Fair enough; multiplayer isn't precisely "free", but you also get my meaning. I could launch into an entirely separate tirade about how they're phasing out local multiplayer in favor of exclusively online options that require various costly bits, but that would be fairly disingenuous on my part.fix-the-spade said:'Free' online multiplayer isn't at all, every server out there is getting paid for by someone whether it's groups of friends, clans or server companies farming out advertising space in games. Publishers are moving to try and cut these people out of the equation by running their own account servers, game servers and matchmaking. Fine, but ultimately it leaves us to pick up the funding gap.
I don't like this, it removes options from players and is ultimately going to end up hurting us. I'm quite happy to donate to a clan's servers pot as it I get a say in what and how it's run, as well being part of a community. The way it's going we're still going to be paying our money, but the publisher will dictate everything. It sucks, but there you go.
Anyways, there's really no doubting that the publishers gaining control of these previously "civilian"-held portions of online multiplayer is only going to jack up the price. They're certainly not trying to take all this shit over so they can cut us a better deal.