So my friend and I were working on this concept for a game, and....

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headshotcatcher

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the antithesis said:
headshotcatcher said:
If you can't be bothered to read a post, why post a reply?
Because after reading two and a half sentences I saw exactly where this was going and that bored me. What did I learn in that span of time?

  • * It's an action RPG
    * It's open world
    * It's set in ancient Greece

This means it will have fiddly bits involving the character abilities, weapons, magic, etc. possibly with different character types but probably not given the setting. It will be like Grand Theft Auto reskinned in ancient Greece where you can run around and kill people but the "police" will show up if you do and you'll either need to run away or could just spend days killing endlessly respawning "cops." And there will be some kind of storyline mission, most likely involving the gods in some way, possibly with a multi-item fetch quest because all RPG-like video games boil down to a fetch quest ever since Adventure on the Atari 2600 in 1979, thirty years ago, with multiple items being the norm since at least Legend of Zelda twenty three years ago if not sooner. To be clever, there might be two paths to travel, one good the other bad. All of it wrapped in the foil of ancient Greece with many thrilling locations. I can't really complain about this, but I find it hard to get excited over it, either.

So what earth-shaking innovation did I miss?
Compare Hellgate:London to Final Fantasy, both are RPG and both are waaay different. I've made my point, dont be so judgemental when you know nothing..
 

Deacon Cole

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soaringbiscuit said:
If you call three hours of unearthing where they are and fighting through different environments and bosses to get there a "fetch quest".
You're kidding me, right?

To clarify, I still didn't read it, I am merely guessing based on the two and a half sentences I did read. I find it interesting that both you and headshotcatcher replied but neither even attempted to answer my question, what innovation did I not accurately predict based on the first two sentences? So I assume there is none and I was able to accurately guess the entirety of your idea. Which is why you lost me two and a half sentences in.
 

soaringbiscuit

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the antithesis said:
soaringbiscuit said:
If you call three hours of unearthing where they are and fighting through different environments and bosses to get there a "fetch quest".
You're kidding me, right?

To clarify, I still didn't read it, I am merely guessing based on the two and a half sentences I did read. I find it interesting that both you and headshotcatcher replied but neither even attempted to answer my question, what innovation did I not accurately predict based on the first two sentences? So I assume there is none and I was able to accurately guess the entirety of your idea. Which is why you lost me two and a half sentences in.
Awesome. You have an opinion. Your medal is over there. Sure, there was no innovation in the first two sentences. Wait! There might have been...in the sentences after?! God forbid, explanations never change anything. But you're entitled to your opinion.
 

Deacon Cole

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At least you're admitting the idea is so predictable and derivative that someone could know what it is without even reading it. Good luck with the next one, then.
 

D_987

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soaringbiscuit said:
Awesome. You have an opinion. Your medal is over there. Sure, there was no innovation in the first two sentences. Wait! There might have been...in the sentences after?! God forbid, explanations never change anything. But you're entitled to your opinion.
After reading it all again I can't see any innovative ideas biscuit - I could name 5 or 6 popular games that have effectively done everything you claimed; heck I'll even name you the game I bet you subconsciously got the ideas from.
 

soaringbiscuit

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D_987 said:
soaringbiscuit said:
Awesome. You have an opinion. Your medal is over there. Sure, there was no innovation in the first two sentences. Wait! There might have been...in the sentences after?! God forbid, explanations never change anything. But you're entitled to your opinion.
After reading it all again I can't see any innovative ideas biscuit - I could name 5 or 6 popular games that have effectively done everything you claimed; heck I'll even name you the game I bet you subconsciously got the ideas from.
Whats that? Jason and the Argonauts? I figured you would say that We wanted to do it better.
 

Arkhangelsk

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Sounds interesting, although I'm not so keen on the Greece theme. Maybe you can live in present Greece, and you revive the Gods' and Titans' with a sacred sword (okay, a little overused, let's say axe to liven things up a bit) cause you're a power hungry psycho. Then, when you have the power of God, you'll get to strategically control the growth of Greece(aka Sim City in Greece) or go down and step on everyone and shoot lightning. And if you're a Titan, you can spread terror all over Greece and make the world dystopian and under your command, until Hercules comes and kills you so you have to start all over again.
 

soaringbiscuit

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D_987 said:
soaringbiscuit said:
Awesome. You have an opinion. Your medal is over there. Sure, there was no innovation in the first two sentences. Wait! There might have been...in the sentences after?! God forbid, explanations never change anything. But you're entitled to your opinion.
After reading it all again I can't see any innovative ideas biscuit - I could name 5 or 6 popular games that have effectively done everything you claimed; heck I'll even name you the game I bet you subconsciously got the ideas from.
OK, well thanks for the criticism, as always D :) this isn't the first game concept this friend and I have come up with, and certainly isn't the best.
 

soaringbiscuit

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crazyhaircut94 said:
Sounds interesting, although I'm not so keen on the Greece theme. Maybe you can live in present Greece, and you revive the Gods' and Titans' with a sacred sword (okay, a little overused, let's say axe to liven things up a bit) cause you're a power hungry psycho. Then, when you have the power of God, you'll get to strategically control the growth of Greece(aka Sim City in Greece) or go down and step on everyone and shoot lightning. And if you're a Titan, you can spread terror all over Greece and make the world dystopian and under your command, until Hercules comes and kills you so you have to start all over again.
Good idea, but the SimCity thing is not what we meant by "God Mode". By God, we just meant like a really damn powerful dude. Also, the whole Greece setting is fantasy Greece, with incredible monsters and pits to Tartarus and huge temples and all that, and of course Mount Olympus.
 

FlameOfArnor

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crazyhaircut94 said:
Then, when you have the power of God, you'll get to strategically control the growth of Greece(aka Sim City in Greece) or go down and step on everyone and shoot lightning. And if you're a Titan, you can spread terror all over Greece and make the world dystopian and under your command, until Hercules comes and kills you so you have to start all over again.
this sound intriguing but only if it's a side part, if you can just enter and leave this mode freely and switch between roaming and stomping monsters/humans or building up/terrorizing cities. although this could easily lead to the "try to do everything" method and completely screw it up. the main game part as specified in the beginning i really like especially since i love mythology and greek mythology in particular and the Titans V Gods battle specifically.
 

Wilfy

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I can see that being fun, but the story needs a bit of work. It's pretty much like God of War, especially with the whole Titans taking back Olympus thing.
 

ThisNewGuy

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I see a ton of ideas that seems to rehash other games mechanics for the sake of just having them. I'd much rather have your ideas say "here's open world action RPG, and here's why I think this genre is good, and why open world is better than linear story telling in this game."

Also, the whole going to play God or Titan is quite predictable. When I play a game, I'd rather not know what the ending is going to be. There seems to be no surprises. And the end game where it's just open world with basically no point to it. I'd rather not have that. I'd rather see the game end in a complete and satisfactory way, rather than have it drag out to become a diluted and pointless wandering.
 

soaringbiscuit

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Wilfy said:
I can see that being fun, but the story needs a bit of work. It's pretty much like God of War, especially with the whole Titans taking back Olympus thing.
We're still working on the actual details for both sides of the story. I still can't see where I said the Titans were going to take back Olympus...oh wait, there it is. I meant to say they were going to take control of the world down below, but same difference.
 

soaringbiscuit

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Gormourn said:
I'd say, meh.

Open world with an invincible got after you finish te actual game? Meh

Yet another game based (often badly) on Greek mythology? Meh.

I'd be much cooler if you could choose between Titans and Olympians though. I mean, it's not like people haven't fucked over the myths a million times already?

But being able to choose between Titans and Olympians would be like Sith/Jedi choice in Star Wars. You could go with Titans, receive their gifts, and kill the gods, or you could go with gods, receive their gifts, and kill titans. Or, at least, imprison them.

Olympians could give you more "refined" powers as gifts, while Titans would be more primal and fucked up in appearance and stuff.
Umm...well, actually, that's what the main idea of the game was. And we wouldn't fuck up Greek Mythology, we're both diehard fans of Homer and all that old mythology.
 

soaringbiscuit

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ThisNewGuy said:
I see a ton of ideas that seems to rehash other games mechanics for the sake of just having them. I'd much rather have your ideas say "here's open world action RPG, and here's why I think this genre is good, and why open world is better than linear story telling in this game."

Also, the whole going to play God or Titan is quite predictable. When I play a game, I'd rather not know what the ending is going to be. There seems to be no surprises. And the end game where it's just open world with basically no point to it. I'd rather not have that. I'd rather see the game end in a complete and satisfactory way, rather than have it drag out to become a diluted and pointless wandering.
OK, I just realized the description pretty much spoiled the game. For one thing, there are twists in the game, and the story is a personal one, but we're not going there right now. The whole becoming a Diety is part of the game and once you become a God or a Titan, you're still pursuing the personal cause, as well as fighting against whichever side you didn't pick in hopes of completely destroying either the Titans or the Gods.
 

stormcaller

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What's the rating?

[small] No reason in particular not like I want to run around with a smoking hot Aphrodite follower or anything...[/small]

I do really like the idea though, most games don't let you become that powerful and the option of choice works very well.
 

Arkhangelsk

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FlameOfArnor said:
crazyhaircut94 said:
Then, when you have the power of God, you'll get to strategically control the growth of Greece(aka Sim City in Greece) or go down and step on everyone and shoot lightning. And if you're a Titan, you can spread terror all over Greece and make the world dystopian and under your command, until Hercules comes and kills you so you have to start all over again.
this sound intriguing but only if it's a side part, if you can just enter and leave this mode freely and switch between roaming and stomping monsters/humans or building up/terrorizing cities. although this could easily lead to the "try to do everything" method and completely screw it up. the main game part as specified in the beginning i really like especially since i love mythology and greek mythology in particular and the Titans V Gods battle specifically.
How about spending hours building your city to be a big utopian wonderland, then go out as a giant god and destroy everything like Godzilla with super-powers? Or mix things up by being a Titan and aiming to make the most horrific place to live in the entire history, and then...Shit, I'm out of ideas, but you get the picture.


soaringbiscuit said:
crazyhaircut94 said:
Sounds interesting, although I'm not so keen on the Greece theme. Maybe you can live in present Greece, and you revive the Gods' and Titans' with a sacred sword (okay, a little overused, let's say axe to liven things up a bit) cause you're a power hungry psycho. Then, when you have the power of God, you'll get to strategically control the growth of Greece(aka Sim City in Greece) or go down and step on everyone and shoot lightning. And if you're a Titan, you can spread terror all over Greece and make the world dystopian and under your command, until Hercules comes and kills you so you have to start all over again.
Good idea, but the SimCity thing is not what we meant by "God Mode". By God, we just meant like a really damn powerful dude. Also, the whole Greece setting is fantasy Greece, with incredible monsters and pits to Tartarus and huge temples and all that, and of course Mount Olympus.
Yea, I got that, but it would be a nice application, and what is there to do as a God except to fight other gods and go around in the city killing everyone, which turns it into God sandboxing. It's not to say it's boring, just that it's nice with variation, don't get me wrong, playing a sand-box game with more power than every BFG 9000 is always satisfying as you watch the cities burn, but it gets tedious when you've realized you've done everything. And with the "Sim City" application, you can always design your city the way you want it, and nobody will complain cause you're a god. Plus, it wouldn't be as petty as Sim City, see it more as putting buildings, statues and squishy people anywhere you want to then do some cool trick, like...Riding a chariot up on a pillar, up to a roof, ride up a ramp and fly 10 miles while flapping your arms.

And the fantasy Greece thing, the reason I said that it should be something elses is cause the Greek theme seems a bit over-used and boring. I mean, Greece wasn't that fun. It would seem more fun to combine classic sand-box games with the Greek gods, as in taking a Titan up on shore to New York, and be attacked by thousands of military forces and tanks, and reign havoc on everything. That's a pretty neat feeling, to be like Godzilla, but better. You can still keep all the Greek mythology and the creatures, only that it's in a different setting. This is altogether a cool concept in my eyes. (Now the problem is that the development would take more time than Duke Nukem Forever would ever take)
 

ThisNewGuy

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soaringbiscuit said:
OK, I just realized the description pretty much spoiled the game. For one thing, there are twists in the game, and the story is a personal one, but we're not going there right now. The whole becoming a Diety is part of the game and once you become a God or a Titan, you're still pursuing the personal cause, as well as fighting against whichever side you didn't pick in hopes of completely destroying either the Titans or the Gods.
Ah, see, now that sounds much more interesting. Also, you need to address why did Titans start to attack Gods or vica verca in the first place, and what does that have to do with you exactly. Also, if you are spawn of the Gods, what did the Gods do to piss you off enough to want to destroy them. And if you really want to go deeper, the end game could show what the world would be like if the Gods or Titans are overthrown. And what about the people, can you really expect the Greeks to just start worshipping you after you became a God? Or will there be riots, mobs, or will the Greeks protect the gods and defy you if you choose to favor the Titans? Lastly, if you are choosing Action RPG, which has a reliance on grinding and the fact that you are a noob in the beginning, what's keeping your enemy God/Titan from completely crushing you to begin with? What's holding them back?

I love a good ancient Greek mythology game. This has some potential, but it's too rudimentary, or what you've said is too scratch-of-the-surface.