AUG (patented 1974, introduced into service 1977)
Colt Commando (early 1970s)
Heckler & Koch G11 (1980s)
Shotguns
Franchi SPAS-12 (1979)
Sniper Rifles
Accuracy International Arctic Warfare (1982)
Walther WA 2000 (1982)
Heckler & Koch PSG-1 (1970s)
Launchers
SA-14 Gremlin (1974)
I'm pretty sure if I looked into it more, I'd find more weapons in the game that technically shouldn't be in the game since they weren't invented yet. How could Treyarch screw up this badly? Doe this effect how you view Blops/Treyarch? For me, I've lost all respect for the developer for this, even though I love Call of Duty 2: Big Red One and I thought that the Russian levels in WaW were interesting enough, but this is just too much for me.
EDIT: Looks like I need to makes a few things clear:
- It's not just the poor choice of weapons that made me loose all respect for Treyarch. The screwy story, poor voice acting, the poorly constructed characters and many other factors in Blops (as well as in WaW) led me to despise Treyarch. The mess with the guns was the the last straw.
- Yes, I get it now they also screwed up w/ the M16. As I've said, I wanted to kill the ten minutes or so until Conan started, and since I knew that one gun didn't match the game's time frame (the SPAS-12), I just went to see when all the other guns were made. So this quick search wasn't that deeply done, which is why I missed out on the M16 variant screw up and the others that are most likely present.
- I'm not complaining about the game not being historically accurate because of the Nazi Zombie mode. I know that's completely separate from the singleplayer campaign.
- Yes I know that with things like a hand held mini-gun, Russian sleeper agents, shooting Castro ('s double), a dead man brainwashing a dude and so forth lessens the game's credibility, but this just really got to me.
Pistols:
CZ 75 (1975)
Submachine Guns:
MAC-11 (1972)
Heckler & Koch MP5K Prototype (1976)
SITES Spectre M4 (1980s)
OTs-02 Kiparis (1976)
Assault Rifles
FAMAS F1 FELIN (base weapon 1978, in-game used variant late 1990s)
AKS-74U [mislabeled as AK-74u & misclassified as a SMG] (1979)
Galil ARM (base weapon 1972)
Steyr AUG (patented 1974, introduced into service 1977)
Colt Commando (early 1970s)
Heckler & Koch G11 (1980s)
Shotguns
Franchi SPAS-12 (1979)
Sniper Rifles
Accuracy International Arctic Warfare (1982)
Walther WA 2000 (1982)
Heckler & Koch PSG-1 (1970s)
Launchers
SA-14 Gremlin (1974)
I'm pretty sure if I looked into it more, I'd find more weapons in the game that technically shouldn't be in the game since they weren't invented yet. How could Treyarch screw up this badly? Doe this effect how you view Blops/Treyarch? For me, I've lost all respect for the developer for this, even though I love Call of Duty 2: Big Red One and I thought that the Russian levels in WaW were interesting enough, but this is just too much for me.
EDIT: Looks like I need to makes a few things clear:
- It's not just the poor choice of weapons that made me loose all respect for Treyarch. The screwy story, poor voice acting, the poorly constructed characters and many other factors in Blops (as well as in WaW) led me to despise Treyarch. The mess with the guns was the the last straw.
- Yes, I get it now they also screwed up w/ the M16. As I've said, I wanted to kill the ten minutes or so until Conan started, and since I knew that one gun didn't match the game's time frame (the SPAS-12), I just went to see when all the other guns were made. So this quick search wasn't that deeply done, which is why I missed out on the M16 variant screw up and the others that are most likely present.
- I'm not complaining about the game not being historically accurate because of the Nazi Zombie mode. I know that's completely separate from the singleplayer campaign.
- Yes I know that with things like a hand held mini-gun, Russian sleeper agents, shooting Castro ('s double), a dead man brainwashing a dude and so forth lessens the game's credibility, but this just really got to me.