So setting a game in America is bad?

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GiantRaven

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green_dude said:
GiantRaven said:
RAKtheUndead said:
If it comes at the complete cost of plausibility in a game, then the plausibility should matter a bit more.
Seriously? In a medium where we can play Mass Effect, Final Fantasy, World of Warcraft...you get hung up on the plausibility of a game?
Mass Effect is in the far future, the other two are entirely different universes. They can do pretty much what they like. Homefront is set in the real world, about 20 years away, it can't really do what it likes.
It can't? What are you, the realism police?
 

Owlslayer

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Some people here should calm down. It's just a game. People are supposed to have fun playing it. If you don't like it , sure, don't buy it.
I have no beef with the U.S. They're just another country on our planet. Sometimes they good, sometimes...they might think their decisions over. BUT EVERYONE makes mistakes, ffs. But i don't really understand why all the hate against the US. On the other hand, i don't like people over-thinking about this stuff, either. "America cannot be beaten!" is a tad too egoistic of a saying. Anything could happen. Sure, the story isn't that plausible, but still. And America as a setting is not bad. I mean, everyone KNOWS where and what America is, but a lot of people don't know where Estonia is, and they wouldn't really care what happened there, either.

And after all, it's just a game. It isn't reality, it isn't forecasting.
 

Kair

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Homefront is a nationalist game. There is no denying that it plays on 'patriotism' and all the values that have been somehow incorporated into American 'patriotism'.
 

Cowabungaa

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Stagezilla said:
I wouldn't mind seeing a decent game set in Australia
I'm still waiting for my dream Mad Max game... I hope Rage fills that need, though it's not set in Australia.
GiantRaven said:
green_dude said:
GiantRaven said:
RAKtheUndead said:
If it comes at the complete cost of plausibility in a game, then the plausibility should matter a bit more.
Seriously? In a medium where we can play Mass Effect, Final Fantasy, World of Warcraft...you get hung up on the plausibility of a game?
Mass Effect is in the far future, the other two are entirely different universes. They can do pretty much what they like. Homefront is set in the real world, about 20 years away, it can't really do what it likes.
It can't? What are you, the realism police?
It can't if it wants to set a certain tone, a certain amount of believability. Judging by the comments of the developers, they want to go for that. So yeah, if they want to stick with that they can't just do whatever they want.
Carlston said:
So all this happened and the rest of the world didn't act?
Remember, they didn't either in the beginning of WW2, and Germany too was just recovered from being deep in the shitter too. And with humanity's tendency to ignore history lessons... I've seen less believable plots.
 

silversnake4133

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Who knows. People are just ignorant, it's best to just ignore them so they can continue to spout their hate for the rest of their miserable lives by themselves. *shrugs*
 

TheAmazingHobo

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GiantRaven said:
green_dude said:
GiantRaven said:
RAKtheUndead said:
If it comes at the complete cost of plausibility in a game, then the plausibility should matter a bit more.
Seriously? In a medium where we can play Mass Effect, Final Fantasy, World of Warcraft...you get hung up on the plausibility of a game?
Mass Effect is in the far future, the other two are entirely different universes. They can do pretty much what they like. Homefront is set in the real world, about 20 years away, it can't really do what it likes.
It can't? What are you, the realism police?
Are you SERIOUSLY arguing that a modern-day-ish game strifing to create a realistic feeling, can diverge as far from the real world as a Sci-Fi game set a couple hundreds years in the funture, WITHOUT breaking suspension of disbelive ?
Really ?
 

omega 616

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I don't really get this thread, haven't there been loads of games set in America? Prototype, every GTA (except one), Driver, Mafia and I am sure theres more. I would bet there has been more games set there than anywhere else.

Also about the "Realism = brown and grey" look out your window, brown and grey, with the odd patch of grass and the odd tree. Bright vibrant colours are ok for some but I don't like playing in a childrens cartoon, just look at WOW.

I read somebody say on this site they hide there controller under a duvet in order to highten the emersion, then your playing in a world with really vibrant colours?

Yeah realism maybe boring to look at but it adds to the immersion. Just imagine playing COD with WOW graphics ...
 

Th37thTrump3t

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demoman_chaos said:
Homefront is bad because it is in the US, but GTA being in New York is no problem?
I think the makers of Homefront are trying to make controversy to increase sales.
Actually GTA is set in Liberty City. A completely made up city in America. Also I don't think it's the makers of Homefront trying to create controversy. Actually one would think that they would try to avoid controversy because if you create controversy in a country or region chances are the game isn't going to sell particularly well in said country or region.
 

Del-Toro

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Trolldor said:
GiantRaven said:
RAKtheUndead said:
If it comes at the complete cost of plausibility in a game, then the plausibility should matter a bit more.
Seriously? In a medium where we can play Mass Effect, Final Fantasy, World of Warcraft...you get hung up on the plausibility of a game?
Yes.

Orcs existing is far more believable than North Korea becoming a military power capable of invading the United States.
How is that implausible. Power is flowing away from the West. That doesn't just mean America, but also my Canadian Brethren and those soft Europeans. It's not unreasonable to consider the possibility that Asian Communist regimes could gain significant power and make their dreams of conquest a reality.

OT: The crowd that is saying they won't play a game based in the US is the same crowd who spends their time on the internet raging against the states because it's a world superpower and they belong to some little European country that, although at one point WORSE than the US could ever hope to be, is now just some whiney little state surrounded by others like it. Or they're Canadians, like me. We have our heads so far up our own asses that we think that we are better than Americans by virtue of being Canadian. It really is very annoying.
 

pulse2

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It's not that the gameplay is bad, its that the concept is boring, here we have (insert country / alien race / mutation / supervillain name here) attacking America like many hundreds of movies and games before, nothing has changed, the locales are the same and the enemies are similar to the other enemies you played against last time. Notably, the enemies tend to invade popular places in America rather then unique places not used often like Miami or Atlanta, heck, even south America like Mexico. It always takes place in the biggest cities. Quite frankly it is kind of boring for those living outside of the US, its still fun, so we still buy the game, but its hard to relate when you have no connection and / or interest in the country you are playing as.

For example, GTA yet again taking place in America is no suprise, but to be honest, it's getting kind of dry, I'd like to see GTA London but we all know that won't happen. Heck, I'd like to see GTA Russia involving the Russian Mafia, but we all know that won't happen either. I'd also like to see a game whereby a criminal escapes North America after comitting a crime and goes to the south where he tries to rebuild his life or something, but again, that won't happen.

Its not that people dislike America, its just that every game seems to have the reoccuring theme of America's involvement, scratch that, North America's involvement, which begs the question, "If it's America getting invaded and not us, why are we saving them again?"
 

MaxwellEdison

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GiantRaven said:
RAKtheUndead said:
If it comes at the complete cost of plausibility in a game, then the plausibility should matter a bit more.
Seriously? In a medium where we can play Mass Effect, Final Fantasy, World of Warcraft...you get hung up on the plausibility of a game?
The events in Mass Effect, Final Fantasy, and WoW ARE plausible in their universes.


This kind of idea really irritates me - Well, since fantasy exists, obviously games based in real events don't have to be realistic anymore! Screw plausibility, let's have Somalia create a pirate empire in Finland!

People brought this up with CoD:BlOPs as well. Well, since you can go to space in some games, we should have guns from the future in our Cold war game! (let alone all the other innacuracies... that game was terrible in campaign.) Again, your plot has to be plausible, in the game's world. In World of Warcraft, for example, it is completely plausible for an orc to be a shaman, since there is a race of orcs with a history of shaman...ism?
On Earth, it is not plausible that the worst country in the world, headed by a criminally insane dictator, with a starving military used mainly for show and weapons that can't even hit Japan, would invade one of the strongest military-industrial powers, ever.
 

GiantRaven

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TheAmazingHobo said:
Are you SERIOUSLY arguing that a modern-day-ish game strifing to create a realistic feeling, can diverge as far from the real world as a Sci-Fi game set a couple hundreds years in the funture, WITHOUT breaking suspension of disbelive ?
Really ?
Yes. Why limit the amount of story devices that developers are allowed to use?
 

pulse2

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GiantRaven said:
TheAmazingHobo said:
Are you SERIOUSLY arguing that a modern-day-ish game strifing to create a realistic feeling, can diverge as far from the real world as a Sci-Fi game set a couple hundreds years in the funture, WITHOUT breaking suspension of disbelive ?
Really ?
Yes. Why limit the amount of story devices that developers are allowed to use?
There were never any limits to begin with which is what makes me laugh. There are unlimited amounts of ideas for stories on this planet alone, and thats JUST taking into account countries, not even our skies, seas, uncharted areas etc. Yet, developers act as though they've run out of ideas and keep doing the same things in the same places. Of course it gets tedious. How many times has New York been the only country in the world to be attacked by some supervillain, alien race or mutant(s) now? Infinite?
 

GiantRaven

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pulse2 said:
There were never any limits to begin with which is what makes me laugh. There are unlimited amounts of ideas for stories on this planet alone, and thats JUST taking into account countries, not even our skies, seas, uncharted areas etc. Yet, developers act as though they've run out of ideas and keep doing the same things in the same places. Of course it gets tedious. How many times has New York been the only country in the world to be attacked by some supervillain, alien race or mutant(s) now? Infinite?
Too many times if you ask me. I would love to see more originality in videogames, which is why I find it baffling that people will complain about some ideas as 'unrealistic'.