So, now that the Mass Effect 3 Demo is out...

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spartandude

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Groxnax said:
spartandude said:
the27thvoice said:
I
4. FemShep. I get it, you want her "hotter" so you can use her to market the game, but at least give me the OPTION to play her with the look she's had for two games prior.
yh it seems like they really improved the male creator (its now possible to make someone handsome). but the female... i used to be able to make some pretty attractive characters now when i tried it i could only make shit


also whats up with the reaper invasion? it seems like they just land with no fuss, no resistance fromt the humans or anything. yet they seem totally nerfed. remember the utter destruction only one of them unleashed in ME1? now they can bearly destroy a building

ps, to all those saying we cant judge it because its a demo, if we had said it was the best experience of all time you wouldnt be telling us its just a demo

I think they landed with no fuss because they took out the fleet that was surrounding Earth, that's what those flamming objects faling towards Earth were.
actually those were reapers.

but how did they take out the fleet so quickly with it ever getting word out like "shit this is a jammy situation guvner!"
yet it was enough time few news crews to start filming
 

spartandude

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the27thvoice said:
spartandude said:
also whats up with the reaper invasion? it seems like they just land with no fuss, no resistance fromt the humans or anything. yet they seem totally nerfed. remember the utter destruction only one of them unleashed in ME1? now they can bearly destroy a building
Sorry, I usually don't comment on people spelling stuff wrong, but when you say bearly (as opposed to barely/hardly), my mind wanders to this:

I really wanna see the reapers rawrbomb earth.
ok that one made me laugh :)
 

spartandude

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boag said:
spartandude said:
the27thvoice said:
I
4. FemShep. I get it, you want her "hotter" so you can use her to market the game, but at least give me the OPTION to play her with the look she's had for two games prior.
yh it seems like they really improved the male creator (its now possible to make someone handsome). but the female... i used to be able to make some pretty attractive characters now when i tried it i could only make shit


also whats up with the reaper invasion? it seems like they just land with no fuss, no resistance fromt the humans or anything. yet they seem totally nerfed. remember the utter destruction only one of them unleashed in ME1? now they can bearly destroy a building

ps, to all those saying we cant judge it because its a demo, if we had said it was the best experience of all time you wouldnt be telling us its just a demo
Well, It is easier to destroy a ship in space than a building on earth, a single piece of space debris the size of a size can cause catastrophic damage in space.
these are warships how should be able to withstand nuclear warheads. they are built for combat, while i imagine building are probably sturdier in the future, id still wager that warships are more durable
 

Ascarus

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spartandude said:
undeadsuitor said:
spartandude said:
also whats up with the reaper invasion? it seems like they just land with no fuss, no resistance fromt the humans or anything. yet they seem totally nerfed. remember the utter destruction only one of them unleashed in ME1? now they can bearly destroy a building
You mean, "float slowly towards the citadel while the geth fleet does all the work"? Cause that's that I saw at the end of ME1. The Reapers are strong, I'll give you that (which, is clearly shown in the demo when they wipe out the entire human fleet without shepard even knowing.) But their real strengths have always been intelligence and numbers. And surprise. But Sherpards made sure they lost that advantage. At least a little bit.
really?

i must have imagined that whole bit where the alliance was shooting at it once it was already on the citadel and it was one shotting alliance cruisers

but my point was (granted i didnt explain ti very well) is that the reapers land like its no big deal, absolutely no word from the fleet at all, despite the whole picking up huge fleet on sensors, no one seems to be too concerned about it, they dont evacuate, and the fleet just dissapears with out anyone knowing
it also kinda ruined my immersion when it see,ed plenty enough time for news reporters to get shows about it well under way
yeah, that isn't how i remember it either. soveriegn was so bored with the alliance fleet at the end of ME1 at first it wasn't even bothering to fire its weapons, rather simply ramming any cruiser foolish to get it its way as bee lined toward the citadel. when it attached itself to the citadel, it took the entire remaining fleet to take it down ... bioware even made a point to have someone say (something like), "it's too big, it's tearing us apart" and admiral hackett (how did i pull that name out of my ass?) responding "it must be destroyed, no matter the cost". implying he was ready to sacrifice the entire fleet to destroy a single reaper.

this has always been the biggest issue facing a resolution to the ME series. how can any race (or combination of races) stand up to a "race" like the reapers whose sole (and unknowable) purpose seems to be the elimination of other species at their apex? granted having some warning will help, but i will be curious to see how bioware resolves that problem without reducing the reapers into just another powerful race or obstacle to overcome (like the collectors).
 

Nimcha

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Soviet Heavy said:
Nimcha said:
DrWilhelm said:
You know, the point of a demo is to entice you to get the full game. Not to answer any and all questions you might have.

I thought I'd clarify since you seem to be confused about a demo's purpose.
And if it fails to live up to it's role, that can also affect a person's purchase. If someone plays the Demo and says "You know, I don't like what I see." then it is a really weak argument to say "Look, it's only a demo, buy the full game to get more!"

That's not how it works. the Demo is a Hook. If it doesn't hook you, why bother risking sixty bucks on something that's already unimpressed you?
That's all true.

However, most of the criticisms in the post I quoted were questions that cannot possibly be answered in any demo whatsoever, since this demo only covers a very small percentage of the plot. Besides that most of them were also of the 'why is grass green' variety.
 

Knight Templar

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spartandude said:
also whats up with the reaper invasion? it seems like they just land with no fuss, no resistance fromt the humans or anything. yet they seem totally nerfed. remember the utter destruction only one of them unleashed in ME1? now they can bearly destroy a building
We already know not every Reaper is the same, lets use the phrase "make and model", as Sovereign. For example these gounded Reapers are not as massive.

ps, to all those saying we cant judge it because its a demo, if we had said it was the best experience of all time you wouldnt be telling us its just a demo
I wouldn't want to ruin your fun.
 
Mar 26, 2008
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DrWilhelm said:
Ashley says over the radio that the Reapers are about to take down a dreadnought. We then see a Reaper blow up what looks to be a relatively small Alliance ship. Certainly it doesn't look much larger than the Normandy. In previous games dreadnoughts were described as being a kilometer long and incapable of generating a mass effect field strong enough allow entry into a planet's atmosphere.
To be fair that Dreadnought look like it was a long way off in the distance; so much so that I was stunned that the shockwave of its explosion reached where I was. You'll notice the debris doesn't go very far though.

DrWilhelm said:
Why didn't the child-killing Reaper or any of the others in the area even try to shoot down the Normandy during that overly soppy sequence? It got the shuttles easily enough, and the Normandy was virtually stationary in front of it the whole time. Surely Harbinger has labelled Shepard and the Normandy as high priority targets after the events of the previous games. And why prioritise the civillian targets over the Normandy anyway? I thought the Reapers goal was to harvest organic life, especially humanity if Mass Effect 2 was any indication. I suspect that organics become significantly harder to harvest when they're reduced to so many vaporised particles drifting in the wind. The Reapers should be performing surgical strikes on millitary targets while limiting collateral damage. Instead it almost looks like they're doing the opposite.
I thoroughly agree on this point. The whole time I was screaming at the screen for Joker to gun the Normandy and haul ass out of there before it got vaporized.
 

Saegrim

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I played the demo again today.Has anyone else done so? And if so, have you noticed any difference from yesterday?
 

Zydrate

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Saegrim said:
I played the demo again today.Has anyone else done so? And if so, have you noticed any difference from yesterday?
Why would there be, unless there's some kind of patch popup?
 

AD-Stu

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Saegrim said:
I played the demo again today.Has anyone else done so? And if so, have you noticed any difference from yesterday?
Aside from the obvious, in that the multiplayer is up now?

So far so good on my experience with the multiplayer, BTW. It's way more difficult than the regular game, I started out stupidly holding down Shift and wondering why the action wasn't pausing :p Only gave it a quick go and couldn't get a game running with a full team of four but even so, it's got that addictive "just one more go" feel about it. Be interesting to see if that lasts, I guess.
 

AD-Stu

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hulksmashley said:
I really liked that you get Kaidan/Ashley back so quickly, but let's be honest. The Fem Shep hairstyles are crap.
They've always been crap - human female hair just isn't something Bioware is very good at (along with human male beards, if Dragon Age is anything to go by)
 

Soviet Heavy

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After installing Origin, playing the demo, and uninstalling Origin, I can say I was underwhelmed.

Say what you will about the manipulative shock value of Mass Effect 2's opening, but it was a lot better than this.

-Like others have already said, the animations are pretty terrible, especially the facial expressions. Anderson might have looked like a potato in the first two games, but he was an expressive potato. The running animation looks like the player is running bow legged for example.

-Ashley's redesign looks plastic. Her face doesn't move at all.

-So now Anderson will be an Admiral despite any choices you made in the past two games? Anderson's on the Council in ME2? Sorry, he's back with the military now! And Leliana can be resurrected by Andraste's cremated corpse while we're at it!

-When did Bioware decide to hire the Capcom employee from Lost Planet who insists every action be controlled by a single button? I can't count how many times I wanted to sprint, only to do a combat roll, or a backflip, or a sidestep. Use some more buttons, you have a whole bloody keyboard.

-Coupled with the above gripe is the motion blurring. Now, motion blurring didn't bother me much in Mass Effect 2, because the only time it showed up was when you were sprinting. Here, half your screen looks like it is tearing if you so much as jerk your targeting reticle.

-The Character creator looks like it has made improvements and missteps. On one hand, the character you create now looks the same in the creator as it does in game, unlike Mass Effect 2, where once the mouth starts moving, you realize you've made a grave mistake.

The problem is I feel like it has adopted some of the problems Dragon Age 2's creator had, namely that while it is easier to make a visually appealing face, it is harder to make a unique one. Most of the faces look incredibly similar to each other regardless of the amount of tweaking. The Hair styles have gotten an upgrade, but this is still Bioware playdough hair.

-Pacing is very awkward. I'm not sure how this will be handled in the full game, but the way it was presented here was painful. James Vega is suddenly well known to the Commander despite never showing up in a game before. The court hearing for your actions in Arrival is handwaved. Suddenly Reapers! Oh, and the Normandy

-In comparison to the explosive start to ME2, ME3 feels awfully quiet, despite the giant robots. Mass Effect 2 was jolting, because your super cool ship was gone. It's like watching the Millennium Falcon or the USS Enterprise going down, it's gonna hurt. Here.... you run along a building, except you are pulled out of the game every five minutes to watch a spectacle piece. LOOK OUT! HERE COMES A LASER BLAST! STOP PLAYING AND WATCH IT! This wouldn't bother me so much if they let you keep control of your character. Instead, the game takes control away from you and forces you to watch the event happen.

-Maybe I'm spoiled because of Uncharted, Bioshock, and Killzone 3's water effects, but my god were the visuals on the waterfront poor.

-The child scene made me more angry than sad. Bioware is above this. I felt more connection in Dragon Age Origins when the elder Cousland's young son was murdered in his sleep than here. The whole thing felt awfully forced and heavy handed, and the mournful piano playing made things blatantly obvious what they were trying to do.

-Default FemShep looks bad. She has the same deformed face as James and Nu Anderson, it looks too flat and non emotive. And look, another red haired green eyed heroine. Never seen one of those before. I would have liked if they'd modeled her after a real person like they did with Sheploo, because they really can't use their own creator engine.

-The second part of the demo was slightly better, especially in pacing. However, it was here especially that the problem of having every action mapped to the spacebar became apparent. With so much cover and items to pick up, one errant tap of the space bar could send you flying into the open.

-I'm not gonna bother trying to talk about the story, because there was pretty much nothing here apart from "REAPERS ATTACK EARTH" and "SAVE KROGAN". And Bioware has shown that they don't really give a shit about your choices if they impact the story.

-Visuals are very muddy. We had a color choice of grey earth, or brown sarkesh, and they both made target identification a pain in the ass, since everything blended together. Still the same low res texture problem that the last game had, and an even more barren graphics menu.

-Before anyone starts moaning that I shouldn't judge the game by the demo, let me make one thing clear: the demo is meant to give you a taste of what the full game is like. If it doesn't work for me, then I won't buy the full game. So don't start whining "but it's just a demo, the full game is far better!"
Last time that happened was Dragon Age 2. And it turned out that its demo was exactly the same as what we got in the final product.

-With that said, I have drawn the conclusion that I will not be buying the full version of Mass Effect 3.
 
Mar 26, 2008
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TheCommanders said:
I've heard (and confirmation or otherwise on this would be good) that some of the texture on the consoles looked off because they had to be reduced to fit the demo size limit. I realize it's a short demo compared to the size of the game, but compared to the between 5 and 20 minute demos of most game, it's bloody enormous. Anybody know if this is true?
It makes perfect sense. The lower res textures would be a hell of a lot smaller in size than the high res ones. Usually games use both, the low res when you are far away from an object and the high res once you get close up. Perhaps Bioware just dropped the high res textures as a sure fire way to keep the size down. Although they've obviously kept some in. You may notice that Ashley looks a hell of a lot better than Anderson.

I hope this also has something to do with the sub-par lip synching.
 

boag

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spartandude said:
boag said:
spartandude said:
the27thvoice said:
I
4. FemShep. I get it, you want her "hotter" so you can use her to market the game, but at least give me the OPTION to play her with the look she's had for two games prior.
yh it seems like they really improved the male creator (its now possible to make someone handsome). but the female... i used to be able to make some pretty attractive characters now when i tried it i could only make shit


also whats up with the reaper invasion? it seems like they just land with no fuss, no resistance fromt the humans or anything. yet they seem totally nerfed. remember the utter destruction only one of them unleashed in ME1? now they can bearly destroy a building

ps, to all those saying we cant judge it because its a demo, if we had said it was the best experience of all time you wouldnt be telling us its just a demo
Well, It is easier to destroy a ship in space than a building on earth, a single piece of space debris the size of a size can cause catastrophic damage in space.
these are warships how should be able to withstand nuclear warheads. they are built for combat, while i imagine building are probably sturdier in the future, id still wager that warships are more durable
Well, The structural improvements that can be made into a warship would certainly be passed on to a base of military operations, wouldnt it?

If you have the tech to make a warship that can shrug off atomic warheads, why wouldnt you build a base that can do the same if its the nerve center for your military operations?
 

boag

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Ascarus said:
spartandude said:
undeadsuitor said:
spartandude said:
also whats up with the reaper invasion? it seems like they just land with no fuss, no resistance fromt the humans or anything. yet they seem totally nerfed. remember the utter destruction only one of them unleashed in ME1? now they can bearly destroy a building
You mean, "float slowly towards the citadel while the geth fleet does all the work"? Cause that's that I saw at the end of ME1. The Reapers are strong, I'll give you that (which, is clearly shown in the demo when they wipe out the entire human fleet without shepard even knowing.) But their real strengths have always been intelligence and numbers. And surprise. But Sherpards made sure they lost that advantage. At least a little bit.
really?

i must have imagined that whole bit where the alliance was shooting at it once it was already on the citadel and it was one shotting alliance cruisers

but my point was (granted i didnt explain ti very well) is that the reapers land like its no big deal, absolutely no word from the fleet at all, despite the whole picking up huge fleet on sensors, no one seems to be too concerned about it, they dont evacuate, and the fleet just dissapears with out anyone knowing
it also kinda ruined my immersion when it see,ed plenty enough time for news reporters to get shows about it well under way
yeah, that isn't how i remember it either. soveriegn was so bored with the alliance fleet at the end of ME1 at first it wasn't even bothering to fire its weapons, rather simply ramming any cruiser foolish to get it its way as bee lined toward the citadel. when it attached itself to the citadel, it took the entire remaining fleet to take it down ... bioware even made a point to have someone say (something like), "it's too big, it's tearing us apart" and admiral hackett (how did i pull that name out of my ass?) responding "it must be destroyed, no matter the cost". implying he was ready to sacrifice the entire fleet to destroy a single reaper.

this has always been the biggest issue facing a resolution to the ME series. how can any race (or combination of races) stand up to a "race" like the reapers whose sole (and unknowable) purpose seems to be the elimination of other species at their apex? granted having some warning will help, but i will be curious to see how bioware resolves that problem without reducing the reapers into just another powerful race or obstacle to overcome (like the collectors).
I have the anwser for this.

Technological improvemnts across different facets of the races.

This comes into play because something that was done in ME2, the Thanix Canon that shrdes the Collector Ship to pieces was reverse engineered by Turians from Reaper Technology.

The same way the humans were able to use the Advanced Hull Plating, in ME2 you get it because you have the entire weight of Cerberus backing you for this and no red tape to hold you over, the military would have to approve the development and a defense budget to produce it.

Sadly, im fairly certain given the leaks that some kind of Plot Device will have to found scattered across the entire Galaxy, and one completed it gives Shepard the Leverage to bring the reapers into the negotiation table.
 

boag

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spartandude said:
ps, to all those saying we cant judge it because its a demo, if we had said it was the best experience of all time you wouldnt be telling us its just a demo
Well, here is the thing, a Demo is usually a small part of a game, if a Demo came out and was so impressive that it had people salivating, then it would be expected that the game is just as good or better.

Its still being judged in the same vein, the game is always expected to be just as good or better than a demo because a demo is always incomplete, no matter if the demo was good or bad.
 

Setrus

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AD-Stu said:
Frozengale said:
Also Cerberus.... wtf... why are they trying to stop the saving of the Universe. I'm sorry Bioware you won't be able to explain that one away very well I'm sure.
I'll be interested to see exactly how they handle this too, but they've been foreshadowing it - especially if you've read the Evolution comic or, failing that, looked at the Illusive Man's eyes in ME2.
I believe Bioware has stated that the Illusive man is NOT indoctrinated. That said I believe his minions just might be. (his own mind-controlled slave army, oh how quaint...) So why would he fight you then? Well maybe because he doesn't see fighting the Reapers as a viable choice, that humanity must take a new form as a Reaper and Shepard is in the way of that? Or maybe the same reason as Saren before he completely lost it, that only by working with them can he make himself useful enough to spare. I remember that doctor Breen in Half-life helped the combine by making humans seem useful instead of letting humanity be destroyed... *shrugs*