So I'm Going To Pick Up WoW

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Thyunda

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Kagim said:
Thyunda said:
The Great JT said:
5. The Horde is always better. As far as Horde and Alliance races go, Horde definately has the more interesting races. Alliance is your typical fantasy races, humans [http://www.wowwiki.com/Human_(playable)] led by a complete, monstrous douchebag [http://www.wowwiki.com/Varian_Wrynn], ale-swillin' dwarves (my favorite race on the Alliance) [http://www.wowwiki.com/Dwarf_(playable)], technology-driven gnomes [http://www.wowwiki.com/Gnome_(playable)], "good" hippie elves [http://www.wowwiki.com/Night_elf_(playable)] who are actually not that bad since they aren't the standard Tolkien knock-offs that the humans and ale-swillers are and the Draenei [http://www.wowwiki.com/Draenei_(playable)], who are probably the least conventional since they're, as I like to call them, "giant gypsy space goats." The Horde, however, has orcs [http://www.wowwiki.com/Orc_(playable)], trolls [http://www.wowwiki.com/Troll_(playable)], giant cow people [http://www.wowwiki.com/Tauren_(playable)], zombies [http://www.wowwiki.com/Undead_(playable)] and quote-unquote "evil" elves who use magic since the "good" elves don't like magic (despite their druids/priests use it and they're going to get the mage class in a while) [http://www.wowwiki.com/Blood_elf_(playable)]. Also, in the coming expansion Cataclysm, the Horde are going to get boom-crazy comic relief in the Goblins (much like the Alliance's gnomes) [http://www.wowwiki.com/Goblin_(playable)] and the Alliance are going to get humans who are werewolves but are unfortunately going to be misconstrued as furries known as the Worgen [http://www.wowwiki.com/Worgen_(playable)].
Actually, the blood elves aren't related to the night elves at all. They're the remains of a different race that allied with the Horde for convenience's sake.
The blood elves are the direct descendants of the Sun walkers that Kaels grand daddy led in order to find a different path. They are the highbourne that back stabbed the other highbourne during the battle for the well of eternity by saving Tyrande. So yes, they are related to the Night Elves.
Night Elves are closer to being related to the trolls...and the blood elves have only a distant relationship, given that the blood elves are descendants of the high elves, who in turn separated from the night elves and they all came from Santa's elves.
But just look at them, and you'll find they are completely different species. Like orcs and humans.
 

Kagim

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Aug 26, 2009
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Thyunda said:
Kagim said:
Thyunda said:
The Great JT said:
5. The Horde is always better. As far as Horde and Alliance races go, Horde definately has the more interesting races. Alliance is your typical fantasy races, humans [http://www.wowwiki.com/Human_(playable)] led by a complete, monstrous douchebag [http://www.wowwiki.com/Varian_Wrynn], ale-swillin' dwarves (my favorite race on the Alliance) [http://www.wowwiki.com/Dwarf_(playable)], technology-driven gnomes [http://www.wowwiki.com/Gnome_(playable)], "good" hippie elves [http://www.wowwiki.com/Night_elf_(playable)] who are actually not that bad since they aren't the standard Tolkien knock-offs that the humans and ale-swillers are and the Draenei [http://www.wowwiki.com/Draenei_(playable)], who are probably the least conventional since they're, as I like to call them, "giant gypsy space goats." The Horde, however, has orcs [http://www.wowwiki.com/Orc_(playable)], trolls [http://www.wowwiki.com/Troll_(playable)], giant cow people [http://www.wowwiki.com/Tauren_(playable)], zombies [http://www.wowwiki.com/Undead_(playable)] and quote-unquote "evil" elves who use magic since the "good" elves don't like magic (despite their druids/priests use it and they're going to get the mage class in a while) [http://www.wowwiki.com/Blood_elf_(playable)]. Also, in the coming expansion Cataclysm, the Horde are going to get boom-crazy comic relief in the Goblins (much like the Alliance's gnomes) [http://www.wowwiki.com/Goblin_(playable)] and the Alliance are going to get humans who are werewolves but are unfortunately going to be misconstrued as furries known as the Worgen [http://www.wowwiki.com/Worgen_(playable)].
Actually, the blood elves aren't related to the night elves at all. They're the remains of a different race that allied with the Horde for convenience's sake.
The blood elves are the direct descendants of the Sun walkers that Kaels grand daddy led in order to find a different path. They are the highbourne that back stabbed the other highbourne during the battle for the well of eternity by saving Tyrande. So yes, they are related to the Night Elves.
Night Elves are closer to being related to the trolls...and the blood elves have only a distant relationship, given that the blood elves are descendants of the high elves, who in turn separated from the night elves and they all came from Santa's elves.
But just look at them, and you'll find they are completely different species. Like orcs and humans.
Let me try this again.

Blood elves are descended from High elves in the same way i am a descendant of my dad. High Elves took the name Blood elves after the scourge ruined silver moon in WC3. They are the same body of people with a new name.

Essentially there are Night elves, Highbourne, and Blood elves(or High elves whatever you want to call them, the only high elves left on the human side are ones that weren't betrayed by the alliance)

After the sundering the highbourne left in exile while the highbourne traitors(the ones who left Queen Azshara and betrayed the demon lords by saving Tyrande and weakening there portal) left to become the sun walkers, which is why Blood elves(or High elves) have that color of skin.

The blood elves are Night elves that walk in the sun. They are literally the exact same race with a sun tan.
 

Chipperz

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Apr 27, 2009
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Kagim said:
Thyunda said:
Kagim said:
Thyunda said:
The Great JT said:
5. The Horde is always better. As far as Horde and Alliance races go, Horde definately has the more interesting races. Alliance is your typical fantasy races, humans [http://www.wowwiki.com/Human_(playable)] led by a complete, monstrous douchebag [http://www.wowwiki.com/Varian_Wrynn], ale-swillin' dwarves (my favorite race on the Alliance) [http://www.wowwiki.com/Dwarf_(playable)], technology-driven gnomes [http://www.wowwiki.com/Gnome_(playable)], "good" hippie elves [http://www.wowwiki.com/Night_elf_(playable)] who are actually not that bad since they aren't the standard Tolkien knock-offs that the humans and ale-swillers are and the Draenei [http://www.wowwiki.com/Draenei_(playable)], who are probably the least conventional since they're, as I like to call them, "giant gypsy space goats." The Horde, however, has orcs [http://www.wowwiki.com/Orc_(playable)], trolls [http://www.wowwiki.com/Troll_(playable)], giant cow people [http://www.wowwiki.com/Tauren_(playable)], zombies [http://www.wowwiki.com/Undead_(playable)] and quote-unquote "evil" elves who use magic since the "good" elves don't like magic (despite their druids/priests use it and they're going to get the mage class in a while) [http://www.wowwiki.com/Blood_elf_(playable)]. Also, in the coming expansion Cataclysm, the Horde are going to get boom-crazy comic relief in the Goblins (much like the Alliance's gnomes) [http://www.wowwiki.com/Goblin_(playable)] and the Alliance are going to get humans who are werewolves but are unfortunately going to be misconstrued as furries known as the Worgen [http://www.wowwiki.com/Worgen_(playable)].
Actually, the blood elves aren't related to the night elves at all. They're the remains of a different race that allied with the Horde for convenience's sake.
The blood elves are the direct descendants of the Sun walkers that Kaels grand daddy led in order to find a different path. They are the highbourne that back stabbed the other highbourne during the battle for the well of eternity by saving Tyrande. So yes, they are related to the Night Elves.
Night Elves are closer to being related to the trolls...and the blood elves have only a distant relationship, given that the blood elves are descendants of the high elves, who in turn separated from the night elves and they all came from Santa's elves.
But just look at them, and you'll find they are completely different species. Like orcs and humans.
Let me try this again.

Blood elves are descended from High elves in the same way i am a descendant of my dad. High Elves took the name Blood elves after the scourge ruined silver moon in WC3. They are the same body of people with a new name.

Essentially there are Night elves, Highbourne, and Blood elves(or High elves whatever you want to call them, the only high elves left on the human side are ones that weren't betrayed by the alliance)

After the sundering the highbourne left in exile while the highbourne traitors(the ones who left Queen Azshara and betrayed the demon lords by saving Tyrande and weakening there portal) left to become the sun walkers, which is why Blood elves(or High elves) have that color of skin.

The blood elves are Night elves that walk in the sun. They are literally the exact same race with a sun tan.
Actually, Night Elves are the base race (descended from Trolls, I believe), the use of arcane or fel magic gradually mutates a Night Elf into one of the following ; Highborne, High Elf (A group of which are known as Blood Elves, after the blood of... Something that I can't remember off the top of my head) or Naga. Also, mutant Night Elves of any variation become addicted to mana, and need to stay near it, which was why the loss of the Sunwell was such a problem for them.

OT - Read the quest text is pretty much my only advice - the people who tell you the game has no story line are the people who just hit "Accept".
 

nick4118

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Jun 4, 2009
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I know this isn't exactly the answer you're looking for but my advice is dont do it. In my personal experience, although WoW isn't actually that fun it's horribly addicting and will eat up chunks of your life. So don't say no-one warned you.
 

peel15

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Nov 3, 2008
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I've never understood that whole addiction thing. I mean as long as it's only killing free time and not affecting other things what does it matter if you fill all that time with WoW?
I also don't see how a virtual world could become more important than reality except for people that have problems interacting with people or had a traumatic experience and they just want to escape from reality because the game world is easier to deal with.
 

Kagim

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Aug 26, 2009
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Chipperz said:
Kagim said:
Thyunda said:
Kagim said:
Thyunda said:
The Great JT said:
5. The Horde is always better. As far as Horde and Alliance races go, Horde definately has the more interesting races. Alliance is your typical fantasy races, humans [http://www.wowwiki.com/Human_(playable)] led by a complete, monstrous douchebag [http://www.wowwiki.com/Varian_Wrynn], ale-swillin' dwarves (my favorite race on the Alliance) [http://www.wowwiki.com/Dwarf_(playable)], technology-driven gnomes [http://www.wowwiki.com/Gnome_(playable)], "good" hippie elves [http://www.wowwiki.com/Night_elf_(playable)] who are actually not that bad since they aren't the standard Tolkien knock-offs that the humans and ale-swillers are and the Draenei [http://www.wowwiki.com/Draenei_(playable)], who are probably the least conventional since they're, as I like to call them, "giant gypsy space goats." The Horde, however, has orcs [http://www.wowwiki.com/Orc_(playable)], trolls [http://www.wowwiki.com/Troll_(playable)], giant cow people [http://www.wowwiki.com/Tauren_(playable)], zombies [http://www.wowwiki.com/Undead_(playable)] and quote-unquote "evil" elves who use magic since the "good" elves don't like magic (despite their druids/priests use it and they're going to get the mage class in a while) [http://www.wowwiki.com/Blood_elf_(playable)]. Also, in the coming expansion Cataclysm, the Horde are going to get boom-crazy comic relief in the Goblins (much like the Alliance's gnomes) [http://www.wowwiki.com/Goblin_(playable)] and the Alliance are going to get humans who are werewolves but are unfortunately going to be misconstrued as furries known as the Worgen [http://www.wowwiki.com/Worgen_(playable)].
Actually, the blood elves aren't related to the night elves at all. They're the remains of a different race that allied with the Horde for convenience's sake.
The blood elves are the direct descendants of the Sun walkers that Kaels grand daddy led in order to find a different path. They are the highbourne that back stabbed the other highbourne during the battle for the well of eternity by saving Tyrande. So yes, they are related to the Night Elves.
Night Elves are closer to being related to the trolls...and the blood elves have only a distant relationship, given that the blood elves are descendants of the high elves, who in turn separated from the night elves and they all came from Santa's elves.
But just look at them, and you'll find they are completely different species. Like orcs and humans.
Let me try this again.

Blood elves are descended from High elves in the same way i am a descendant of my dad. High Elves took the name Blood elves after the scourge ruined silver moon in WC3. They are the same body of people with a new name.

Essentially there are Night elves, Highbourne, and Blood elves(or High elves whatever you want to call them, the only high elves left on the human side are ones that weren't betrayed by the alliance)

After the sundering the highbourne left in exile while the highbourne traitors(the ones who left Queen Azshara and betrayed the demon lords by saving Tyrande and weakening there portal) left to become the sun walkers, which is why Blood elves(or High elves) have that color of skin.

The blood elves are Night elves that walk in the sun. They are literally the exact same race with a sun tan.
Actually, Night Elves are the base race (descended from Trolls, I believe), the use of arcane or fel magic gradually mutates a Night Elf into one of the following ; Highborne, High Elf (A group of which are known as Blood Elves, after the blood of... Something that I can't remember off the top of my head) or Naga. Also, mutant Night Elves of any variation become addicted to mana, and need to stay near it, which was why the loss of the Sunwell was such a problem for them.

OT - Read the quest text is pretty much my only advice - the people who tell you the game has no story line are the people who just hit "Accept".
Using magic doesn't change who you are.

Originally ALL night Elves used magic in the same way we use electricity. Highbourne were the elite social caste that spent there time under Queen Azshara's immediate rule. Magic didn't mutate any of them. Highbourne are not a race, its just a title. Highbourne look EXACTLY like Night Elves, check out the one in Silvermoon city. Furion was the first recorded Night elf to practice druidisim and it didn't catch on till AFTER the well of eternity exploded. Blood elves are named in honor of all who died when silvermoon was destroyed by the scourge in Warcraft 3.

The reason for magic addiction is because the Elves drew there power directly from a single source, in this case the sunwell, while the other races practice magic by drawing it from the world around them. They were crippled because they were relying on a single source and to often while other races didn't. That's why when Rohnin gets sent back in time he can use magic without the well. He never needed it.

The Naga came about due to the Highbourne still around the well of eternity when it exploded. When the well exploded the remaining highbourne were soaked in its waters and changed rapidly to survive.

They may be a variation, I realize that, a life of staying in the sun against your primal nature will do that to you. They are still however very closely related. Essentially a cousin race.

Check out the War of the Ancients books to know what i am going on about.
 

peel15

New member
Nov 3, 2008
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Kagim said:
Chipperz said:
Kagim said:
Thyunda said:
Kagim said:
Thyunda said:
The Great JT said:
5. The Horde is always better. As far as Horde and Alliance races go, Horde definately has the more interesting races. Alliance is your typical fantasy races, humans [http://www.wowwiki.com/Human_(playable)] led by a complete, monstrous douchebag [http://www.wowwiki.com/Varian_Wrynn], ale-swillin' dwarves (my favorite race on the Alliance) [http://www.wowwiki.com/Dwarf_(playable)], technology-driven gnomes [http://www.wowwiki.com/Gnome_(playable)], "good" hippie elves [http://www.wowwiki.com/Night_elf_(playable)] who are actually not that bad since they aren't the standard Tolkien knock-offs that the humans and ale-swillers are and the Draenei [http://www.wowwiki.com/Draenei_(playable)], who are probably the least conventional since they're, as I like to call them, "giant gypsy space goats." The Horde, however, has orcs [http://www.wowwiki.com/Orc_(playable)], trolls [http://www.wowwiki.com/Troll_(playable)], giant cow people [http://www.wowwiki.com/Tauren_(playable)], zombies [http://www.wowwiki.com/Undead_(playable)] and quote-unquote "evil" elves who use magic since the "good" elves don't like magic (despite their druids/priests use it and they're going to get the mage class in a while) [http://www.wowwiki.com/Blood_elf_(playable)]. Also, in the coming expansion Cataclysm, the Horde are going to get boom-crazy comic relief in the Goblins (much like the Alliance's gnomes) [http://www.wowwiki.com/Goblin_(playable)] and the Alliance are going to get humans who are werewolves but are unfortunately going to be misconstrued as furries known as the Worgen [http://www.wowwiki.com/Worgen_(playable)].
Actually, the blood elves aren't related to the night elves at all. They're the remains of a different race that allied with the Horde for convenience's sake.
The blood elves are the direct descendants of the Sun walkers that Kaels grand daddy led in order to find a different path. They are the highbourne that back stabbed the other highbourne during the battle for the well of eternity by saving Tyrande. So yes, they are related to the Night Elves.
Night Elves are closer to being related to the trolls...and the blood elves have only a distant relationship, given that the blood elves are descendants of the high elves, who in turn separated from the night elves and they all came from Santa's elves.
But just look at them, and you'll find they are completely different species. Like orcs and humans.
Let me try this again.

Blood elves are descended from High elves in the same way i am a descendant of my dad. High Elves took the name Blood elves after the scourge ruined silver moon in WC3. They are the same body of people with a new name.

Essentially there are Night elves, Highbourne, and Blood elves(or High elves whatever you want to call them, the only high elves left on the human side are ones that weren't betrayed by the alliance)

After the sundering the highbourne left in exile while the highbourne traitors(the ones who left Queen Azshara and betrayed the demon lords by saving Tyrande and weakening there portal) left to become the sun walkers, which is why Blood elves(or High elves) have that color of skin.

The blood elves are Night elves that walk in the sun. They are literally the exact same race with a sun tan.
Actually, Night Elves are the base race (descended from Trolls, I believe), the use of arcane or fel magic gradually mutates a Night Elf into one of the following ; Highborne, High Elf (A group of which are known as Blood Elves, after the blood of... Something that I can't remember off the top of my head) or Naga. Also, mutant Night Elves of any variation become addicted to mana, and need to stay near it, which was why the loss of the Sunwell was such a problem for them.

OT - Read the quest text is pretty much my only advice - the people who tell you the game has no story line are the people who just hit "Accept".
Using magic doesn't change who you are.

Originally ALL night Elves used magic in the same way we use electricity. Highbourne were the elite social caste that spent there time under Queen Azshara's immediate rule. Magic didn't mutate any of them. Highbourne are not a race, its just a title. Highbourne look EXACTLY like Night Elves, check out the one in Silvermoon city. Furion was the first recorded Night elf to practice druidisim and it didn't catch on till AFTER the well of eternity exploded. Blood elves are named in honor of all who died when silvermoon was destroyed by the scourge in Warcraft 3.

The reason for magic addiction is because the Elves drew there power directly from a single source, in this case the sunwell, while the other races practice magic by drawing it from the world around them. They were crippled because they were relying on a single source and to often while other races didn't. That's why when Rohnin gets sent back in time he can use magic without the well. He never needed it.

The Naga came about due to the Highbourne still around the well of eternity when it exploded. When the well exploded the remaining highbourne were soaked in its waters and changed rapidly to survive.

They may be a variation, I realize that, a life of staying in the sun against your primal nature will do that to you. They are still however very closely related. Essentially a cousin race.

Check out the War of the Ancients books to know what i am going on about.
This game has a lot of lore.
 

Tony2077

New member
Dec 19, 2007
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peel15 said:
Kagim said:
Chipperz said:
Kagim said:
Thyunda said:
Kagim said:
Thyunda said:
The Great JT said:
5. The Horde is always better. As far as Horde and Alliance races go, Horde definately has the more interesting races. Alliance is your typical fantasy races, humans [http://www.wowwiki.com/Human_(playable)] led by a complete, monstrous douchebag [http://www.wowwiki.com/Varian_Wrynn], ale-swillin' dwarves (my favorite race on the Alliance) [http://www.wowwiki.com/Dwarf_(playable)], technology-driven gnomes [http://www.wowwiki.com/Gnome_(playable)], "good" hippie elves [http://www.wowwiki.com/Night_elf_(playable)] who are actually not that bad since they aren't the standard Tolkien knock-offs that the humans and ale-swillers are and the Draenei [http://www.wowwiki.com/Draenei_(playable)], who are probably the least conventional since they're, as I like to call them, "giant gypsy space goats." The Horde, however, has orcs [http://www.wowwiki.com/Orc_(playable)], trolls [http://www.wowwiki.com/Troll_(playable)], giant cow people [http://www.wowwiki.com/Tauren_(playable)], zombies [http://www.wowwiki.com/Undead_(playable)] and quote-unquote "evil" elves who use magic since the "good" elves don't like magic (despite their druids/priests use it and they're going to get the mage class in a while) [http://www.wowwiki.com/Blood_elf_(playable)]. Also, in the coming expansion Cataclysm, the Horde are going to get boom-crazy comic relief in the Goblins (much like the Alliance's gnomes) [http://www.wowwiki.com/Goblin_(playable)] and the Alliance are going to get humans who are werewolves but are unfortunately going to be misconstrued as furries known as the Worgen [http://www.wowwiki.com/Worgen_(playable)].
Actually, the blood elves aren't related to the night elves at all. They're the remains of a different race that allied with the Horde for convenience's sake.
The blood elves are the direct descendants of the Sun walkers that Kaels grand daddy led in order to find a different path. They are the highbourne that back stabbed the other highbourne during the battle for the well of eternity by saving Tyrande. So yes, they are related to the Night Elves.
Night Elves are closer to being related to the trolls...and the blood elves have only a distant relationship, given that the blood elves are descendants of the high elves, who in turn separated from the night elves and they all came from Santa's elves.
But just look at them, and you'll find they are completely different species. Like orcs and humans.
Let me try this again.

Blood elves are descended from High elves in the same way i am a descendant of my dad. High Elves took the name Blood elves after the scourge ruined silver moon in WC3. They are the same body of people with a new name.

Essentially there are Night elves, Highbourne, and Blood elves(or High elves whatever you want to call them, the only high elves left on the human side are ones that weren't betrayed by the alliance)

After the sundering the highbourne left in exile while the highbourne traitors(the ones who left Queen Azshara and betrayed the demon lords by saving Tyrande and weakening there portal) left to become the sun walkers, which is why Blood elves(or High elves) have that color of skin.

The blood elves are Night elves that walk in the sun. They are literally the exact same race with a sun tan.
Actually, Night Elves are the base race (descended from Trolls, I believe), the use of arcane or fel magic gradually mutates a Night Elf into one of the following ; Highborne, High Elf (A group of which are known as Blood Elves, after the blood of... Something that I can't remember off the top of my head) or Naga. Also, mutant Night Elves of any variation become addicted to mana, and need to stay near it, which was why the loss of the Sunwell was such a problem for them.

OT - Read the quest text is pretty much my only advice - the people who tell you the game has no story line are the people who just hit "Accept".
Using magic doesn't change who you are.

Originally ALL night Elves used magic in the same way we use electricity. Highbourne were the elite social caste that spent there time under Queen Azshara's immediate rule. Magic didn't mutate any of them. Highbourne are not a race, its just a title. Highbourne look EXACTLY like Night Elves, check out the one in Silvermoon city. Furion was the first recorded Night elf to practice druidisim and it didn't catch on till AFTER the well of eternity exploded. Blood elves are named in honor of all who died when silvermoon was destroyed by the scourge in Warcraft 3.

The reason for magic addiction is because the Elves drew there power directly from a single source, in this case the sunwell, while the other races practice magic by drawing it from the world around them. They were crippled because they were relying on a single source and to often while other races didn't. That's why when Rohnin gets sent back in time he can use magic without the well. He never needed it.

The Naga came about due to the Highbourne still around the well of eternity when it exploded. When the well exploded the remaining highbourne were soaked in its waters and changed rapidly to survive.

They may be a variation, I realize that, a life of staying in the sun against your primal nature will do that to you. They are still however very closely related. Essentially a cousin race.

Check out the War of the Ancients books to know what i am going on about.
This game has a lot of lore.
I noticed and some don't like wow because the story and stuff isn't as good as it would have been in an rts or offline rpg
 

Rauten

Capitalism ho!
Apr 4, 2010
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peel15 said:
This game has a lot of lore.
If you think that's a lot, you better brace yourself for impact, that's just a hint of how huge the lore is.
 

peel15

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Nov 3, 2008
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Having a backstory in an MMO gives me more incentive to get immersed in the game world so I can feel like I'm a part of it and trying to fix things.
 

Kagim

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Aug 26, 2009
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peel15 said:
I've never understood that whole addiction thing. I mean as long as it's only killing free time and not affecting other things what does it matter if you fill all that time with WoW?
I also don't see how a virtual world could become more important than reality except for people that have problems interacting with people or had a traumatic experience and they just want to escape from reality because the game world is easier to deal with.
When your real life is in tatters people become addicted to anything that doesn't make you think about it. Drugs, alcohol, gambling, sex, chocolate, porn, regular games.

People like to say it about WoW because its popular. Despite the fact i have seen the same kind of thing happen with Counter strike and right now, MW2. In high school i have had friends who blew the rest of us because his clan was having a match or they have to practice and get there rank up or there Clan leader is going to boot them. I have watched a friend bawl because his clan leader kicked him. CS is no less a game then WoW, filled with angry little monsters yet i have never seen people hating it anywhere near the level WoW has.

I think it's mostly the monthly fee. Most people seem to hate it for that ONE reason, then basically instantly agree with any other negative criticism the game receives. It allows them to justify the sour grape hate. They can't have it so instead of just not caring they have to insult and ridicule it to feel better about it.

tony2077 said:
I don't like the priest i kept dieing so sorry i can't help you.
Go Discipline while leveling, its a lot more fun, you die less, and can heal so your able to low level dungeons and PvP.
 

Sayvara

New member
Oct 11, 2007
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My short advice:

1) Ignore everything everyone has said in this thread so far and make up your own mind.

2) Ignore haters. They are silly and narrowminded.

3) www.wowwiki.com [http://www.wowwiki.com], thottbot.com [http://thottbot.com].

4) Add-ons and guilds are highly overated. And for goodness sake DON'T join a guild just because some random bloke asks you out of the blue. If they don't check up on people before asking, who knows what kind of 'tards they might be letting in.

5) Have fun.

/S

P.S: Rogues are great for soloing (because they can easilly get out of trouble) and is a nice uncomplicated class for your first character.
 

Tony2077

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I like the hunters you can solo most stuff once you get a pet if your the right level. The problem comes with the pets themselves different pets have different stats
 

Zildjin81

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peel15 said:
So what would you reccomend class wise. As far as interests go I want a class fairly easy to pick up and I'd prefer to be a healer. Tanking is a no-no for me and I love being a caster.
If you're gonna heal, I'd suggest a Druid, they're fun as hell!
But of course you should read all of the class descriptions before choosing.
 

Lineoutt

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Jun 26, 2009
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peel15 said:
Well I'm planning on getting the game World of Warcraft next month so I was wondering if anybody had tips and hints for me. Also advice for how to stick with the game would be awesome sauce. So feel free to post advice and tips for a WoW newbie and your thoughts on how to stick with a game. I have a bunch of WoW addicts for friends so no worries on having to find people to play with. I'll be going on the Zulahead? server and I have to be horde.
Hey this is coming from a veteran player with three raid geared level 80s.
- Sticking with the game should be noo problemo if you pick your class right and talk to people.
- Make sure to pick a class that you like (I said this two times but it is really important).
- Go on a server that is around your time zone (made this mistake myself I followed my friends into Dath'Remar)
- It's not work so feel free to deviate from the path of leveling if you feel bored
- Pick up professions (Herbing and Mining are great starters pick up Alchemy later)
- Don't beg for money
- GET AN AUTHENTICATOR (My account got hacked 2 weeks ago and blizz stil hasnt responded)

With these tips you should be fine :)

Have fun ^^
 

Mozared

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Since this thread has already been spammed into oblivion, I'm only going to give some replies to posts on the current last page (6);

peel15 said:
Thank you everybody for your help I found it very informative. Are mages fun to play as? What are some Mage Pro's and Cons?
tony2077 said:
I don't like the priest i kept dieing so sorry i can't help you.
In the lower levels, EVERY class keeps dying, though this applies to cloth-wearers specifically. For those classes, levels 10-20 will simply end up being a real *****, but past that it goes easier.

As for clear mage pro's and cons, I suppose I could say that playing a mage is like playing a slippery eel. If someone actually hits you, you're pretty much dead. The thing is that it's piss hard for enemies to actually get near you. This is the main 'thread' of the class you'll see throughout the entire game, regardless of the content you do.

I will say that the mage is one of the harder classes to play due to the fact that ALL your survivability comes in the form of active elements - kiting, shields that need to be activated, CC. If you play a warrior, you can bash a few buttons and you will still crack skulls because no matter how good an enemy player is, he'll need some time to crack that tincase you're wearing. As a mage, you will die. A LOT. Especially at the lower levels, when you are still learning the class. If you can live with this however, mages due have a very high ownage-potential.

In regards to mage vs priest; as a priest you will most likely end up healing one way or another, even if you plan on going completely for the DPS role. Also, the main difference is that while mages are eels, priests play like pillows. Even though you have no high armor, you can't run for jack - the thing is that this barely matters as you can take a beating simply because you can outheal it just as easily. The two classes are completely different, though not so different that you'll have no idea at all where their differences lie if you play both classes to, say, level 10.

Sayvara said:
4) Add-ons and guilds are highly overated. And for goodness sake DON'T join a guild just because some random bloke asks you out of the blue. If they don't check up on people before asking, who knows what kind of 'tards they might be letting in.
Nonononono. I could argue about the guilds point, but addons are *not* overrated. This is what pretty much every player I know used to think before he actually downloaded and tried a couple. Especially at the level cap, you *need* at least a couple of addons to play well. If you like playing with them, you can make an entire new interface and increase your potential even more.

That said, it's true that pre-80 there is very little real incentive to get into addons and you can easily get to that level without any of them.
 

Kiju

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The game gets better at 80? HA! It gets worse at 80.

The real fun in those games to me is the actual leveling and questing portion. When you hit 80 it's just swimming in a sea of mediocrity and repetitiveness. I suppose it's alright if you enjoy grinding out the same quest every day, but if you have any desire for diversity, then you'd be better off playing a new character when you hit 80.

Unless you want to waste money on playing something that's filled with people that are going to hate you, then I suggest skipping out on the whole idea and just buying something else.
 

Kagim

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Mozared said:
Sayvara said:
4) Add-ons and guilds are highly overated. And for goodness sake DON'T join a guild just because some random bloke asks you out of the blue. If they don't check up on people before asking, who knows what kind of 'tards they might be letting in.
Nonononono. I could argue about the guilds point, but addons are *not* overrated. This is what pretty much every player I know used to think before he actually downloaded and tried a couple. Especially at the level cap, you *need* at least a couple of addons to play well. If you like playing with them, you can make an entire new interface and increase your potential even more.

That said, it's true that pre-80 there is very little real incentive to get into addons and you can easily get to that level without any of them.
On add-ons...

I personally have problems with add-ons. Mostly that if in order to be "good" at the game you need programs the game doesn't give you seems... well wrong. I don't think a game should ever require third party programs to be good at. I don't think WoW needs it either. Stuff like Heal bot and deadly boss mod... It just seems to take away from the game a bit. Its kinda like saying you need an aim-bot to truly be good at an FPS. It's part of where i think the "the games so easy" QQ comes from. Maybe the game isn't easy, you just have so many addons you don't really have to think.

That's my opinion though.