So I rented portal 2 the other day...

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SammiYin

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Yes...it's one of those threads, don't like it, leave and stop clogging it up with your tears of outrage.
Well well well, hype sure is a funny thing isn't it? Before a game's released it's going to be the best thing ever conceived by man, and once it's out said over hyped game will either go two ways, a few people will 'love' it and then so will a lot of "like minded people", this can be your GTA4 or Dragon Age, or a few people can 'hate' it and so will also a lot of "like minded people", these will be your DA2s or Duke Nukem
Which brings me on to the title, making use of a free trial from Lovefilm I decided to give it a go, after being quite underwhelmed by the first Portal [there goes that hype machine again] I was loathe to pay to play the sequel.
Turns out it was a good call.

Here's what I noticed that was left out of most reviews, especially on here:

The first few test chambers are copy - pasted from the first one. Ok? Well you know, if I wanted to play the first one [and a slightly less brown version], maybe you know, I would? Instead of playing through it again in a different bloody game?

This takes me onto point two, it's not very different at all is it? You have the exact same gun, the exact same locale [except everything is brown now] and aside from some pretty good running around bits it just feels like an expansion pack to the first, that makes everything brown, and gives you a bumbling sidekick.

Ah yes, Wheatley, now I did like him, but somehow he managed to get on my nerves at the same time, that's quite a skill. I think his main problem was him Not. Shutting. The fuck. Up. I don't know who wrote his lines, maybe it was Stephen Merchant, but somebody should have trimmed them by at least half, he would have probably been funnier then. It's not a coincidence that he actually gets funnier when you only see him every 10-30 minutes.

That very loosely takes us to writing, which I have heard described as 'beautiful', true this is a very tricky term to nail down, and has many philosophical implications, contexts and subjectivity involved, but I have been of the persuasion that 'beauty' is something special, something intricate and extremely well worded, using phrases and terms outside the common sphere of communication, or even just genius word play and sentence structure. Although this point is not so much a criticism of the game as it is of people who think a wall of standard to humorous text can ever truly be 'beautiful'

Next point, wall of text, my right TV speaker is broken [so if I'm ever standing on the left of someone I cannot hear what they are saying] so in some of the games many set pieces I decided to turn subtitles on, which with Wheatley around turned out to be a terrible idea, that was some of the worst subtitling I have ever seen, it literally took up half the screen [and in the bit where you have to carry Wheately your vision is impaired enough as it is]

Ok so let's talk about the bits after you fall down that big pit, where Wheately actually becomes funny. Truth is I can't remember that bit too much, it was all so brown, samey and incredibly dull I just autopiloted through the whole area until something good happened, which was the life gives you lemons part, a Portal meme that actually lives up to it's supposed hilarity? Amazing.

It's only really after that part that the game becomes really good, up until then I was breezing through and just smiling at a few of the jokes, but after that point it's like the game says "haha, you thought this game was average? See what we can really do!" So yea, the game became really good, but I still had to put up with the ok beginning and the tedious middle sections.

Anyway, all these points have been following some vague structure, but here's a few more to get that rage building.
I've read that Portal 2 plays with aesthetics in a way no other game has, or something to that effect in an infuriatingly elitist article by Shamus Young about Portal 2 haters, but I don't see what he meant, it looks exactly like Portal, but instead of everything being white, now everything has brown on it. I'd go so far as to say that brown was the key colour in the game, what's that? Other games can't use brown at all but Portal can? AND be original about it? That's...interesting.

Another thing only Portal games seem to be able to get away with is length, Cod4 lasted longer than that game [and was less brown, and had nukes...]

It's probably time to wrap this up now, I'm getting hungry. I don't know how productive this thread is, or even what I'm trying to say, I enjoyed Portal 2, but not as much as it's disciples had tried luring me to believe, fortunately I was steadfast and played a good game without blindly thinking it was excellent, so I suppose moral of the story is not to trust hype?

Oh yea, you'll want some discussion value, have fun flaming me for "not getting the game" [either physically or intellectually] or because "I'm just trollin'" or because "this post is too long" or even because this thread has no discussion value. All I is that you read through and ask yourself "did I notice some of these things too? But didn't let it get in the way of a supposedly perfect game?"

And if you read all the way to the bottom, thanks.
 

tombman888

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Jul 12, 2009
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"He trollin man"

just kidding.

Its called opinion. You didn't like the game, and you aren't forced to like the game; thats YOUR opinion that you are allowed to have. People may not agree, but bugger to them (Unless you really are a troll; then you're just plain annoying/stupid)

Just like its my opinion that i thought FFXIII was a good game, or that i don't enjoy COD games.
 

HandfulofWolf

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Jan 27, 2010
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So what colour was everything?

Just joking. I actually agree with you on most points and your review was well written. So, well done?
 

MarcoB

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tombman888 said:
"He trollin man"

Its called opinion. You didn't like the game, and you aren't forced to like the game; thats YOUR opinion that you are allowed to have.
This. I personally loved the game, and I don't think any of the things you mentioned were annoying at all.
 

ReaperGrimm

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I liked it, didn't think it was the second coming of Jesus Christ, let alone the greatest game ever. It made me laugh and I found it a fun experience.
 

Dr_Steve_Brule

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Mar 28, 2010
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The developers literally addressed every single point you made in this post, and explained why playtesters hated it when they tried it.
For example, portal 2 was supposed to be without any portal gun whatsoever. But when shown to playtesters, they basically went "have you lost your god damn mind?" and the idea was scratched. Personally, I'm with the playtesters. I mean, what's the point of calling it "portal" if it's not based around the portal mechanic anymore?

And about the difficulty of the game.
This might strike you with a shocking surprise, but not everyone can manipulate portals like you and me. Truth is we're really A minority. Most people who play this game, even after playing portal 1, find it hard. You know why? It's because you and me have gotten used to manipulating an avatar in 3D space and noticing the environments around it. For a lot of people who don't game that often, a task like that (mainly non-tunnel vision in a game) is really hard. What's easy to me and you is not easy to most people.

Also, CO OP. The co-op levels were so much challenging than the singleplayer, and offered a very different perspective to the game. I think you kind of missed out, buddy.
 

FFKonoko

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Nov 26, 2009
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I really didn't notice the copy pasted chambers, since they were introduced in a kind of different way and atmosphere. I'm pretty sure they were intentional in a "see how things have changed" way, which led up nicely to that one room that was near the end of portal and had rather drastically changed since.

I also didn't think there was all that much brown. I recall a lot of dirty white, large amounts of black and blue and occaisional green. The 'big pit' sections on the other hand, a lot more brown, but a wood and rust sort, and I liked all the small touches like the various period computers, posters, the progressing portraits of Cave...just generally learning the history of aperture and its amusing decline. I certainly didn't consider it to be samey. Perhaps the actual PUZZLE sections were, but a certain degree of familiarity is needed, or else you don't know what's portalable and what's a hint, etc.

Its worth pointing out though, that I watched the various cave johnson videos showing off the faith plate, and gels and turret designs, etc, but assiduously avoided any trailers, gameplay footage or reviews. I was already hyped to see it and didn't want to either overdo it by giving my mind fodder to overhype itself in anticipation while spoiling it as well.

The fact that you said "a Portal meme that actually lives up to it's supposed hilarity" sounds like you have been rather burned by the ridiculous memedom (which are not even all the same group as the fandom) of Portal, and possibly had heard rather more about/from Portal 2 than I had at the time.

Also, I consider the single player of Portal to only be half of the game, what with the highly structured co-op, which has some nice little minor crossovers with Portal and Portal 2. Whereas CODs multiplayer I consider a sandbox addition that is virtually identical to so many others and contains all the grind of an MMO with the abuse of a bunch of assholes, lag and vast skill gaps. Its still fun, but I have no less than 3 games downstairs that have basically the same damn thing. Seriously, copy pasting entire game modes?
 

Haz88

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Nov 19, 2009
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Well... Umm... I liked it. The brown parts of the game wasn't so obnoxious for me, but that is probably due to me not playing shooters in general(no CoD, MoH, or any other for that matter). I came for the puzzles and those I found fun, if a bit linear in the sense that there seemed to be only one solution to each.
 

Lizardon

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Mar 22, 2010
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SammiYin said:
The first few test chambers are copy - pasted from the first one. Ok? Well you know, if I wanted to play the first one [and a slightly less brown version], maybe you know, I would? Instead of playing through it again in a different bloody game?
I think this would be to introduce new comers to the game and teach them how the mechanics work.
 

Bags159

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Mar 11, 2011
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the beginning was easy
Oh my god, there was a difficulty ramp up?

And you're surprised that you use the portal gun in the sequel to portal? Really?
 

Jordi

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Jun 6, 2009
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I liked it. I don't remember the initial rooms being copy-pasted or it bothering me, and I don't remember it being all that brown (except for when you fall down into the "bowels" of the facility).

I don't get the OPs point two. Yes, you have the same gun. How else would it be a Portal game (yes, yes, apparently Valve had the same stupid idea of removing it)? Obviously the Portal gun was going to be in it. I admit that it's also the only "gun", but you can't deny that they added a couple (a lot?) of other gameplay/puzzle elements with the gels, walkways, floaty beam and jumping platforms (yeah, I don't remember the names).
The locale was only the same in name. If anything, I think it should have been more similar to the original. It's great that the facility had been overgrown, but I don't understand why all of a sudden everything had far more movement options (the mechanical arms are everywhere) and everything is metallic. But other than that, there is much more variety here than in the original game. In fact, the game is just much bigger overall. Saying this should have been an expansion pack, sounds to me like saying that The Lord of the Rings is an "expansion pack" to The Hobbit.

I thought Wheatly, Glados and Cave Johnson were hilarious, and the story was nice as well. A lot better than most games, surely. I also didn't have any problems with the subtitles or broken speakers.

I didn't think the game was perfect at all though. You always have to see through the hype and the marketing, because how things are marketed is completely separate from how good they are. It is marketing's job to sell you the game regardless of its quality.
My main dislike about the game is about the puzzles though. In the original Portal, I often had to think about them, but here it was just a matter of spotting the single surface that I could shoot my portals on, and it would be the solution. I think that's a real shame, and I also did not like that about the level design, because I don't buy that things just turned out that convenient.
 

Woodsey

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It was only brown by way of having a large colour palette than the first that also included some brown. I agree, they should have made the rust in the centuries old facility a sparkling viridian colour instead. And of course the test chambers will be similar to start with - it is a separate game, and a puzzle game at that. You need to introduce the core mechanics to people who didn't play the first.

And yeah, no shit, the sequel to a game named Portal still has a portal gun.
 

Zantos

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Portal is one of those games that I've found to be destroyed by hype. They're both pretty good games, but when you have literally been told they are perfect in every way and the greatest games ever made, you become so much more aware of any faults that would usually slip by.
 

Glamorgan

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SammiYin said:
OOooh, it's this time again? I love doing this!

The first few test chambers are copy - pasted from the first one. Ok? Well you know, if I wanted to play the first one [and a slightly less brown version], maybe you know, I would? Instead of playing through it again in a different bloody game?

Yeah, they were, butI honestly didn't see any problem with this. It taught people who hadn't played Portal 1 how to use the Portal gun, and various mechanics (and since they did a good job in Portal 1, I saw no problem with this. However, people who played Portal 1 would have already known how to use the gun and mechanics, and so these chambers would have been redundant. However, instead of just directly copy pasting, they showed how Aperture had degraded, in, in my opinion, a very clever way.

This takes me onto point two, it's not very different at all is it? You have the exact same gun, the exact same locale [except everything is brown now] and aside from some pretty good running around bits it just feels like an expansion pack to the first, that makes everything brown, and gives you a bumbling sidekick.

Can't this be said of every sequel? What is the difference between a sequel and just something which could have been DLC?
That was a rhetorical question. I have no idea. But even so, they included enough new stuff to well and truly make it worth $50: half the price of most retail games in where I live


Ah yes, Wheatley, now I did like him, but somehow he managed to get on my nerves at the same time, that's quite a skill. I think his main problem was him Not. Shutting. The fuck. Up. I don't know who wrote his lines, maybe it was Stephen Merchant, but somebody should have trimmed them by at least half, he would have probably been funnier then. It's not a coincidence that he actually gets funnier when you only see him every 10-30 minutes.

Eh, I can see what you mean. I don't really agree, but I suppose this is just simply down to opinion

That very loosely takes us to writing, which I have heard described as 'beautiful', true this is a very tricky term to nail down, and has many philosophical implications, contexts and subjectivity involved, but I have been of the persuasion that 'beauty' is something special, something intricate and extremely well worded, using phrases and terms outside the common sphere of communication, or even just genius word play and sentence structure. Although this point is not so much a criticism of the game as it is of people who think a wall of standard to humorous text can ever truly be 'beautiful'

Uhm, well, it was pretty damn funny, and very well written, at least according to me, and most people. Beautiful might not be the right word though, I do agree. But If you don't like it, again, thats alright. Its really down to your humour and personal opinion

Next point, wall of text, my right TV speaker is broken [so if I'm ever standing on the left of someone I cannot hear what they are saying] so in some of the games many set pieces I decided to turn subtitles on, which with Wheatley around turned out to be a terrible idea, that was some of the worst subtitling I have ever seen, it literally took up half the screen [and in the bit where you have to carry Wheately your vision is impaired enough as it is]

So this is the games fault?... The subtitles worked fine for me, but I suppose again, it might just be your TV

Ok so let's talk about the bits after you fall down that big pit, where Wheately actually becomes funny. Truth is I can't remember that bit too much, it was all so brown, samey and incredibly dull I just autopiloted through the whole area until something good happened, which was the life gives you lemons part, a Portal meme that actually lives up to it's supposed hilarity? Amazing.

It's only really after that part that the game becomes really good, up until then I was breezing through and just smiling at a few of the jokes, but after that point it's like the game says "haha, you thought this game was average? See what we can really do!" So yea, the game became really good, but I still had to put up with the ok beginning and the tedious middle sections.

Anyway, all these points have been following some vague structure, but here's a few more to get that rage building.
I've read that Portal 2 plays with aesthetics in a way no other game has, or something to that effect in an infuriatingly elitist article by Shamus Young about Portal 2 haters, but I don't see what he meant, it looks exactly like Portal, but instead of everything being white, now everything has brown on it. I'd go so far as to say that brown was the key colour in the game, what's that? Other games can't use brown at all but Portal can? AND be original about it? That's...interesting.

If you remember those Portal 2 haters, they were complaining about hats, and a 4 hour playtime. I consider myself to be a good Portal player, and it lasted me at least 8 hours, just the single player. And yes, Portal 2 does use brown. It also uses green. And white. And black. And pretty much every colour.

There isn't too much purple though. Shame.

Another thing only Portal games seem to be able to get away with is length, Cod4 lasted longer than that game [and was less brown, and had nukes...]

See above. It was also probably more brown. Just saying. There was a loooot of brown in that.

It's probably time to wrap this up now, I'm getting hungry. I don't know how productive this thread is, or even what I'm trying to say, I enjoyed Portal 2, but not as much as it's disciples had tried luring me to believe, fortunately I was steadfast and played a good game without blindly thinking it was excellent, so I suppose moral of the story is not to trust hype?

Oh yea, you'll want some discussion value, have fun flaming me for "not getting the game" [either physically or intellectually] or because "I'm just trollin'" or because "this post is too long" or even because this thread has no discussion value. All I is that you read through and ask yourself "did I notice some of these things too? But didn't let it get in the way of a supposedly perfect game?"

And if you read all the way to the bottom, thanks.
No probs man

So yeah, I do see your points, but I don't really agree with them. The game wasn't perfect, not in any way, but it came far closer than any Call of Duty or other mainstream games ever had.
 

Sammaul

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Nov 25, 2009
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HandfulofWolf said:
So what colour was everything?

Just joking. I actually agree with you on most points and your review was well written. So, well done?
Same here. Good game, I enjoyed playing but far from the 'absolute genius' some would have you believe.
 

SoulSalmon

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As much as I genuinely enjoyed the game, and even though it makes my top 5 of the year thus far, I really have to agree on the hype thing.

Seriously people, Portal is not the second coming of christ.

To be completely honest I think the main reason I found Portal 2 fun was the fact that there were very very very few other good games out the past few years...

I mean, lets go back to the original Portal.
I didn't like it, I thought it was boring, the puzzles lacked depth and I assumed the only reason people liked it was a vaguely fresh concept and a few witty lines of dialogue...
But 2007 was the year of Bioshock, Phoenix Wright, Super Paper Mario, Lego Star Wars, The Witcher, Guitar Hero 3... there were OTHER good games out that were new at the time...

I dunno, for me, the fact that people say Portal 2 is just "more Portal" makes me think I've just gotten easier to entertain due to the lack of new toys to play with >.>
 

Ninjamedic

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I have to say Portal 2 probably has one of the greatest themes ever written, a beautifully crafted masterpiece which ushers in a atmosphere of epicness when fighting the final boss.

 

SammiYin

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Ok so it seems I may have rushed my point about having the same gun, what I meant was that it's the same mechanic in the original, sure they added gel, but that only makes a massive appearance around the halfway point and then it seems to dwindle from there, so three different gels and light beams is enough to churn out a sequel? Ok, cod games give you more than that.

What I'm saying is that there's a lot more room to add interesting new mechanics, this would have ramped difficulty up too [the game was appallingly easy, only 2 puzzles had me really stop and think], here's a few off the top of my head;
Your gun cn fire 4 portals [so 2 separate gateways] bang, you can add even greater depth and complexity to your puzzles, requiring use of combining your gateways for greater effect, sure you get this in co op, but I tried that and just had some nerd who'd played it before shouting at me.

Mobile enemies. Now you have to really plan your movements, stay hidden and watch their paths, then when you feel confident you portal them into a convenient pit. They don't need guns, they can just chase you, follow you through portals and make you think on your toes if necessary.

Make use of momentum for things other than speed, for example, drop a weight from a great height into a portal so it comes out of another one and hits a platform, knocking it down so you can cross.

Thinking these up is easy, and I've got nearly as new fresh ideas as Portal 2 added, feel free to use those for Portal 3 Valve, saves you a job I suppose.

All I'm saying is that they could have done a lot more to freshen the formula so it didn't outlast itself halfway through.