So setting a game in America is bad?

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Korten12

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Aug 26, 2009
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GiantRaven said:
pulse2 said:
Yes. Why limit the amount of story devices that developers are allowed to use?There were never any limits to begin with which is what makes me laugh. There are unlimited amounts of ideas for stories on this planet alone, and thats JUST taking into account countries, not even our skies, seas, uncharted areas etc. Yet, developers act as though they've run out of ideas and keep doing the same things in the same places. Of course it gets tedious. How many times has New York been the only country in the world to be attacked by some supervillain, alien race or mutant(s) now? Infinite?
Too many times if you ask me. I would love to see more originality in videogames, which is why I find it baffling that people will complain about some ideas as 'unrealistic'.
but cause don't you know? If you have a realistic setting the story must be realistic. /sarcasm.
 

tsb247

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After watching the backstory, it seems like the events described would be unlikely, but could happen. Although the likelihood of such events occuring would be astronomical.

Even right now, the North Koreans do in fact have a very large, technically sophisticated military (that is of course relative - nothing like the U.S., U.K., Australia, etc.), but they are definately a threat to the peace, and they could certainly make one hell of a mess over on their little penninsula.

If a war with North Korea ever did break out, it would be far more conventional than any other war we have fought in the past 20 years. There would be tanks, aircraft, infantry, and artillery.
 

TheAmazingHobo

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GiantRaven said:
TheAmazingHobo said:
Are you SERIOUSLY arguing that a modern-day-ish game strifing to create a realistic feeling, can diverge as far from the real world as a Sci-Fi game set a couple hundreds years in the funture, WITHOUT breaking suspension of disbelive ?
Really ?
Yes. Why limit the amount of story devices that developers are allowed to use?
Because by choosing to go for a particular effect, you necessarily choose to not include things that ruin that effect.

If a game goes for verisimiltude and a realistic feel to try and riff off current, real-world fears and emotions (as the devs have in this stated), it has to play by real world rules. To a certain extent.
"So here is this game, you should feel strongly about it. There is this nation, which has invaded your nation and threatens its very existence. You should feel strongly about this enemy too and take him seriously.
Oh, and by the way: the enemy is that joke country run by that weird smurf looking dude, that is basically cuba but with shittier music.
BE AFRAID."

Maybe I should have stressed the "game strifing to create a realistic feeling" part more.
Of course, in general a game set in modern day can do whatever it wants, including griffons, giant mechas and huge breasts that do not lead to debilitating back pain.

MaxwellEdison said:
On Earth, it is not plausible that the worst country in the world, headed by a criminally insane dictator, with a starving military used mainly for show and weapons that can't even hit Japan, would invade one of the strongest military-industrial powers, ever.
I think this is basically what I´m trying to get at.
They should have just stuck with China.
 

Arachon

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tsb247 said:
Even right now, the North Koreans do in fact have a very large, technically sophisticated military (that is of course relative - nothing like the U.S., U.K., Australia, etc.), but they are definately a threat to the peace, and they could certainly make one hell of a mess over on their little penninsula.
[citation needed]

As far as I'm aware, North Korea's military is practically starving and rusting to pieces.
 

demoman_chaos

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halo3rulzer said:
Actually GTA is set in Liberty City. A completely made up city in America. Also I don't think it's the makers of Homefront trying to create controversy. Actually one would think that they would try to avoid controversy because if you create controversy in a country or region chances are the game isn't going to sell particularly well in said country or region.
Tis indeed New York. Note the Statue of Liberty, Times Square, etc.
Controversy sells. A lot of people bought MW2 to see what all that nonsense in "No Russian" was all about. ME1 likely got a lot more sales because all the media was talking about the nudity it had (which turned out to be less than primetime TV).
The only reason I ever heard of Postal 2 was people talking about how "evil" it was. Controversy is free advertising.
 

Spygon

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I cannot see people saying the game is bad because it is in america as it more likely hard to get the feeling of "defending your home" for people outside america.But still looks like a good game just dont expect to have people outside the USA caring as much about a rebelion in anytown america as the americans
 

Wondermint13

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Oct 2, 2010
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As long as a game set in America doesn't ooze with excessive patriatism I probably wouldn't mind. A few old codgers wearing stars and stripes is ok but if I have to listen to ten hours of gameplay about the Statue of Liberty, Las Vegas or a Hundred ex presidents I'll just eye roll and go back to games that have Dragons in it. America can keep their King Kongs and Aliens =)
 

tsb247

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Arachon said:
tsb247 said:
Even right now, the North Koreans do in fact have a very large, technically sophisticated military (that is of course relative - nothing like the U.S., U.K., Australia, etc.), but they are definately a threat to the peace, and they could certainly make one hell of a mess over on their little penninsula.
[citation needed]

As far as I'm aware, North Korea's military is practically starving and rusting to pieces.
Just browse and research for yourself. The list is incomplete (naturally - they are secretive), but some of what they have is in fact quite advanced. Fourth generation fighter aircraft, modern self-propelled artillery, and tanks. Some of it is aging, yes, but they do have numbers on their side. There is also speculation as to whether they have modern surface-to-air missiles, but I was unable to locate any real data to that effect. If I had to bet, I would be willing to say that they do have some older Russian systems.

http://www.globalsecurity.org/military/world/dprk/index.html
http://www.globalfirepower.com/country-military-strength-detail.asp?country_id=North-Korea

Despite being fairly low on the lists of the most powerful nations on earth (between 15th and 25 from what I have seen on a few websites), the fact that they are developing a nuclear program could bump them up the list more rapidly as time progresses.

From the U.S. State Department:

"North Korea has one of the largest armies in the world. It has an estimated active duty military force of up to 1.2 million personnel, compared to about 680,000 in the South. Military spending is estimated at as much as a quarter of GNP, with up to 20% of men ages 17-54 in the regular armed forces. North Korean forces have a substantial numerical advantage over the South (around 2 to 1) in several key categories of offensive weapons--tanks, long-range artillery, and armored personnel carriers. The North has one of the world's largest special operations forces, designed for insertion behind the lines in wartime."

Source: http://www.state.gov/r/pa/ei/bgn/2792.htm

What we know - North Korea does have some aging equipment. However, they have also been acquiring more advanced military technology over the past 15-20 years from countries like China and Russia. They have also been able to manufacture their own equipment as well based on technology from other nations (like China and Russia).

---> My point is that underestimating them would be a mistake. It's what we do not know that would be costly.



What you see is a gen-4 fighter aircraft (Mig-29). The F-22 is gen-5. Most people would be shocked to see North Korea with such hardware, but they do have it.
 

bojac6

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Oct 15, 2009
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The_Blue_Rider said:
You know what would be awesome, a game where you play as a character in a country that america has invaded to "keep the peace" It would be cool seeing america in light other than, we are the best country ever with no flaws and we are also the world police because we kick so much ass

I thought that was the point of Homefront. We get invaded for no good reason but Korea has some sort of keep the peace propaganda going. Then, Americans are forced to see what goes on in a war on your own turf. To me, the game sounds very anti American.
 

warm slurm

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bojac6 said:
I thought that was the point of Homefront. We get invaded for no good reason but Korea has some sort of keep the peace propaganda going. Then, Americans are forced to see what goes on in a war on your own turf. To me, the game sounds very anti American.
How does it sound anti-American? It might not be overally patriotic, but I doubt it's gonna be anti-American. The boxart itself sets up the Koreans to be total bastards (definitely looks like they're torturing some guy with the North Korean flag wrapped around his head).
 

Twilight_guy

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Nov 24, 2008
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Usually when people complain about America on things like this its because they're jumping on the bandwagon or openly lobbing attack at America because they're a big target. Hey guys, lots of game companies are located here and employed by Americans. Psychologically your thoughts when trying to create something default to your own situation. In this case, American's tend to immediately subconsciously set things in America. I'm sure you've set things in your own country (or the one you feel the most connection with) so don't complain because people don't automatically go someplace exotic.
 

bojac6

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Oct 15, 2009
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warm slurm said:
bojac6 said:
I thought that was the point of Homefront. We get invaded for no good reason but Korea has some sort of keep the peace propaganda going. Then, Americans are forced to see what goes on in a war on your own turf. To me, the game sounds very anti American.
How does it sound anti-American? It might not be overally patriotic, but I doubt it's gonna be anti-American. The boxart itself sets up the Koreans to be total bastards (definitely looks like they're torturing some guy with the North Korean flag wrapped around his head).
Because I've seen nothing previewed, either footage, screenshots, or that box art, that wasn't a big news story about something American soldiers or interrogators did to people in Afghanistan and Iraq. The Koreans are made out to be total bastards, yes, but they represent Americans and the American populace represent all the people America has invaded. The point is to make Americans see what happens in the countries they invade by making America a country getting invaded. It's all pretty basic allegory and to me lacks any subtlety or pretense. Everything I've seen about this game just hits you in the head with a hammer about "THIS IS WHAT AMERICANS DO, HOW DO YOU LIKE IT NOW?"
 

The_Blue_Rider

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Sep 4, 2009
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bojac6 said:
The_Blue_Rider said:
You know what would be awesome, a game where you play as a character in a country that america has invaded to "keep the peace" It would be cool seeing america in light other than, we are the best country ever with no flaws and we are also the world police because we kick so much ass

I thought that was the point of Homefront. We get invaded for no good reason but Korea has some sort of keep the peace propaganda going. Then, Americans are forced to see what goes on in a war on your own turf. To me, the game sounds very anti American.
HM interesting i never really saw it that way, this actually could be interesting if they pull it off right, just gotta make sure that the characters a developed and this could be a really good story
 

Eclectic Dreck

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RAKtheUndead said:
Korten12 said:
It shouldn't matter where the game is set, as long as they make it fun and cool, doesn't that matter more?
If it comes at the complete cost of plausibility in a game, then the plausibility should matter a bit more. Come on - the North Koreans can hardly feed their country with the military sponging up all of their resources. They have no force projection past the Korean Peninsula, and are hemmed in by the Chinese and South Koreans on either side. They wouldn't even dare attack the United States using conventional forces.
This is why the game takes place in the future rather than the present. Doing so allows one to diverge from what we generally accept to be true. The premise of an invasion by North Korea is actually well supported as far as the one piece of advertising I've seen on the product as it assumes a great number of intermediary steps that set the conditions necessary for an invasion of the United States by North Korea.

Truth told, the scenario presented is almost infinitely more plausible than that presented in Modern Warfare 2, which I seem to recall had great appeal outside of the United States.
 

Mercsenary

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Oct 19, 2008
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Mercsenary:

RAKtheUndead:

Korten12:
It shouldn't matter where the game is set, as long as they make it fun and cool, doesn't that matter more?

If it comes at the complete cost of plausibility in a game, then the plausibility should matter a bit more. Come on - the North Koreans can hardly feed their country with the military sponging up all of their resources. They have no force projection past the Korean Peninsula, and are hemmed in by the Chinese and South Koreans on either side. They wouldn't even dare attack the United States using conventional forces.

An America that is weaken economically and politically and the NK's have a vast army and update equipment? This is a What if? Unfortunatly it seems you cant suspend your disbelief enought.

So, where the hell did North Korea get this vast army and modern equipment all of a sudden? Are we expected to believe that they were allowed to build up stockpiles and force projection without the Chinese pretty much shutting them down?
'

Replace North Korea with GERMANY and you pretty much describe the reaction during World War 2.

But all of this is solved if you suspend your disbelief. And as already said. You. Cant. Or appear to not want to.