So I Did A Little Research On Black Ops...

Recommended Videos

Tdc2182

New member
May 21, 2009
3,623
0
0
soren7550 said:
They claimed that the Special Operators "had access to weapons that were not yet released to the public"

Why the makers of the weapons kept the guns in the shadows for over a decade would be beyond me.

But then again, as long as it's fun I couldn't care less if they put in a fucking laser pistol and claimed it was top secret.

[sub]Fun fact: The WA 2000 only had about 176 ever sold. They are considered extremely rare and valuable.[/sub]

Also, great job and researching the AK74.

Video game designers have apparently decided that it is a sub machine gun, when in fact it had a point where it was the most used assault rifle in Russia by the military.
 

AnAngryMoose

New member
Nov 12, 2009
2,089
0
0
MaxPowers666 said:
AnAngryMoose said:
I wouldn't exactly say Zombies through realism out the door...
How about naming the game black ops, and during the first mission have you running down the street firing grenade launcher rounds at cop cars. My point was that you cant complain about realism in a game that at every single turn is doing multiple things to completely toss realism out the door. Hell why not start complaining that minecraft isnt realistic.
I think someone's sarcasmograph is broken. I was only joking around. A bit of ol' tongue-in-cheek never hurt anyone.
 

herpaderphurr

New member
Mar 16, 2010
116
0
0
Christ, it's pretty obvious. It doesn't bother me, since Call of Duty isn't a realistic game and doesn't aim to be.

This isn't Operation Flashpoint. If it aimed to be realistic, all you'd see would be Soviet AK-47s and American M16s. And what about the G11s, or the Death Machine? I mean if they didn't have some of the more iconic and/or cool weapons, fans would start to complain. Even more, that is.
 

AnAngryMoose

New member
Nov 12, 2009
2,089
0
0
archvile93 said:
AnAngryMoose said:
MaxPowers666 said:
soren7550 said:
I'm pretty sure if I looked into it more, I'd find more weapons in the game that technically shouldn't be in the game since they weren't invented yet. How could Treyarch screw up this badly? Doe this effect how you view Blops/Treyarch? For me, I've lost all respect for the developer for this, even though I love Call of Duty 2: Big Red One and I thought that the Russian levels in WaW were interesting enough, but this is just too much for me.
People dont care about the historial accuracy of the guns in a fps game. I also have to state that just because a gun is in the multiplayer for the game doesnt mean its in the single player. I noticed alot of the guns you were using in single player wernt actually available in multi. They put in the multiplayer weapons just because they liked them. They have absolutely no relevence at all on the actual time period of the game.

Really the fact is most people dont know and even if they did they wouldnt give a shit. Does the fact that a gun shoudlnt exist in that time period distract from the entertainment value of a game. Its a means to an end and the gameplay woudlnt change at all just because they changed what the item in your hand looked like or was named. I mean its not like any of the events in the game actually happened anywhere near like how it portrayed them, or even during the time they said. Your complaining about realism in a game that is extremely obvious that they were not going for that in the first place.

Dont forget this is the game that has a zombie game mode, ZOMBIES that pretty much throws all realism out the door.

Honestly your complain makes about as much sense to me as people complaining that the bfg in doom isnt realistic.
I wouldn't exactly say Zombies through realism out the door...
Really, you've seen zombies in realife, or at least saw a news article saying they're real?
Sarcasm, people... Second time someone's taken that comment seriously.
 

Not-here-anymore

In brightest day...
Nov 18, 2009
3,028
0
0
spartan231490 said:
Taxman1 said:
Meh, Call of Duty was never really about historical accuracy. Doesn't bother me all that much.
Pretty much this. I play games because they are, and I can't stress this enough, F U N. I don't care about accuracy, historical or otherwise. If I wanted a realistic, accurate shooter, I would join the marines. Black ops is fun, therefore I play it, and enjoy it.
Fun? I don't understand. I thought games were all about nit-picking and vague bitchiness nowadays? :p

Sure, it's odd that the guns didn't exist in that time period (although that's not a problem with the multiplayer, since you can just say that's set whenever the hell you like), but it doesn't really detract from the experience. I certainly wouldn't say anything as melodramatic as "I've lost all faith in Treyarch for this". It's at worst a minor cock-up; provided the game is still fun, who cares?
 

ethaninja

New member
Oct 14, 2009
3,144
0
0
Have people become so entwined in the "gameshavetobefullyrealisticbro!!!!!" these days?

Well you have regenerative health, so lets assume someone in the game also has a time machine.... =)
 

Malone II

New member
Jun 3, 2010
44
0
0
That does kinda annoy me, I think attention to detail is important for any game. Like only modeling one side of a gun properly so when you turn you see the other side of the scope is made up of 3 polygons... Looking at you MW2 that's just pitiful for an '09 game!
 

kouriichi

New member
Sep 5, 2010
2,415
0
0
Its less about historical accuracy, and more about selection.

If your choices are "M16, M14, AK-47, or AK-74U", its not that much fun.

Sure, its not perfictly accurate, but its what makes a good game.
 

Cobbs

New member
Aug 16, 2008
409
0
0
You could just say that they got all their weapons because they were "Black Ops"
 

marblemadness

New member
May 26, 2010
57
0
0
I don't think they have yet invented a crossbow with arrows that explode three seconds after impact... It's a video game, if they only used weapons available at the time, it wouldn't be nearly as fun...
 

The_Deviant

New member
Feb 19, 2009
14
0
0
Clearly, the spec ops dude amassed 1.21 GIGGAWATTS and went into the future, getting himself some space age weaponary.

NAh but seriously, thats just laziness on part of the developers.

Either have correct era weapons, or change the time it takes place in.
 

SsilverR

New member
Feb 26, 2009
2,012
0
0
soren7550 said:
do you think there might be a difference between "guns released" and "guns released officially"?? ... heard a rumor that governments hold out on things until they have something better so they're always 1 step ahead of the public ... apparently even the internet and cell phones were around LONG before we all heard of em

if any soldier would get advanced weaponry that wasn't yet available or even disclosed to the public it would be a blackops soldier doncha think?
 

Okysho

New member
Sep 12, 2010
548
0
0
but isn't Call of Duty's selling point to be "realistic"? and all that stuff? Historical accuracy is part of that. That's where this whole "brown shooter" phase started, with "realistic shooters" so treyarch as screwed up even more eh?

well I'm not a fan of a lot of FPSs in general so, hey it doesn't affect me, but just pointing out... it's part of your selling point...
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
0
0
My thoughts on the subject is that I think the people defending this are making excuses. The point of setting games in differant eras is to sort of vicariously experience the warfare of that era. Talking about how the guns would have less killing power is arguably the point, as it draws a differance between those firearms and improvements that came later. If someone is going to make a game set decades ago as a selling point, then they should at least make the game authentic to what was used at that time.

What's more, given the general ignorance of some people I've talked to when it comes to hardware and military matter (and I'm hardly an expert) I will say that games like this could provide education of a sort, in addition to just being fun.

Let me give you an example of sorts, even though it has a basis in another era. When you see people holding guns sideways, what is the first thing that comes to mind? For the vast majority of you that is "shooting gangsta", heck with crime games that's something a lot of people want to do. For a few people you recognize the sheer idiocy of holding a gun that way, and how your asking for a weapon jam or something.

How did it start though, why would someone ever conceive of holding a gun that way, other than to show off thier general lack of intelligence?

Well, the answer is that this is holding a gun "Chinese Style", back during the big Communist takeover in: 1949 http://en.wikipedia.org/wiki/Chinese_Revolution

Now one thing you will notice there is that the Commies were getting their guns from the Russians. We'll ignore the whole "limited aid" bit because both the US and USSR were up to their knees in that one (it is Wikipedia after all). One of the things about automatic Russian pistols of the time was that they were using an unusual mechanism to eject
casings from the side of the gun rather than straight up. Holding the gun normally gave you
a pretty good chance of the gun jamming, but holding the gun sideways put gravity on your side and gave you far less chance of the gun jamming. Thus the Chinese troops of the time were holding their guns sideways. It's "shooting Chinese Style" because this method of doing things was obviously problematic and scrapped, the Chinese in that conflict being the only major force to ever do that on a large scale.

From my reading your typical commie soldier in that conflict was pretty might fighting based on numbers. They were typically armed with one of those Machine Pistols, and large broad bladed swords called "Willow Leaf Sabers" which were traditionally used as the weapon of an executioner. As the rebellion was based on numbers they did some wacky things like march their mile a day without wearing shirts or shoes due to their "poverty from oppression" and that style of sword was seen as the oppressed turning the weapon of their oppressors against them. I'm not an expert on the conflict, but this is how I learned about parts of it.

I am not a munitions expert, but I believe The Chinese did manufacture a number of pistols with similar ejection methods for years afterwards, but I do not believe any are currently produced, and the Chinese now fire their handguns normally. :)

At any rate, "Gangstas", especially fairly early ones wanted some distinctively non-white way of shooting for racial reasons. The sideways style of holding a gun was adapted, even if most never understood why people would hold a gun that way, leading to some of the most idiotic handling of firearms ever. I think it's become less common for that reason, but you've probably heard people say "WTF" and explain why holding a gun that way is stupid without the historical explanation of where it was being copied from (probably via movies).

The point of this long rant is that there are all kinds of cool things to be learned about conflicts and time periods by looking at the weapons used. Treyarch deciding to do something like this is really kind of lazy. If they wanted to do something like that, why set a game in this time period to begin with? Half the point should be to give it a differant "feel" with weapons that aren't quite as effective as they are now. Sort of like how in a Napoleanic wars game, Firearms should be considered destructive, but relatively unreliable, with players wanting to put as much (or more) faith in their Bayonet (and maybe sword) as they do in their bullets and the few shots they are liable to actually get in a given mission.
 

InnerRebellion

New member
Mar 6, 2010
2,059
0
0
chemicalreaper said:
soren7550 said:
I'm pretty sure if I looked into it more, I'd find more weapons in the game that technically shouldn't be in the game since they weren't invented yet.
...this is a game that features mind control, a dead Russian who gets inside your head, a Russian invasion of the United States (complete with biochemical sleeper cells)...
...and there are friggin' zombies.

I don't think Treyarch was exactly gunning for 'realism' here.
To a point, the mind control is possible. Enough torture can put you in a suggestible state and thus, mind control.

Alex saw Reznov because Reznov interfered with the brainwashing, and as Alex developed anti-social personality disorder, his mind tricked itself into thinking Reznov was by his side, acting out deeds that Alex himself was doing.

Sleeper agents are also real, to a degree. You can manipulate the human mind to hold information that it will act upon, once it is "activated" by a certain event or number sequence, etc.

Not entirely realistic, but pretty damn real.