Overusedname said:
How many times have I answered this question on this website? I can't even remember... and yet I keep coming into these threads.
The Pacing:
The game moves at a snail's pace. There's no beating around the bush here, it's a slow game. Made agonizingly slow by the fact that there's no exploration allowed, which will be touched upon later. Cut-scenes serve to spit out exposition, at a rather startlingly high interval. Par for the course for
Final Fantasy, I suppose, but the major difference here is that you never feel like you're actually having any effect on the story. It's moving along with little input from you, the player, and it's moving along extremely. Slowly.
The World:
It's beautiful. I can't deny that. It looks gorgeous. But it's all superficial. All of the environments are set-pieces for you to look at as you run by, go "Ooh" and then be ushered along to the next one. Nothing is particularly memorable, because you're not interacting with the world. You're just watching it go by. And everything is so small, too. The areas are incredibly small and constricting, allowing the player no concession for exploration. There are no side areas. There are no quests. There isn't even any NPC interaction. You are given one, and only one way to continue on in how you play the game.
This is probably most hilariously and unintentionally lampshaded in one section where you're running through a crystal forest and the path you're supposed to take lights up, as if there were any chance you'd get confused and go the wrong way when
every 'alternate' path immediately stops before even leading anywhere.
The Characters:
Lightning is Cloud. Brooding, snappy, quiet, with a mysterious past and a penchant for kicking ass. Sazh is the token black character, and to be honest the only one who didn't piss me off. Vanille is kooky-spice, with a good back-story that doesn't get revealed until apparently close to the end of the game. Fang isn't even introduced until ten hours in. Hope is an arrogant, distraught teenager taking out his frustration on someone who couldn't change the events that led to his mother's death. Snow is a cocky douche-bag with ties to Lightning through her sister.
And you know something? All of that by itself, I could handle. But the game decides that it would be a great idea to split the characters up and give them their own separate character arcs, switching between a different group every few hours or so and never giving you a choice of who you want to control or even who you want to be in your party, again sacrificing the player's interaction for the chance to push along the story.
The Gameplay:
Boring. Should I expand on it? Okay. In the overworld, you're given one option: Run forward. Every once in a while you might find a floating ball with an item, or a Save Point that conveniently doubles as a store so they don't need to bother with things like towns or NPCs, but in general all you do is run forward and either smack an enemy or try to get away from it. Once you're in battle, you have a few options: Use a skill to determine what the monster you're fighting is weakest against, and then hit Auto-Battle. And keep hitting Auto-Battle. And if one of your characters is getting low on health, you get to utilize the Paradigm System and switch them to a more defensive set-up on the fly. And then hit Auto-Battle. And more Auto-Battle.
The largest amount of interaction the player gets with the game is in setting up the Paradigms. You don't want your entire party to be Sentinels or Saboteurs, you may not want a Paradigm Set of all Medics, but you're given free reign to make a decent list of various predetermined Paradigm Sets, all for use to freely switch between in battle. It sounds interesting, doesn't it? It also falls horribly flat by the fact that practically all you need to do for almost every single battle is switch between Paradigms and then go back to smashing the Auto-Battle button.
______________________________________________________________________________________________________
For the record, as someone who played every
Final Fantasy from
VI through to
XII and loved them all (even spin-offs like
Crystal Chronicles), I only made it thirteen hours into
FFXIII before I had to put the game down because I realized I was literally having no fun with it.