I still find that interesting that you came to that conclusion, because I love the dungeons in Morrowind. Every single one feels different than the last, and I can actually tell you which dungeon I'm in without needing a map. Granted, since they are all built from the same set pieces, there are massive similarities, but when I played Oblivion, every cave and dungeon just felt the exact same, even though they were built with the same principles. To me, every facet of Morrowind just feels hand-crafted, so I guess the dungeons are no exception.teh_Canape said:thing is, what I mostly liked about Daggerfall was the dungeon crawling, it was very atmospheric and intense, Morrowind was very tedious on that, and the main difference that completely broke it for me was the combatSigna said:snip
I know both use off-screen dice-rolls, but idk, it just really bothered me a lot more in Morrowind
but who knows
I placed it on my "hate it, but I'm willing to give it another try" list, not the "whoever is seen mentioning it shall be shot on sight" list =P