It's very linear and blatantly so. There are no sidepaths, no exploration, no freedom. Even CoD and the like give you open areas to shoot people but FFXIII is literally corridors.
It has an utterly atrocious battle system, too. You just swap between classes and watch your characters win. They sacrificed gameplay to allow for flashier looking combat, because they wanted the fights to look like Advent Children. The worst thing? The fights aren't fun to watch, either, they don't look very 'cool' at all.
It's not a game, it's a bad CG movie, basically (hey, I guess it kinda is like Advent Children then).
From what I played the plot wasn't
awful, as long as you read the codex, but it was very average. It throws a load of random terms at you at the start and expects you to know what they mean, but the codex does explain them. It also expects you to care about the characters long before you even know anything about them, but they're not terrible characters and their development was fairly good (well, insofar as I saw, anyway).
Bear in mind I stopped long before it apparently got good. I gave it a good chance, but I wasn't having fun for a single minute.
Glademaster said:
While all games are linear when you get down to it this was too linear. It made perfect sense from a story perspective
It kind of does, but don't Sazh and Vanille spend ages faffing about in a theme park? Nobody seems to know that they're l'Cie.