Actually its more about giving the player control, some people prefer having more actions to deal with in an rpg because that means they have more freedom.manythings said:Well a lot of the DA2 hate is kind of weird, like the people who think not being able to change companion army somehow damages role-playing... because in real life you get to decide what your friends wear and it's never weird.
A "Real RPG" is something that has a lot of really superfluous minutia; spending immersion destroying hours weeding through your inventory, crafting systems that are just take this to place and magic happens, combat needs to be really slow because... slow is more... role-playish.
As to what a real rpg is? Table Top Roleplaying.
Think this: http://geneticanomaly.com/RPG-Motivational/index13.html
this: http://geneticanomaly.com/RPG-Motivational/slides/gloryposter.html
Or this: http://geneticanomaly.com/RPG-Motivational/slides/nevertellodds.html
Its the capacity to go and do anything you can think of. A video game gives this up in return for being able to physically see what is going on. Little things like changing companion armour or a different type of combat allows people to pretend there is freedom, even though there isnt.