There's some talk among the community that's more interested in this that I am that talk about the three Dons being the Id, Ego and Super-Ego. Don Juan (the horse mask and hooker) is the Id, calm and more compassionate, keeping things grounded and... relatively stable.EvilRoy said:I never made the Id connection on my playthroughs, its an interesting thought.hazabaza1 said:That same female character is also heavily implied to be one of the most powerful characters in the game universe and represents the Id of the main character, essentially being the only thing from stopping him going postal.CBanana said:Seriously? Let's see. The most prominent female character in the game is a victim, a helpless damsel, a trophy, and a victim again. The promo art itself shows a scantily clad unconscious woman needing to be protected from other men.JazzJack2 said:In what possible way was Hotline Miami sexist?
If portraying women as helpless, property of men, victims, and sexual objects isn't sexist than dictionaries have been lying to me.
Also I highly doubt she was supposed to be a trophy as, again, it's implied that once she's saved (from a very real situation but we can't talk about that hush hush sexism) she freely chooses to become romantically involved with the player character rather than him holding her ransom. Again, probably part of the Id representation.
Other than that, the second most prominent female character is probably the hardest boss in the game, and is neither a damsel nor a victim unless you count being killed by the player as victimizing in which case (because someone has to say this) the game is sexist towards men because every male character excluding the Protagonist is portrayed as insane and bloodthirsty, whilst being completely faceless and only exist to be killed for amusement.
But honestly, in the nitty gritty, Hotline Miami is a game about killing people and having fun with it. I don't quite understand how people can get the idea that it is sexist, and if it really is sexist it's by no means "horribly" sexist. There's far worse things in the gaming industry to get up in arms about.
Personally I considered her to be a mirror of the sort of purgatory/neutral suspension the protagonist exists in. The slow decay of jackets apartment, and the interaction with the same clerk wearing different hats in every store implied to me that he existed as a person having agency only when killing and simply persisted in all other times. When you pick the hooker up I didn't really think you were saving her, just deferring her death to a later time. It seems a given that she would have died if left in the building, but similarly jacket could never let her leave the apartment alive having seen what she did. So she existed in a sort of empty space between life and death, only being able to direct her own existence so long as she remained in the apartment, just as jacket only existed in the bloody patches between the apartment and the video store.
Richard (the chicken mask) is the Ego, the most neutral, questioning the things you're doing in a passive way. Also wears the same clothes your protagonist wears so there' a hint there.
Rasmus (the owl mask) is the Super-Ego, constantly aggressive and living in a really morbid area. Also wears the same clothes the Russian gangsters do so there's some extra hint of antagonism there.