Agent_Dark said:
Now I understand that there is context for this specific instance, and obviously I've not played the game either, so maybe Miami Hotline 2 will address it in a positive manner. You'll have to forgive me if I strongly doubt that will be the case.
Here's the thing with Hotline Miami. The violence is extreme, nonstop, and completely in your face. But, when you finish a level, the game doesn't just put you to the next bit. You have to leave the building. In most cases this involves going back all the way to the start of the level, through everything that you've done. This isn't like GTA, or Saints Row, or any other game like that where the bodies will disappear after a short time. When the level ends, the pulsating, rhythmic music that has been guiding you through the level suddenly cuts out, and you are left with all that you have done. You are often literally wading through the bodies of the people you have
BRUTALLY murdered, and as the levels go on, the bodies just keep piling up more, and more, and more.
The game is fucked. There's no other way to put it. It's depraved, brutal, and sickening. But that's a good portion of the point to it. You start playing the game, and actually think about what you're doing by the end of it, you're not feeling a sense of accomplishment for what you've done, you're feeling an uncomfortable knot twist in your stomach as you go back to your car and drive off.
Now, that's just my take on it. I think the violence in it is handled quite well. It's the fact that the game makes you walk back through all that you've done after the hectic high of the fight wears off, and realize all that you've done. That you have to go back through room after room of people you ended suddenly and gorily. It actually makes you very heavily question what you're doing, and gives you a sense of uneasiness.
I can only speak for myself though. To me, the intense gameplay is fun, but also a bit revolting, which only makes me enjoy it all the more. It's off putting but in a good way, because there was some intent behind it to make you realize it. It fits the game. And honestly, adding an element of rape into this game might actually work if done correctly. Why? Because it's not condoning it in any way. When you walk back through the level, and see what you did, find that women again lying face down in a pool of blood as she tried to scramble away from you, with another man beside her with his skull bashed open by a pipe, I don't think there'll be a feeling of accomplishment in it. Just one of disgust for what you have done.
Again though, that's only my mind on it. Some people are just going to go through and play it again and again to try and beat their high scores and unlock new weapons to murder people with. But I kinda think that makes a statement in and of themselves. Because, in the end, the game is trying to emphasize in many ways that what is going on in its world, and what you're doing in it is fundamentally wrong and broken. I think that this game might handle the matter well, better than most games and media in fact, simply because it already does so much to underline how fucked what you've done really is.