So I installed the Morrowind Overhaul Mod...

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Norrdicus

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Feb 27, 2012
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Fappy said:
I thought that was just a glitch I was uniquely experiencing. If not then.... there are some literally pitch black areas in the game if you use this mod. Make sure you get night eye or something similar early on folks!
It might also be that some settings in the mod need adjusting, but that looks like such a messy process that I won't even bother.

If anything good came from that, it's that 1) Dremora in the dark are absolutely terrifying with the red glowing pattern on their face

2) It made me go to an enchanter and get me a shirt of 40 points of permanent Night-Eye. It was a good money-sink, I was swimming in cash
 

ohnoitsabear

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Feb 15, 2011
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Verzin said:
Fappy said:
Eddy-16 said:
Did they just make it look pretty or did they fix the shite on a bike combat?
Combat mechanics were tweaked from a balance standpoint (if you opt to use the fixes), but the combat is still very much the same. I don't really mind it, though I admit it is the game's main weak-point.
I must be the only person in the world who actually likes morrowinds combat more than skyrim/oblivion.

it just....feels more fun to me. Skyrim combat gets sort of...cheesy? i dunno, i just don't like it as much.
You're not, I vastly prefer it over Oblivion's, and marginally prefer it to Skyrim's. Although I think all of the combat systems are awful, Morrowind's is just more bearable because most combat encounters are much, much shorter than in Skyrim and especially Oblivion.
xefaros said:
Still prefer Morroblivion to Overhauls.Never could stand the morrowind mechanics and more mods for Oblivion's engine.I only hope Skywind will sometime finish so i can test that as well
Sure, there may be more mods for Oblivion, but there are more mods that actually affect Morrowind if you play Morrowind proper. By playing Morroblivion, you're missing out on great stuff like Tamriel Rebuilt or BTB's Game Improvements. Plus, you don't get to use many essential game mechanics like levitation.

Also, fuck Skywind. OpenMW (a new, open source engine for Morrowind) is shaping up to be better in every way and has a much better chance of actually being finished to a point where it is equal to Morrowind proper.

Also, an aside. Somebody really needs to make a Morrowind user group, if there isn't one already.
 

Spiritofpower

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Aug 29, 2011
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ohnoitsabear said:
Also, fuck Skywind. OpenMW (a new, open source engine for Morrowind) is shaping up to be better in every way and has a much better chance of actually being finished to a point where it is equal to Morrowind proper.

Also, an aside. Somebody really needs to make a Morrowind user group, if there isn't one already.
Oh yeah, you're the guy who linked to OpenMW on the Skywind thread. Thanks for that link by the way, the whole thing looks highly promising, even if it will force me to get rid of Melian's Teleport Mod (basically, adds the ability to have as many marks as you want, teleport companions with you, and summon companions at will. It's the only MWSE-dependent mod I use, because it's just so damn convenient...).

But anyways, Skywind does have one advantage: I can Fus Ro Dah Dagoth Ur into the lava in the Akulakhan room. Won't kill him, granted, but damn will it feel good...

Also, if there is a Morrowind user group, I need to go join.
 

Baralak

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Dec 9, 2009
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Spiritofpower said:
ohnoitsabear said:
Also, fuck Skywind. OpenMW (a new, open source engine for Morrowind) is shaping up to be better in every way and has a much better chance of actually being finished to a point where it is equal to Morrowind proper.

Also, an aside. Somebody really needs to make a Morrowind user group, if there isn't one already.
Oh yeah, you're the guy who linked to OpenMW on the Skywind thread. Thanks for that link by the way, the whole thing looks highly promising, even if it will force me to get rid of Melian's Teleport Mod (basically, adds the ability to have as many marks as you want, teleport companions with you, and summon companions at will. It's the only MWSE-dependent mod I use, because it's just so damn convenient...).

But anyways, Skywind does have one advantage: I can Fus Ro Dah Dagoth Ur into the lava in the Akulakhan room. Won't kill him, granted, but damn will it feel good...

Also, if there is a Morrowind user group, I need to go join.
Honestly, if they can somehow keep dragons in Skywind, how epic would it be to face one down in the middle of Balmora?
 

Darmy647

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Sep 28, 2012
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Ok i need to ask since you guys seem up to date with this, i don't think i checked it when clicking all the mods i wanted, but what the hell is tamriel rebuilt? I may have to completely reinstall Morrowind if i want it, May being the key word because I'm not 100% how the launcher for the overhaul works, but you guys are praising the fuck out of it and id like to know what it does.
 

Hargrimm

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Anthraxus said:
Verzin said:
Fappy said:
Eddy-16 said:
Did they just make it look pretty or did they fix the shite on a bike combat?
Combat mechanics were tweaked from a balance standpoint (if you opt to use the fixes), but the combat is still very much the same. I don't really mind it, though I admit it is the game's main weak-point.
I must be the only person in the world who actually likes morrowinds combat more than skyrim/oblivion.

it just....feels more fun to me. Skyrim combat gets sort of...cheesy? i dunno, i just don't like it as much.
None of the ES games really have good combat but at least I could forgive Morrowinds and Daggerfalls because being victorious in combat was mostly the result of character skill and there were actual RPG mechanics involved. Oblivion/Skyrim had better combat in terms of action gameplay, but it became tedious as fuck really fast because both the RPG mechanics and the combat mechanics were very simple and shallow. It was a really bad compromise, especially in games so heavily focused on combat. where as Morrowind/Daggerfall had alot more other things going for them.
I would even go as far as to say that they were even in terms of action gameplay. In Oblivion/Skyrim all you can really do besides whacking the enemy is stepping out of rech before the enemy animation finishes and the attack connects.
But you could do the same thing in Morrowind/Daggerfall, only in those your athletics/speed value was also a factor whether you could dodge or not.
The only thing that's really different is that combat is *faster* in Oblivion/Skyrim. (that is, until the HP bloat catches up with you)
 

GameMaNiAC

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Sep 8, 2010
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valium said:
I am hoping for someone to do a "requiem for a wasteland" mod for morrowind/oblivion/skyrim.
That will never happen, as all three games use a different engine, sadly.

OT: Also, I managed to run it on absolute max settings with about 30 FPS. It is freaking amazing.
 

DanielBrown

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Dec 3, 2010
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Been playing for the past couple of days and it's awesome. Had to turn a lot of things off because my computer sucks, but just the better heads mod makes it worth it.
Hadn't played Morrowind since I was 13-14 years old, and going from todays hand held games to that was a bit of a shock. Being stuck in the middle of the Ghostfence area with no health potions or fast travel away from there was both awful and wonderful.

Never got very far before, and when I tried getting into it a few years ago(when I played a lot of Oblivion) the graphics were just too horrible to keep my playing. Now I got a Nord with 100 in all stats. :D

When I get tired of Morrowind I'll move on to Oblivion and do an explore run, rather than following any quests. Just running from dungeon to dungeon, killing bandits and upgrading my gear as I go. Played that game a damn lot, but I don't think I've actually done that before.
 

Wayneguard

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Jun 12, 2010
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Fappy said:
If this thread turns into a fan circle-jerk I will approve.
Time for me to join in :D

I've been playing Morrowind almost since it came out and I have YET to install the overhaul mod. This thread has encouraged me to finally go out and do it. How difficult was it to install OP? Was it a headache or was it relatively simple? Also, does anyone know what version number the latest one is?
 

ohnoitsabear

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Feb 15, 2011
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Wayneguard said:
Fappy said:
If this thread turns into a fan circle-jerk I will approve.
Time for me to join in :D

I've been playing Morrowind almost since it came out and I have YET to install the overhaul mod. This thread has encouraged me to finally go out and do it. How difficult was it to install OP? Was it a headache or was it relatively simple? Also, does anyone know what version number the latest one is?
Latest version is 3.0. It is really, really easy to install. My only problem was that the installer didn't automate the Morrowind Graphics Extender distant land generation properly, so I had to do it manually. That was no problem for me, though, as I have installed MGE several times, although I could see how that could be a problem for somebody that didn't already know how to do it.

Don't get me wrong though, it is ten times easier and faster installing it this way than installing everything manually, even if you had all of the mods already downloaded. I highly recommend it.
 

GameMaNiAC

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valium said:
GameMaNiAC said:
valium said:
I am hoping for someone to do a "requiem for a wasteland" mod for morrowind/oblivion/skyrim.
That will never happen, as all three games use a different engine, sadly.

OT: Also, I managed to run it on absolute max settings with about 30 FPS. It is freaking amazing.
Arent people currently remaking morrowind using the skyrim engine? Could happen my friend.
Yes, but remaking one game on another engine is too much work already. Let alone remaking two of them.