Jitters Caffeine said:
ChupathingyX said:
None of the characters or factions seemed interesting and I just couldn't bring myself to give a shit about anyone or anything.
The opening part of the game alone was incredibly boring and the combat was stale to the point where every time I encountered an enemy I just sighed and mashed the attack button. Not to mention how often you get attacked by wolves and saber cats and every time the loud, obnoxious music starts playing made Skyrim the first game where I turned off the music.
This was one of my BIGGEST issues with the game. There wasn't a single character I gave a shit about. They all just felt like cardboard cutouts waiting for the protagonist to show up so they could say their line of dialogue, give their fetch quest, or shout their ambient sounds into the air. In New Vegas, I cared if someone died. Because I had become attached to them. Especially my companions. If Veronica died, I would reload the game because I CARED about whether or not I saw the end of her personal story. Even at the cost of hours of gameplay. In Skyrim, if Lydia died? Fuck if I care. I'll just find another random NPC to carry the shit I plan on selling at the next town.
I cared when people died in Skyrim. I became attached to them. You know how? I didn't rely on the game's developers and writers to
make them valuable to me, I used this thing called
imagination to feign sentimental value. This led to real sentimental value.
I cared about characters dying in freaking
Cannon Fodder in the SNES because I allowed my imagination to make them sentimentally valuable to me. Even though they were 8-bit soldiers who I knew only by their name and their rank, I found myself having a mental breakdown every time one was K.I.A.