Fappy said:
Since you guys are talking about some meta game silliness I guess I can expose one of my greatest trade secrets in this game. Make Acrobatics a minor skill and jump everywhere you go for the first 15-20 hours of the game. Not only will you actually go faster, but you'll also level up Strength faster. Only downside is that you'll be totally winded if you run into enemies, but if you stick to the roads you generally don't run into anything too powerful.
Oh I already do that. It's even better as a misc skill. If it starts at level 5, there's just that much more to increase. It helps a lot with my playstyle, because I usually go "dragoon" at first. I'm always focused on endurance until it's at 100, which means spears and medium and heavy armor for the first 10 or so levels. I need to jump if I have any hope of leveling strength, and then if I manage to not over-level another attribute, the third point goes to luck.
ohnoitsabear said:
You can keep getting bonuses for levels after you level ten major and minor skills? That is good to know. It probably won't affect my playstyle much, though, because I press the rest key a lot (maybe in my next character I could limit myself to only resting in beds, that would be interesting).
yup, that has to be the biggest single flaw with Oblivion. If you want to min/max in it, you
have to build your own class with skills you never plan on using. That's just fucked up. Morrowind actually lets you build your own character the way you see fit, and short of underleveling endurance, there's nothing you can do to ruin your character. Well, I suppose you could always pick 1x bonuses, but you'd have to do that on purpose. There's still things like the Bitter Cup that could change a destroyed build like that.
I agree that under-leveling isn't a huge deal, but there is some level scaling in Morrowind (mostly it affects random bandit cave loot and low level monster spawns in exteriors and ancestral tombs) that can make it more difficult for under-leveled characters. Blighted cliff racers can be a ***** if you aren't prepared for them. But, in the long term, it really won't matter too much.
That's probably the single greatest flaw in Morrowind, how you basically are a god at level 20. At least the expansions addressed that.
Also, yay for not being the only person that refuses to use training!
Edit: whoops forgot to put this in. If it's a choice between somebody getting into Morrowind with an athletics focused build versus not getting into it at all, I would totally recommend the athletics build. It's just that if you do it, you should understand why it's not the ideal build.
Yeah, I'll allow myself training for REALLY boring things like Armorer when I still need a few extra strength points, but training is like an excuse to not play the game. I thought it was kinda neat in Oblivion how they added the 5 level limit on training, or at least I did until I realized they wanted you to train things like mercantile and athletics. Otherwise, you need to run about 40 hours non-stop, and sell 10,000 individual items to max their levels. Complete waste of time.
Yeah, you want a perfect build, you go Bretton with the Atronach, magic specialization but focus on taking weapon skills. After you grab the boots of blinding speed and get a mark down by the mudcrab merchant, you're able to go anywhere and take on anything. Your skills all start really low, so they have more space to grow, but it also makes movement and combat a complete ***** for anyone who has never played the game.