I like roguelikes, but damn this one might as well be luck-based: The game. It goes beyond just hits and misses in combat. You're either doing really well your you're doing really badly. It's got a very unstable equilibrium to it. There's no point in running away (like other roguelikes) because it'll only make you weaker instead of giving you a chance to heal since everything is based on scrap and the largest amounts of scrap are based on.
You're at the utter and complete mercy of the RNG more so than any other game I've played. Sure there are little things you can do, but they don't add up to much. The problem I'm finding is that when a game relies too much on luck or a RNG then it boils down to two things for me.
"Well, it's not my fault, just bad luck."
"Well, I just got lucky, no real skill involved."
It really dampens that sense of understanding and mastery than comes from games like this. There's not much you can learn, especially when it's just a run of bad luck. It doesn't feel like I'm trying to beat a game, it feels like I'm trying to get then golden run. That statistical probability where everything goes my way. You can go through a whole game never getting a weapon or even, and other games you could (I imagine, haven't beaten it yet) get four burst mk II lasers and a weapon pre-igniter and shred just about anything in the game.
Generally I think fuel limitation and an advancing wall of doom was pretty petty overkill on the developers part. I've played plenty of roguelikes. I mean yeah Nethack you learn things, don't go down stairs while incumbered. In FTL it's well you jumped into a solar-flare sun without any reasonable expectation of knowing and you're going to have to fight a tough ship and... oh, this is the first jump of the game too.
So I'm wondering what other people think about the game, because I'm just frustrated and it's not that fun kind of roguelike frustration.
You're at the utter and complete mercy of the RNG more so than any other game I've played. Sure there are little things you can do, but they don't add up to much. The problem I'm finding is that when a game relies too much on luck or a RNG then it boils down to two things for me.
"Well, it's not my fault, just bad luck."
"Well, I just got lucky, no real skill involved."
It really dampens that sense of understanding and mastery than comes from games like this. There's not much you can learn, especially when it's just a run of bad luck. It doesn't feel like I'm trying to beat a game, it feels like I'm trying to get then golden run. That statistical probability where everything goes my way. You can go through a whole game never getting a weapon or even, and other games you could (I imagine, haven't beaten it yet) get four burst mk II lasers and a weapon pre-igniter and shred just about anything in the game.
Generally I think fuel limitation and an advancing wall of doom was pretty petty overkill on the developers part. I've played plenty of roguelikes. I mean yeah Nethack you learn things, don't go down stairs while incumbered. In FTL it's well you jumped into a solar-flare sun without any reasonable expectation of knowing and you're going to have to fight a tough ship and... oh, this is the first jump of the game too.
So I'm wondering what other people think about the game, because I'm just frustrated and it's not that fun kind of roguelike frustration.