So if "nintendo hard" came back into style , would you be for or against it ?

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krazykidd

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Mar 22, 2008
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This is not a nostalgia thread !

Remember Nintendo hard ? Having to almost memorize certain paterns in games just to get through a certain segment of a game ? Remember bosses being incredibly overpowered, and the slightest mistake could end you in a blink of an eye ? Do you remember restarting levels over and over again , carefully learning after each death ?

If this style of gameplay was to make a cameback , would you be for or against it ? Demons's souls replicated ( or tried to at least ) this type gameplay , and did obtain a certain degree of sucess . Some people loved it , some hated it , which is normal . But if this kind of thing was to respread or come back , in every genre, and most games , would you be for or against it ? Should "nintendo hard " stay dead, and remain a memory of our childhood ( and nostalgia when replaying these game in 2011 ) or would you like to see it make a comeback ?Or maybe should only certain games be made "nintedo hard" for a niche market? Would you stop playing games if they rebecame "nintendo hard" ? Would you play less? Would you play more ? What do you think ?
 

Tanakh

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krazykidd said:
If this style of gameplay was to make a cameback , would you be for or against it ?
Nahh, I moved onto PvP, in most of PvP games one blink of an eye can get you killed or seriously weakened.
 

Laser Priest

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Mar 24, 2011
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Nope.

Trial and error is frustrating, not fun.

And online multiplayer is now the place to go if I feel like I want a challenge instead of fun.
 

Ilikemilkshake

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I think its fine to exist as a small niche genre but tbh i wouldnt want it to come back into mainstream gaming. I do think mainstream games are too easy these days but the solution isnt to make every game nigh on impossible to beat. Challenge yes, hemmorhage inducing frustration no.
 

Twilight_guy

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Nov 24, 2008
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I'd hate it. I'd actually like to know what happens at the end of the game. Fuck the kind of bullshit difficultly Nintendo hard entails. If games were like that I'd have to you-tube the end of all my games and that would suck.
 

NerfedFalcon

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Only if it's in the same vein as Super Meat Boy, rather than I Wanna Be The Guy. And if you don't know what I'm talking about, you should.
 

krazykidd

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leet_x1337 said:
Only if it's in the same vein as Super Meat Boy, rather than I Wanna Be The Guy. And if you don't know what I'm talking about, you should.
I wanna be the guy wasn't that bad, there was difficulty levels , that affected the number of saves points you have, Imo Ninja gaiden 1 , 2 and especially 3 ( on the NES ) were WAY harder, if only because IWBTG had a save point before bosses , where as in Ninja gaiden you had to start at the begining of the section or level if you ran out of lives.
 

Rad Party God

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I'd be all for it, after all, I loved Super Meat Boy and VVVVV and no, I don't find them frustrating. What I find frustrating about a game, it's if the game design made me lose and not my own fault, like crappy controls or laggy gameplay.

In fact, I recently re-played the old Turok games in my cousins house and I found them very frustrating, not because the game itself was hard, but because of the crappy controls of the era, also because of the infuriating platforming sections. I'm all for a challenge, offline and online, old and new, but when a game is cheating me to lose, that's when I become frustrated, not because it was my fault.
 

ZeroMachine

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I pre-ordered Dark Souls only because it's supposed to be brutally difficult.

What do you think?
 

josemlopes

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If I remember correctly Demons Souls did not try to emulate Nintendo Hard, Nintendo Hard is when you are killed because know one told you that you should jump at that moment so you restart the level and do it again. From what I know if Demon Souls you can see that a trap is coming and even though the fights are hard if you focus you can beat them.

Nintendo Hard means cheap deaths that are used to give the player the idea that the game is longer since he will be restarting the levels a lot of times.


I dont like that at all, if the player has a chance of finishing the level without dying the first time he plays it then its ok.
 

the spud

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I think Extra Credits summed it up best.

Nobody really wants that kind of difficulty back. What people want to see more of is depth.
 

Mr Thin

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Against. Nintendo hard is just lazy design in most cases.

Mind you, I enjoyed Super Meat Boy, and I'm fine with Nintendo hard existing as a niche genre, like it does today; but as the standard, no. We've moved past that, and I'm glad to see it go.

EverythingIncredible said:
I think the reason why games have gotten so easy isn't because gamers today are so casual or dumb. It's because people behind it think that they are making movies. And they're not. It's like in the Extra Credits video. There are disgruntled creative directors out there making games while wishing that they were making movies instead.
I think it's more to do with the fact that making a game Nintendo hard essentially blocks a substantial number of people from finishing the game, and probably quite a few from even buying it. Most people don't have the time and/or patience to die on the same jump 50 times over, only to find an even harder jump after it that they'll die 100 times on.

No developer wants to make content that most of their customers are never going to see.
 

RJ Dalton

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Most of Nintendo Hard stuff came from shoddy controls and bad level designs more than actual challenge, so no, not really.
 

F4LL3N

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My ideal game is one that is challenging, but you should never, or rarely die/have to restart.

Having to replay a level 50 kagillion times is just about the most tedious thing you'll ever have to do in a video game. I play most games on easy/medium because dying isn't fun, nor does it equal challenging.
 

cheesyman987

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I quite liked the difficulty of Donkey Kong Country Returns, and I think that's the kind of "Nintendo hard" people like the most these days, as it gives people who want a challenge something to challenge them, but at the same time doesn't overly frustrate casuals with its difficulty.

But I do think the new help system Nintendo is using now is not the way to help casuals. Just letting the game do everything for you and give you the "Good try" award is not a very rewarding experience when trying to finish a real challenge.
 

Silent_Protagonist

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I would for it 100% Things are too easy. There have been plenty games I have beaten in less than 3 days, without large gaming sessions. Just regular playing. Its sad really. I miss the days where a good game would take me at least a month. It would also help filter out lower quality games. Making developers try harder to not only make a good looking game, but one with genuine difficulty. (That doesnt mean just adding more of the same enemy at one time, or just another brown wasteland of random AI to shoot).
But yea, all in all I definetly would want as you put it "Nintendo hard" back :D