So i got FF XIII does it get interesting or fun at any point?

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AJax_21

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May 6, 2011
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It got interesting for me when I unlocked all the paradigms, 15-20 hours in. If you're still not convinced with the game then I don't think it's for you.

I bailed it 25 hours in once I realized how utterly boring the story is. Shame, because I'm kinda interested on how it ends. And no, I'm not looking it up on youtube. >_>
 

TheLastSamurai14

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Mar 23, 2011
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Kalezian said:
I hate to say it, but if you want a fun Final Fantasy game, pick up a copy of FF VI through IX, X if you actually liked the story.
GRAAAAAAAAH! Why does everyone overlook V? It's one of the deepest Final Fantasy games out there because of one thing: the Job System overhaul. The game is so open with its possible party configurations that I am still coming back to it 7 years after I first played. Now, let me fix this for you:

Kalezian said:
I hate to say it, but if you want a fun Final Fantasy game, pick up a copy of FF V through IX, X if you actually liked the story.
Fix'd. :3

Good luck with some of the better games in the series, OP.
 

Zhukov

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Dec 29, 2009
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No. Not really.

The gameplay remains excruciating throughout. The story is, well, JRPG standard... make of that what you will. The characters do get a bit more likeable though.

You want my advice, just watch the cutscenes on Youtube. It's a significantly more enjoyable experience and will take a fraction of the time.

Here, this'll get you started. [http://www.youtube.com/watch?v=KGdq5QjdjzQ] That guy has uploaded the whole lot of them.
 

Mythrignoc

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Arina Love said:
Mythrignoc said:
Arina Love said:
Mythrignoc said:
This is probably one of the crappier things about FFXIII.

The story is so well written, well spoken and thoroughly conceived that it is kind of worth it to make it all the way to the end, or at least chapter 11 like other people are suggesting.

The problem is that the gameplay is so horrendous and linear that it's hard to actually give a shit about the story when your focused on constantly dying from Odin because you can't power level and there's only one combination of paradigm shifts possible to kill him despite supposedly being allowed an open ended fighting system like Crystarium.

I say go for it, only for the sake of finishing the story. If the gameplay is just boring but you might be able to drudge through it, then have at. But then again, if the gameplay is so utterly annoying and frustrating and boring that you feel compelled to toss this game in a grinder, then maybe this isn't the game for you.
i actually didn't have problem with odin or other character bosses because they are NOT in game battle system. They require, each one of them, certain strategy to defeat them (it's even said in tutorial) even if it's just one combination, all other bosses in game are absolutely open to different strategies.
Yes, each one requires a certain strategy. That's my problem.

Final fantasy has always been linear with it's exploration but entirely open with it's combat, you could defeat enemies however the hell you wished to.

In FFXIII, until chapter eleven, this is not true. Even if you have some freedom to beat a boss with your own custom paradigms and stuff, the fact that you have a limited crystarium grid until you beat the game makes the combat so much more repetitive and boring.
well i really enjoyed battle system even before chapter 11 and i didn't find it repetitive more so some enemies and bosses are quite hare if you don't know what are you doing with shifts. for me other FF battle systems quite boring because i don't want to choose every character spell and skill it's very boring, i rather choose roles and control 1 character.

Problem with that concept is that the former system is what's boring to most people and the latter system, the one you find boring, is actually the trademark of final fantasy games. It's what people come to expect when BUYING a final fantasy game.
 

MostlyHarmless

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Depends. It gets better at Gran Pulse. But that's a varied enjoyment.

Just listen to the character's footsteps. Until the end.
 

Dreiko_v1legacy

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For me it got fun from the first second. If you don't love the story and characters you won't enjoy this game. Gameplay is secondary.
 

Arina Love

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Apr 8, 2010
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Mythrignoc said:
Arina Love said:
Mythrignoc said:
Arina Love said:
Mythrignoc said:
This is probably one of the crappier things about FFXIII.

The story is so well written, well spoken and thoroughly conceived that it is kind of worth it to make it all the way to the end, or at least chapter 11 like other people are suggesting.

The problem is that the gameplay is so horrendous and linear that it's hard to actually give a shit about the story when your focused on constantly dying from Odin because you can't power level and there's only one combination of paradigm shifts possible to kill him despite supposedly being allowed an open ended fighting system like Crystarium.

I say go for it, only for the sake of finishing the story. If the gameplay is just boring but you might be able to drudge through it, then have at. But then again, if the gameplay is so utterly annoying and frustrating and boring that you feel compelled to toss this game in a grinder, then maybe this isn't the game for you.
i actually didn't have problem with odin or other character bosses because they are NOT in game battle system. They require, each one of them, certain strategy to defeat them (it's even said in tutorial) even if it's just one combination, all other bosses in game are absolutely open to different strategies.
Yes, each one requires a certain strategy. That's my problem.

Final fantasy has always been linear with it's exploration but entirely open with it's combat, you could defeat enemies however the hell you wished to.

In FFXIII, until chapter eleven, this is not true. Even if you have some freedom to beat a boss with your own custom paradigms and stuff, the fact that you have a limited crystarium grid until you beat the game makes the combat so much more repetitive and boring.
well i really enjoyed battle system even before chapter 11 and i didn't find it repetitive more so some enemies and bosses are quite hare if you don't know what are you doing with shifts. for me other FF battle systems quite boring because i don't want to choose every character spell and skill it's very boring, i rather choose roles and control 1 character.

Problem with that concept is that the former system is what's boring to most people and the latter system, the one you find boring, is actually the trademark of final fantasy games. It's what people come to expect when BUYING a final fantasy game.
Actually FFXIII is praised for it's innovative battle system pretty much in every review. stagnation =/= good, innovation is always interesting, even if it will turn off some people.
 

Breaker deGodot

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I love how people keep saying "It gets better 15 hours in!" like thats a point in the game's favor.

Newsflash: It's not.
 

Mythrignoc

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Oct 17, 2009
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Arina Love said:
Mythrignoc said:
Arina Love said:
Mythrignoc said:
Arina Love said:
Mythrignoc said:
This is probably one of the crappier things about FFXIII.

The story is so well written, well spoken and thoroughly conceived that it is kind of worth it to make it all the way to the end, or at least chapter 11 like other people are suggesting.

The problem is that the gameplay is so horrendous and linear that it's hard to actually give a shit about the story when your focused on constantly dying from Odin because you can't power level and there's only one combination of paradigm shifts possible to kill him despite supposedly being allowed an open ended fighting system like Crystarium.

I say go for it, only for the sake of finishing the story. If the gameplay is just boring but you might be able to drudge through it, then have at. But then again, if the gameplay is so utterly annoying and frustrating and boring that you feel compelled to toss this game in a grinder, then maybe this isn't the game for you.
i actually didn't have problem with odin or other character bosses because they are NOT in game battle system. They require, each one of them, certain strategy to defeat them (it's even said in tutorial) even if it's just one combination, all other bosses in game are absolutely open to different strategies.
Yes, each one requires a certain strategy. That's my problem.

Final fantasy has always been linear with it's exploration but entirely open with it's combat, you could defeat enemies however the hell you wished to.

In FFXIII, until chapter eleven, this is not true. Even if you have some freedom to beat a boss with your own custom paradigms and stuff, the fact that you have a limited crystarium grid until you beat the game makes the combat so much more repetitive and boring.
well i really enjoyed battle system even before chapter 11 and i didn't find it repetitive more so some enemies and bosses are quite hare if you don't know what are you doing with shifts. for me other FF battle systems quite boring because i don't want to choose every character spell and skill it's very boring, i rather choose roles and control 1 character.

Problem with that concept is that the former system is what's boring to most people and the latter system, the one you find boring, is actually the trademark of final fantasy games. It's what people come to expect when BUYING a final fantasy game.
Actually FFXIII is praised for it's innovative battle system pretty much in every review. stagnation =/= good, innovation is always interesting, even if it will turn off some people.
Yes, it was praised by reviewers.

We all know THEY aren't biased in any way :rollseyes:
 

Dreiko_v1legacy

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As for the battle system, you "could" beat a lot of things by mashing X and auto-selecting your moves BUT you wouldn't get 5 stars. Like in that Jimquisition episode about Kirby, you make your own difficulty. In FFXIII the difficulty exists in trying to 5-star every single battle. The strategy demanded of the player to achieve 5-stars on EVERY boss is what's the point here, not mere survival like in past FFs. It's surprising how many people didn't get this.
 

Arina Love

GOT MOE?
Apr 8, 2010
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Mythrignoc said:
Arina Love said:
Mythrignoc said:
Arina Love said:
Mythrignoc said:
Arina Love said:
Mythrignoc said:
This is probably one of the crappier things about FFXIII.

The story is so well written, well spoken and thoroughly conceived that it is kind of worth it to make it all the way to the end, or at least chapter 11 like other people are suggesting.

The problem is that the gameplay is so horrendous and linear that it's hard to actually give a shit about the story when your focused on constantly dying from Odin because you can't power level and there's only one combination of paradigm shifts possible to kill him despite supposedly being allowed an open ended fighting system like Crystarium.

I say go for it, only for the sake of finishing the story. If the gameplay is just boring but you might be able to drudge through it, then have at. But then again, if the gameplay is so utterly annoying and frustrating and boring that you feel compelled to toss this game in a grinder, then maybe this isn't the game for you.
i actually didn't have problem with odin or other character bosses because they are NOT in game battle system. They require, each one of them, certain strategy to defeat them (it's even said in tutorial) even if it's just one combination, all other bosses in game are absolutely open to different strategies.
Yes, each one requires a certain strategy. That's my problem.

Final fantasy has always been linear with it's exploration but entirely open with it's combat, you could defeat enemies however the hell you wished to.

In FFXIII, until chapter eleven, this is not true. Even if you have some freedom to beat a boss with your own custom paradigms and stuff, the fact that you have a limited crystarium grid until you beat the game makes the combat so much more repetitive and boring.
well i really enjoyed battle system even before chapter 11 and i didn't find it repetitive more so some enemies and bosses are quite hare if you don't know what are you doing with shifts. for me other FF battle systems quite boring because i don't want to choose every character spell and skill it's very boring, i rather choose roles and control 1 character.

Problem with that concept is that the former system is what's boring to most people and the latter system, the one you find boring, is actually the trademark of final fantasy games. It's what people come to expect when BUYING a final fantasy game.
Actually FFXIII is praised for it's innovative battle system pretty much in every review. stagnation =/= good, innovation is always interesting, even if it will turn off some people.
Yes, it was praised by reviewers.

We all know THEY aren't biased in any way :rollseyes:
if you have prof that FFXIII reviewers biased than show it to us. until now i accept judgement of 73 pro reviews who gave it good score.
 

Mythrignoc

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Oct 17, 2009
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Wow? Seriously? You need PROOF that they're biased?

Have you ever been to IGN or Gamespot, the two most horribly biased of them all?
 

DexterNorgam

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Ah, everyone's favorite bandwagon whipping boy. The game was so much better than people give it credit for. All this hatred for how linear it is when in truth its not really any less linear in actual game play than any of the "classic" FF's like IV, VI, or VII. It just doesn't bother trying to hide it like those did.

Its telling how many people fell for the old trick of a world map or a linear dungeon with a few wrong turns included convincing them its not linear.
 

Arina Love

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Apr 8, 2010
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Mythrignoc said:
Wow? Seriously? You need PROOF that they're biased?

Have you ever been to IGN or Gamespot, the two most horribly biased of them all?
yes i do need proof. even if ign gamespot biased (i doubt it, coz i see good reviews there pretty much all the time) how you explain 71 more reviewers?
 

Sylveria

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verdugo136 said:
Iv'e been playing for about 6-7 hours running down one way paths and i'm getting bored out of my mind, so do i have to bear with it a little longer to get to the interesting or fun part or am i with in my rights to fuck it.
No, it does not. The best part of the game is the first couple hours. Once that initial awe wears off, the game becomes agonizingly tedious. The story never becomes interesting and the actual game-play never gets any better.

Generic_Username said:
It gets fun at chapter 11, when you get to Gran Pulse. Then you can free roam and do a bunch of other stuff you couldn't earlier.
This is a dirty lie created by SE fans who choose to live in denial. The game does not open up. There is not a bunch of stuff to do. You enter into what I would equate with the Safari Zone in a Pokemon game. It is a self contained area with some branches with 1 goal: hunt rare monsters. It is a "sidequest" zone in the loosest sense of the word. The rewards are not worth pursuing and it adds nothing to the game-play experience except grinding and back tracking. Once you hit the wall where you can not kill the monsters anymore, because of the games leveling system "locking" at certain points until you complete story events, you will leave and continue on your quest through the holly hallway.

If you really, really, REALLY love MMORPG style "Go here and kill this named then come back" missions, then this area will have you soaking your pants with glee.
 

Mythrignoc

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Oct 17, 2009
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Arina Love said:
Mythrignoc said:
Wow? Seriously? You need PROOF that they're biased?

Have you ever been to IGN or Gamespot, the two most horribly biased of them all?
yes i do need proof. even if ign gamespot biased (i doubt it, coz i see good reviews there pretty much all the time) how you explain 71 more reviewers?
Simple.

Most reviewers are biased, and those that aren't who actually enjoy a game and whatnot, well it's simply a matter of their opinion. But then, that's THERE opinion, not mine.

However, unlike an opinion, it is a fact that final fantasy 1 through 10, including the direct sequals like Interlude, the After Years, and X-2, all have a turn based menu-selection combat system; it is what made final fantasy such a hit in the first place.

Is innovation a bad thing? Certainly not, Final Fantasy 12 is the first to actually introduce something a little more real time for it's combat, but it was still a menu selection system and still turn based that's why it worked.

Final fantasy 13, on the other hand, failed at this, and it's why many view this not only as a boring game, but a game that actually deviates from what "Final Fantasy" actually is.
 

babinro

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Sep 24, 2010
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verdugo136 said:
Iv'e been playing for about 6-7 hours running down one way paths and i'm getting bored out of my mind, so do i have to bear with it a little longer to get to the interesting or fun part or am i with in my rights to fuck it.
You should drop it. You clearly could care less about the story or the gameplay up to this point. The game does open up a little later on but that won't redeem the story or characters for you...nor will you suddenly love the combat system since you're bored with it now.

The game was certainly far too slow to open up options to the player and as such pigeon holes your builds...this is my major complaint to the title. Otherwise the game is fantastic. Easily the best combat mechanics in any Final Fantasy as well as the most tactical. To each their own.
 

Sylveria

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DexterNorgam said:
Its telling how many people fell for the old trick of a world map or a linear dungeon with a few wrong turns included convincing them its not linear.
That's like saying a plane with multiple points is the same as a line with multiple points. Or, to be more topical, saying that Minecraft is the same as a rail shooter. But I guess if I spent the past year desperately telling myself over and over that 13 and 6 are the same game, I'd lose all sense of reality also.