So, silent protagonist or voiced main character in an RPG? [Wall of text warning]

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RuralGamer

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Before I start, I just want to warn there are some minor spoilers in the text...

[Wall of Text]
Recently I've been wondering whether or not its good to have a voiced protagonist. Amongst the sea of complaints about Dragon Age 2, some people have raised a couple of points concerning this;
1) Some people didn't like Hawke's voice (male, female or both)
2) Quite a few were unhappy about the considerable restriction in the number dialogue options.

This got me thinking about other voiced RPGs and I remembered Yahtzee's review about Alpha Protocol where he described Mike Thorton's voice as being poncey, regardless of the dialogue options chosen. I never played the game myself, but from what I saw, there was also a considerable restriction to the number of dialogue options as in Dragon Age 2.
Obviously having the same number of dialogue options as with a silent character would be pretty expensive in terms of voice acting fees. I remembered Stalker: Call of Pripyat, which, although not a true RPG, did have a lot of dialogue in it; only important parts of the story, specifically cut scenes were voiced and the rest of the time your character was silent. This didn't quite gel with me for two reasons;
1) The voice acting wasn't very good (WHUZUP BRO?! ever. single. time!)
2) It felt inconsistent
That was one of the few issues I really had with that game, but its one that stands out when I think about CoP.

On the other hand, I feel some games arguably need a voice for the protagonist; I mean, would Mass Effect have been as good if Shepard hadn't been voiced? Would all those arguments with Saren or the Council been as good? Would that standoff with Wrex on Virmire have been as good if Shepard had been a mute? Personally, I didn't like the voice actor for male Shepard; I thought he spoke too quickly at times and sounded a bit creepy. Female Shepard wasn't as bad, but occasionally I felt she sounded a tad husky. That said, the voice acting was good enough to make Shepard seem like a living person rather than a silent machine, but is a voiced character always good?

I remember back to the days of KOTOR 1 and 2 and the games that came out before. The vast majority of these don't have a voiced main character when in dialogue. Of note was the sheer number of dialogue options and the scale of conversation trees these games had; in the KOTORs, you could have a whole list of dialogue options and in certain circumstances there could be half a dozen or more responses to a situation. I played through both KOTOR games and I'm pretty sure there were certain dialogue options I never encounter and a good few that I only experienced once and to this day have no idea what I said/did to encounter them.

When I played Mass Effect for the first time, I loved it and felt that voice acting for protagonists was the future 100%. Now, I'm not so sure. Until technology changes it, it will always be relatively expensive and time consuming to do, so should developers cut down on dialogue purely to give us a voice in these games?
At the end of the day, do you prefer voiced or silent protagonists? Or, do you feel there is a place for one and a place for the other? Do you like a large number of options, or prefer a few, specific ones? Does perspective and execution matter?
[/Wall of Text]

If you would be so kind as to give examples of what you feel are good games for either camp?
I would have to straight off have to say; KOTOR (for a silent protagonist) and Mass Effect (for a voiced one)
 

Trolldor

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If Shepard was silent, and the dialogue 'traditional', Mass Effect would have been a very different game.

You can't use a hypothetical to say a game is better or worse.

Dragon Age: Origins is superior to its sequel via the main character because you have control over them. You choose how they respond, whereas in Dragon Age 2 you choose 'in what way' they respond. A humongous difference.
 

sam42ification

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It depends really i think in some of the games that have a silent protonist it works like oblivion it worked really well. As you said mass effect wouldn't be the same if shepard was silent. I loved oblivion because 1 your character was silent i could have hours of fun talking with npcs talking to the computer. The character would say somthing then i would say somthing back kind of like unskippable. It was extreamly creepy though when the npc would respond to my comments aproiatly it made me think the game was listening to me and it was even more creepy because the npcs stare dirrectly at you they hardley brake to look some where else.
 

repeating integers

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I think it depends on whether or not the rest of the game has voiced characters.

Having a silent main character in a fully voiced game feels... jarring. Breaks the immersion.
 

Bobbity

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It depends on the game; if the role you're playing is somewhat restricted - you're playing the part of a certain, and to a point, pre-defined, character. In the really open ended RPGs however, it's just annoying.

The real problem is that the term RPG is too bloody broad to talk about anything specific being either good or bad for the genre.
 

Trolldor

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OhJohnNo said:
I think it depends on whether or not the rest of the game has voiced characters.

Having a silent main character in a fully voiced game feels... jarring. Breaks the immersion.
Half-life says otherwise.
 

repeating integers

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Trolldor said:
OhJohnNo said:
I think it depends on whether or not the rest of the game has voiced characters.

Having a silent main character in a fully voiced game feels... jarring. Breaks the immersion.
Half-life says otherwise.
Sorry, I meant in RPGS only.

You know, when your silent character can apparently telepathically project his words into other people's heads.
 

BENZOOKA

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Trolldor said:
Dragon Age: Origins is superior to its sequel via the main character because you have control over them. You choose how they respond, whereas in Dragon Age 2 you choose 'in what way' they respond. A humongous difference.
Exactly.

I always prefer a silent protagonist. Ables you to relate better. Gordon Freeman for the inevitable win. I'd choose Niko Bellic for the voiced camp.

OhJohnNo said:
Having a silent main character in a fully voiced game feels... jarring. Breaks the immersion.
Having a voiced main character in a fully voiced game feels... jarring. Breaks the immersion.
 

Susurrus

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I often chose to have no voice for my character in games like NWN1/2, where it was possible to choose a selection/casting etc voice..
 

Mr Thin

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Obligatory everyone has different tastes mention.

I liked the male voice actor for Commander Shepard, and I'd like to point out that things like dramatic speeches from your character are impossible if they don't have a voice.

I don't think having a voiced main character is ever a bad thing, just that whenever they have a voice, that tends to result in them having far less dialogue choices than they otherwise would.

What games should do, in my opinion, is what Saints Row 2 did (yet another reason to love this game); give the player a choice of voices. Not just male or female, but different types within the gender.
 

Flames66

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I personally prefer a silent protagonist so I can say my dialogue in my own voice. I don't dislike games with voiced protagonists, I just generally don't play them as I am far more interested in my own survival than Gordon Freeman, Nicholas Rsesta, Nathan Drake, Luke Skywalker or Garret.
 

BENZOOKA

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OhJohnNo said:
BENZOOKA said:
OhJohnNo said:
Having a silent main character in a fully voiced game feels... jarring. Breaks the immersion.
Having a voiced main character in a fully voiced game feels... jarring. Breaks the immersion.
... Hooray, you have an opinion too?
I was just pointing that I feel the opposite way, through comparison.

No reason to be an arrogant jerk about it.
 

BlueSinbad

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I prefer reading the text for myself instead of having a usually uninteresting and badly acted voice actor, leaves more to the imagination.
 

repeating integers

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BENZOOKA said:
OhJohnNo said:
BENZOOKA said:
OhJohnNo said:
Having a silent main character in a fully voiced game feels... jarring. Breaks the immersion.
Having a voiced main character in a fully voiced game feels... jarring. Breaks the immersion.
... Hooray, you have an opinion too?
I was just pointing that I feel the opposite way, through comparison.

No reason to be an arrogant jerk about it.
Arrogant jerk? Sorry if I came across that way.

I just... found your post a little odd and wasn't sure how to respond.
 

Flames66

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Mr Thin said:
I liked the male voice actor for Commander Shepard, and I'd like to point out that things like dramatic speeches from your character are impossible if they don't have a voice.

I don't think having a voiced main character is ever a bad thing, just that whenever they have a voice, that tends to result in them having far less dialogue choices than they otherwise would.

What games should do, in my opinion, is what Saints Row 2 did (yet another reason to love this game); give the player a choice of voices. Not just male or female, but different types within the gender.
No dramatic speeches is fine, I wouldn't make them anyway so it adds immersion for me.

I do agree about SR2 though. Picking my cockney accented voice was an added bonus. I managed to greatly attach myself to my character, RPing as a slightly psychopathic version of myself.
 

sky14kemea

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OhJohnNo said:
BENZOOKA said:
OhJohnNo said:
Having a silent main character in a fully voiced game feels... jarring. Breaks the immersion.
Having a voiced main character in a fully voiced game feels... jarring. Breaks the immersion.
... Hooray, you have an opinion too?
BENZOOKA said:
OhJohnNo said:
BENZOOKA said:
OhJohnNo said:
Having a silent main character in a fully voiced game feels... jarring. Breaks the immersion.
Having a voiced main character in a fully voiced game feels... jarring. Breaks the immersion.
... Hooray, you have an opinion too?
I was just pointing that I feel the opposite way, through comparison.

No reason to be an arrogant jerk about it.
QUOTE BLOCK!

Calm down guys, It's just a thread. :D

__________________________

OT: I don't mind if my character is voiced or not, it just depends on the choices you get to use. I'd rather be able to choose what my character says, rather than just the gist of it. (Like Mass Effect for example. It only tells you the very basics of what your character is gonna say).
 

Vault101

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Personally I prefer them to talk as in voiced

anyway I dont exactally consider "text" dialouge to be silent
 

GrizzlerBorno

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Trolldor said:
If Shepard was silent, and the dialogue 'traditional', Mass Effect would have been a very different game.

You can't use a hypothetical to say a game is better or worse.

Dragon Age: Origins is superior to its sequel via the main character because you have control over them. You choose how they respond, whereas in Dragon Age 2 you choose 'in what way' they respond. A humongous difference.
This basically. I too loved the dialogue work of both Dragon Age: Origins AND Mass Effect, so I can't say that one is better than the other.

I will say that I want ME3 to have more than 3 options per line. I loved the range of answers in DA:O from Naive white to snarky Black and every shade of grey in between. I think, generally, 5 options are perfect, but I wouldn't ***** and whine if there are 4.

And one last thing: Can Mass Effect please stop giving 3 arbitrary options when they all say the same thing please? If there are only two ways to answer, show TWO ways. Am I the only one bothered by this?