headshotcatcher said:
If you can't be bothered to read a post, why post a reply?
Because after reading two and a half sentences I saw exactly where this was going and that bored me. What did I learn in that span of time?
- * It's an action RPG
* It's open world
* It's set in ancient Greece
This means it will have fiddly bits involving the character abilities, weapons, magic, etc. possibly with different character types but probably not given the setting. It will be like Grand Theft Auto reskinned in ancient Greece where you can run around and kill people but the "police" will show up if you do and you'll either need to run away or could just spend days killing endlessly respawning "cops." And there will be some kind of storyline mission, most likely involving the gods in some way, possibly with a multi-item fetch quest because all RPG-like video games boil down to a fetch quest ever since Adventure on the Atari 2600 in 1979, thirty years ago, with multiple items being the norm since at least Legend of Zelda twenty three years ago if not sooner. To be clever, there might be two paths to travel, one good the other bad. All of it wrapped in the foil of ancient Greece with many thrilling locations. I can't really complain about this, but I find it hard to get excited over it, either.
So what earth-shaking innovation did I miss?