Haha loads of good points being made.
I'm gonna concentrate on two:
And yes, Bioshock. *deep breath*. Amazing game, and the one I'm considering using as my dissertation example. That the game is fairly linear doesn't bother me, it's involving enough that I'm drawn in without having the game give me meaningful choices. I would say you have to aim for the brass balls achievement to get the full experience however, as so much of the atmosphere relies on being afraid/unnerved that the vita-chambers are kind of crappy. Other than that the game is beautiful to look at design-wise (I've never seen art deco look so appropriate) and graphically (oh my dear lord the water), dramatic and involving (look at the big reveal of Rapture) and very much intellectually stimulating philosophically, ethically and logistically. FOr me it hits all the bases of good art, as well as being freakishly entertaining and fun to play. ALl these efforts work together like an orchestra to create an amzing, otherworldly experience.
er... 5 stars?
I'm gonna concentrate on two:
Interesting, why not? Because it was a lot more successful and therefore considered more 'mainstream' than the other two you suggested? Because it's a lot more action orientated? Personally I freakin love the Mass Effect series (including webcomics and all other mediums it's been produced in). It's an in-depth, atmospheric world that parallels our own, giving the player a significant sense of agency by showing that their choices directly affect outcomes in the game. It's populated with believable, iconic and entertaining NPCs with advanced AI that simulates a real relationship between them and the player's Shepard, and visually it's just beautiful. As far as immersion's concerned I've probabaly spent over 1000 hours on both ME games, and loved very second of it (well excluding some mako grinding, but as Yahtzee agreed those sections helped to convince the player there was a massive universe out there). I fortmed a genuine emotional connection with the game, shouting and screaming my triumph like a lunatic when I saved my entire team in ME2's suicide mission, hating myself whenI ahd to choose between Kaidan and Ashley, wondering if I did something wrong, all the hallmarks of a successful piece of art.LC Wynter said:Okami, Beyond Good and Evil; probably Grim Fandango too.
I'd include Mass Effect, but there's a nag in the back of my head telling me not to.
Staticous said:Everytime I hear this question/discussion/argument or whatever you want to call it I always first think of Bioshock. Yes its just a video game, which is what seems to be a popular argument against the are video games discussion, The shooting aspect is not the central focus in my opinion.
As you go through a self destructive "Utopian" society, your drive as a character is not to go around killing every thing that comes across, you're just trying to find out where you are and end up getting caught in a power struggle to control what's left of Rapture. (Slightly Ironic name too, there's your literary symbolism as well)
The entire time, if you explore rather than plow straight through, you can discover more about the history of Rapture and what really happened.All of the main characters are well developed with unique personalities and quirks. Much like a play or movie.
Again, I will admit this is my own biased opinion. I went into Bioshock not with the mindset of "I'm gonna kill stuff with a big gun." I went in looking to explore a city that should have been Utopia until things went horribly wrong. Much as I would a film or playn
And yes, Bioshock. *deep breath*. Amazing game, and the one I'm considering using as my dissertation example. That the game is fairly linear doesn't bother me, it's involving enough that I'm drawn in without having the game give me meaningful choices. I would say you have to aim for the brass balls achievement to get the full experience however, as so much of the atmosphere relies on being afraid/unnerved that the vita-chambers are kind of crappy. Other than that the game is beautiful to look at design-wise (I've never seen art deco look so appropriate) and graphically (oh my dear lord the water), dramatic and involving (look at the big reveal of Rapture) and very much intellectually stimulating philosophically, ethically and logistically. FOr me it hits all the bases of good art, as well as being freakishly entertaining and fun to play. ALl these efforts work together like an orchestra to create an amzing, otherworldly experience.
er... 5 stars?