So, Pirates are Playing Diablo 3

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Sep 14, 2009
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Adam Jensen said:
This is the next Assassin's Creed 2. First they'll come up with a server emulator and then they'll create a proper crack that doesn't even need an emulator.

Greyah said:
I don't even want to play the game.
Me neither. It doesn't look like something that's been in the works for 12 years. More like 2 years. I can't believe it took them this long for a game like that. And they butchered the game. Took away half of the feature one would expect a PC exclusive to have. A PC developer that doesn't add LAN support to their MULTIPLAYER games doesn't deserve my money. Instead I'm gonna buy 4 copies of Torchlight 2 for me and my friends.
agreed on all of this. i have a few blizzard fanboy friends and i've told em no a hundred times by now because of the bullshit that is in the game (hell my decision was confirmed with the drm/lan horseshit alone, not even mentioning how much it fails as a game that's supposedly been in the works for 5+ years, this shit is a step down from D2 in so many ways)
 

shrekfan246

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May 26, 2011
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TheKasp said:
Adam Jensen said:
Me neither. It doesn't look like something that's been in the works for 12 years. More like 2 years.
Did they say that it was in development for 12 years? I am pretty sure it were just ~4y or so.
Yeah, it's funny how people assume sequels and stuff go into development right after the previous game is released. It's the same logical fallacy everyone used for Duke Nukem Forever, a game that went through so many engine changes and scrapped designs that what Gearbox ended up with was a mere husk and then they had something like a year and a half of actual development time to try and make it into a working game. It wasn't in development for fourteen years, it was in development hell for fourteen years. There's a difference.

As far as Diablo III is concerned, I find it hard to believe that development on it began all the way back in 2000, and there's absolutely no logical reason to assume so. Even if it did "technically" start development back then it was, like Duke Nukem, in development hell for so long and went through so many engine changes and re-designs that it's not even the same game they would've begun making back then.

Oh, wait, I'm trying to stay away from Diablo threads...
 

dagens24

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Good on em. Hopefully this will cause heartache for Blizz and they'll learn their lesson. Probably not though.
 

fix-the-spade

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Feb 25, 2008
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Grey Day for Elcia said:
That DRM sure did work >_>
DRM is no longer about stopping piracy, it is about gaining control over and monetising how the normal customer plays games.

Systems like Battlenet and IWnet actively prevent you using mods. Thus re-skins and user generated content no longer exist, allowing you the player to buy maps, guns and levels a couple at a time for $15 a pop. As opposed to users generating thousands for free.

Also, it allows the publisher to take away 'your' game at any time, for any reason. For a major title like Bf3 or Diablo that'll probably be a while yet, but those sports games EA farts out every twelve months? They can those just as regularly as they release, stating a catch all lack of use regardless of actual player numbers.

Basically, DRM is turning how, when and even what you play into series of predictable and publisher controlled micro-transactions.
 

Tony2077

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Dec 19, 2007
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isn't is nice to hear people cheering for the pirates god this planet is more warped then i thought
 

mrdude2010

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Aug 6, 2009
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Dryk said:
Source?

I wouldn't be surprised though, this always happens
http://thepiratebay.se/search/diablo%203/0/99/0

So far, leachers are vastly outnumbering seeders, so the download speed is probably pretty hilarious.

That being said, it's a good thing Blizzard included that always-on DRM so that no one could pirate their game. That inconvenience to the honest consumer was really worth the trouble.
 

RA92

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Rangarig said:
paislyabmj said:
Mind you I am surprised that blizzard couldn't have just got more servers and machines a while ago since they knew they were going to get so many pre orders.
Not that simple, purely from a cost/benefit POV. On launch day they are overrun, two weeks later only 33% of the initial players log on ... and what do we do with the extra servers? Happens during the launch of most MMOs and even during big releases on Steam.
They should've obviously rented servers. They knew there was going to be server overload, which in turn actually affected other things that are not Diablo - their websites and WoW had to go offline as well.

It's not like they don't already do it. WoW runs on rented AT&T servers as well.
 

Nimbus

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Oct 22, 2008
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mrdude2010 said:
Dryk said:
Source?

I wouldn't be surprised though, this always happens
http://thepiratebay.se/search/diablo%203/0/99/0

So far, leachers are vastly outnumbering seeders, so the download speed is probably pretty hilarious.

That being said, it's a good thing Blizzard included that always-on DRM so that no one could pirate their game. That inconvenience to the honest consumer was really worth the trouble.
Look closer, man. Those are all no-crack copies. People are preloading, for when the crack is released.
 

nu1mlock

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mrdude2010 said:
http://thepiratebay.se/search/diablo%203/0/99/0

So far, leachers are vastly outnumbering seeders, so the download speed is probably pretty hilarious.

That being said, it's a good thing Blizzard included that always-on DRM so that no one could pirate their game. That inconvenience to the honest consumer was really worth the trouble.
If you were thinking about the "bypass" then no, it's fake. There is no "authentication code" that you need to use Battlenet, you either have the game on your account or you don't.

All the others are pre-load copies that anyone could (can?) download using Blizzards own downloader or the beta with included server emulator (which doesn't work properly and is way, way, way off to being even remotely complete).

I'm happily playing my purchased copy of Diablo 3 while pirates are left behind. For now. For a very long time.
 

SovietSecrets

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Also people, if you are waiting for a crack for whatever reason do check if they are viruses first.
 

Itsthefuzz

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Talking with my friend, who's going to pirate the game when it's available while poor me has to earn 60 dollars before I get it, he says there isn't a working cracked/emulated version yet, but the pirating group Skidrow basically said it won't be long, which is sad.

Captcha: Always There, AKA Pirates.
 

shintakie10

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PercyBoleyn said:
Yeah, pirates haven't cracked the game yet. They DID however crack the beta so it's not like they're that far off.
Okay seriously. People need to get their words right. No one has "cracked" D3. No one has "cracked" the beta. They emulated the beta. When they eventually do get around to it, they wont crack D3, they will emulate D3. It is the same exact method people use to make private servers on WoW and if any of you have ever used a private server for WoW then you know they're a shoddy piece of crap compared to the actual thing.

No matter how good an emulated D3 server is goin to be, it will never fully match up to how the actual game will work for those who spent real money.

The problem that none of the people who toss in the condemnations at Blizzard by sayin the pirates get a better experience than the payin customers is that they're 100% wrong. The pirates, when they eventually do get around to gettin their emulated D3 servers, get what will most likely be a buggy, crashy, incomplete piece of garbage. The payin customers get some of the best customer support in the industry (my opinion), regular bug fixes and updates, and the knowledge that their game will work as it says it will work.