So, now that the honeymoon period is over... (Skyrim thread)

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Jitters Caffeine

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Sep 10, 2011
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black_knight1337 said:
Jitters Caffeine said:
I don't know if I'd say "awful". It just had me snoring through the plot and the exploration REALLY needs something of an in-flight movie. The radio in Fallout was great. You not only heard the impact of your actions, but you also got hints on things you haven't found yet. Not to mention the music really adds to the atmosphere of the world.
Quite honestly I found the radio in both Fallout 3 and New Vegas to be absolute rubbish. Fallout 3 consisted of repeating that song "I don't want to set the world on fire" while New Vegas consisted of repeating that song "I've got spurs that jingle jangle". It was the most annoying thing I have experienced in my time playing video games and believe me I have experienced some pretty annoying stuff. If it actually varied the songs that were played then it would be fine but it was the same 'main' song on almost all the time then the mixed it up with what felt like two extra slightly less annoying songs. I have no idea how people in that time period put up with god awful songs like them. They really are like how we now have 'Friday'.
I personally really liked the radio. Made them seem more like an actual radio station. Sure they didn't have a huge number of songs, but it broke up the silence the exploration has. I appreciated the sense of company the DJ gave, whether it was Three Dog narrating your exploits, or Mr. New Vegas giving you updates on the goings on around the Mojave. Maybe you have to be a music snob to be bothered by it, but I found it welcoming. I guess I just wrote off the relatively small number of songs as them just running the records they had found. Like even that was something else that was just as salvaged as the shabby communities you run into.
 

CyanideSandwich

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Jitters Caffeine said:
CyanideSandwich said:
Jitters Caffeine said:
ChupathingyX said:
None of the characters or factions seemed interesting and I just couldn't bring myself to give a shit about anyone or anything.

The opening part of the game alone was incredibly boring and the combat was stale to the point where every time I encountered an enemy I just sighed and mashed the attack button. Not to mention how often you get attacked by wolves and saber cats and every time the loud, obnoxious music starts playing made Skyrim the first game where I turned off the music.
This was one of my BIGGEST issues with the game. There wasn't a single character I gave a shit about. They all just felt like cardboard cutouts waiting for the protagonist to show up so they could say their line of dialogue, give their fetch quest, or shout their ambient sounds into the air. In New Vegas, I cared if someone died. Because I had become attached to them. Especially my companions. If Veronica died, I would reload the game because I CARED about whether or not I saw the end of her personal story. Even at the cost of hours of gameplay. In Skyrim, if Lydia died? Fuck if I care. I'll just find another random NPC to carry the shit I plan on selling at the next town.
I cared when people died in Skyrim. I became attached to them. You know how? I didn't rely on the game's developers and writers to make them valuable to me, I used this thing called imagination to feign sentimental value. This led to real sentimental value.
I cared about characters dying in freaking Cannon Fodder in the SNES because I allowed my imagination to make them sentimentally valuable to me. Even though they were 8-bit soldiers who I knew only by their name and their rank, I found myself having a mental breakdown every time one was K.I.A.
Unfortunately, with a world that's so sterile and lifeless, I can't even feign interest. If the world doesn't care what I'm doing, then I don't care about the world.
I guess that's just your loss, then.
 

Jitters Caffeine

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CyanideSandwich said:
Jitters Caffeine said:
CyanideSandwich said:
Jitters Caffeine said:
ChupathingyX said:
None of the characters or factions seemed interesting and I just couldn't bring myself to give a shit about anyone or anything.

The opening part of the game alone was incredibly boring and the combat was stale to the point where every time I encountered an enemy I just sighed and mashed the attack button. Not to mention how often you get attacked by wolves and saber cats and every time the loud, obnoxious music starts playing made Skyrim the first game where I turned off the music.
This was one of my BIGGEST issues with the game. There wasn't a single character I gave a shit about. They all just felt like cardboard cutouts waiting for the protagonist to show up so they could say their line of dialogue, give their fetch quest, or shout their ambient sounds into the air. In New Vegas, I cared if someone died. Because I had become attached to them. Especially my companions. If Veronica died, I would reload the game because I CARED about whether or not I saw the end of her personal story. Even at the cost of hours of gameplay. In Skyrim, if Lydia died? Fuck if I care. I'll just find another random NPC to carry the shit I plan on selling at the next town.
I cared when people died in Skyrim. I became attached to them. You know how? I didn't rely on the game's developers and writers to make them valuable to me, I used this thing called imagination to feign sentimental value. This led to real sentimental value.
I cared about characters dying in freaking Cannon Fodder in the SNES because I allowed my imagination to make them sentimentally valuable to me. Even though they were 8-bit soldiers who I knew only by their name and their rank, I found myself having a mental breakdown every time one was K.I.A.
Unfortunately, with a world that's so sterile and lifeless, I can't even feign interest. If the world doesn't care what I'm doing, then I don't care about the world.
I guess that's just your loss, then.
I don't really lose anything because I couldn't find any reason to care.
 

black_knight1337

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Mar 1, 2011
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Jitters Caffeine said:
I personally really liked the radio. Made them seem more like an actual radio station. Sure they didn't have a huge number of songs, but it broke up the silence the exploration has. I appreciated the sense of company the DJ gave, whether it was Three Dog narrating your exploits, or Mr. New Vegas giving you updates on the goings on around the Mojave. Maybe you have to be a music snob to be bothered by it, but I found it welcoming. I guess I just wrote off the relatively small number of songs as them just running the records they had found. Like even that was something else that was just as salvaged as the shabby communities you run into.
What really did it for me was the lack of a decent song list. The same songs were repeated over and over and over. If there had of been a bigger song roster than I probably would have loved the radio but it was the lack of songs that really screwed it over for me.
 

Jitters Caffeine

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Sep 10, 2011
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black_knight1337 said:
Jitters Caffeine said:
I personally really liked the radio. Made them seem more like an actual radio station. Sure they didn't have a huge number of songs, but it broke up the silence the exploration has. I appreciated the sense of company the DJ gave, whether it was Three Dog narrating your exploits, or Mr. New Vegas giving you updates on the goings on around the Mojave. Maybe you have to be a music snob to be bothered by it, but I found it welcoming. I guess I just wrote off the relatively small number of songs as them just running the records they had found. Like even that was something else that was just as salvaged as the shabby communities you run into.
What really did it for me was the lack of a decent song list. The same songs were repeated over and over and over. If there had of been a bigger song roster than I probably would have loved the radio but it was the lack of songs that really screwed it over for me.
I more referred it for the commentary from the DJ than anything else. Oh, and the way you could find quests with it if they were transmitting a signal, like Black Mountain Radio in New Vegas or the rescue mission for Riley's Rangers in Fallout 3.