So what's so great about tf2?

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AWAR

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Nov 15, 2009
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The Red Spy said:
So does your attitude. It's one thing to say you dislike or don't like something, but you can't even give a single point to justify it? It speaks volumes about your character, and I'd say the game is better off without your illiterate ass, enjoy your Halo.

I'm not going to waste my time justifying why a shitty game sucks,(In my opinion) it doesn't even deserve this much attention.
I am not illiterate, and neither do I play Halo.
So have your fun playing TF2...

Fixed.
I like how you didn't dismiss the point about your lousy attitude, -1 charisma to you good Sir.
So the ol' self-opinionated view of 'I obviously can't play it, therefore it must suck' and are ashamed to admit it, or you know if you give your opinion you cannot defend it, am I right?
What are you trying to prove "fixing" my thread? I cant really understand you people..
So you want some justification why the game sucks? Here you go:

1:The item award system
2:people playing it are most of the time immature 10 year olds who always choose soldier or heavy..
3:All modes are very simplistic
4:It is kinda childish and plain thats why i became bored of it so quickly
5:All this achievement hunt made the game full of achievements servers and unbalanced because of the special weapons.

and that's why i don't like f2, happy now?
I'd rather play something more rewarding like hl2dm or killing floor. Tf2 isn't for me.
 

slipknot4

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Feb 19, 2009
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AWAR said:
Im not going to waste my time justifying why a shitty game sucks, it doesnt even deserve that much attention.
And im not illiterate neither i play halo.
so have fun playing tf2..
Well then, go troll somewhere else.
 

Dedtoo

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Aug 28, 2009
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2 reasons i like TF2:
1: You dont die of a pistol shooting 2 shots in you
2: Its plain fun (most of the time)
 

Nwabudike Morgan

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Oct 25, 2009
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Because it's the only online shooter in existence where someone who has never played it before and only has limited experience with FPSes in general can play it and do well against the people who have played it for ages and have mastered it.
 
Jan 29, 2009
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It doesn't take itself too seriously, and all classes are balanced from the start.
There are unlockable weapons, but are used completely by preference after unlocking them, so no 1887 noobs. It has a wide array of maps, and uses what is necessary, not what is extra and unbalancing.
 

Jazzyluv2

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Nov 20, 2009
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thepj said:
Jazzyluv2 said:
first off, classes are not balanced, and if you think so then you are playing the wrong people.

1.Spy, pyro, sniper, heavy, and enji pale in comparison to the scout, soldier, demoman and medic.

2.The medic is obviously the most important class, if you think otherwise, you are playing on bad servers. The demoman is the most potentially versatile, pushing on the extremes of very strong pushes cause of his enormous damage output and very versatile weapon(stickies). And very importantly, the ability to sticky jump into combat is fairly important, but still not as versatile as a rocket jump, demo has to stay more dedicated to combat if he sticky jumps in.

3.Soldier is the next class that pushes on in versatility, able to attack the classes and more importantly defend the medic. with more consistent damage output than demo, he is the true all around guy pushing no extremes. The quick and easy rocket jumps of soldier allow him the abilty to push and retreat fairly quickly.

4.Scout, is the another very versatile class, with very high damage output, with good aim, scouts are scary, and i mean scary. can two shot all standard classes and has the speed to get to health. with the abilty to dodge spam, they are great at both covering flanks and strong pushes and picks.

The game is far from balanced, and the community is garbage going for tons of stalemate maps like any payload, 2fort, and dustbowl. With faster respawns and all that garbage.

There are literally like 5 good servers in the entire US out of hundreds.
i have numbered your points for ease.

1. not if you play them right, the spy, sniper, heavy, pyro and enji are more like niche classes if you ask me, don't attack with the enginier, set up a sentry to deffend and support your teammates with dispensers and teleports, don't jump in with the sniper, find somwhere high up and out of the way and sinpe from there, if not get behind some teammates or in an out of the way place and snipe, learn to make use of the cloaking device and disguises as the spy and kill enjiiers before you sap their stuff, with the heavy keep your minigun spooled up and get a medic if possible, don't try to move to fast, with the pyro try to find a way round to the side or back of the enemy if you can't then change class

2. the medic sucks in combat and can't hold his own, take out one of the pairing and the other goes down pretty quickly. the demoman has no direct damage and his sitckies can be blow away by the pyros compression blast, bad timing leaves him vunerable and he needs other classes to suport him

3. there's no denying that the soldier is the everyman, he's mid-speed, mid-damage and mid-health, and is thus beaten by the more spesialized classes, also the rocket jump isn't the easist to pull off and i've seen many people on a server try and fail to do one multiple times.

4. the scout is fast but has low health, he is beaten by other scouts and a few good shots for the other team should see him gone before long.
let me explain my position, ive been in competitive tf2 for quite some time, went to the recent GXL Lan in new jersey and was playing on the team that placed third.

http://zen.riiv.com/gxlunleashed/hfd93013#hfd93013

First picture in the album top left, yes, im a nerd.

The premise behind balance is that everyone plays them right. Balance doesn't matter if when people are actually pushing the limits of the class then it is balanced.

1. pyros can easily be countered in style, just stay back, they are just not that good against COMPETENT players. Against the average pubber, yes, but that's not the point of balance. Spies, against competent players are literally useless, enjies have no place outside of gravilpit because they just dont have versatility. heavy gets torn to shred by scout, soldier and demoman. Sniper is the only class that sees the light of day, but even then, it is only useful on a few maps against competent players, and is still, due to the nature of sniper in this game, not as reliable as the scout, soldier, or demo.

2. Demoman is the ULTIMATE direct damage class, if you didnt know when you fire a sticky, and explode it mid air, the next one you fire can explode slightly sooner, so you dominate the mid range with consistent, accurate stickies, and pipes are good at both long range spam, and close range direct hits. The best direct damage class out there.... HE EATS PYROS. If you dont have a medic in competition, you lose, no medic no staying or pushing power, yes he has low health, but all he should be doing is healing if there is EVER a person around him. Soldiers defend medic, medic heals soldiers.

3. Soldiers are the mid everything, pushing no extremes.... actually, no, they are fucking fast. you see, points about balance dont matter if people dont know how to push the limits of the class, if they cant rocket jump then yes, the class is weaker to them. But in potential, and more importantly practice, the soldier is better than, sniper, spy, enji, heavy, and pyro.

4. Scout... maybe, for bad players

http://www.youtube.com/watch?v=XTfW4tuNWJc

watch that, competent scouts, are very reliable at just taking down targets, one after another, even in groups, but heavier flankers to be honest, and covering flanks.

also, to the people that are calling me a troll... maybe i actually know something more about the game then you do... and i am contributing to the discussion
 

thepj

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Aug 15, 2009
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Jazzyluv2 said:
thepj said:
Jazzyluv2 said:
first off, classes are not balanced, and if you think so then you are playing the wrong people.

1.Spy, pyro, sniper, heavy, and enji pale in comparison to the scout, soldier, demoman and medic.

2.The medic is obviously the most important class, if you think otherwise, you are playing on bad servers. The demoman is the most potentially versatile, pushing on the extremes of very strong pushes cause of his enormous damage output and very versatile weapon(stickies). And very importantly, the ability to sticky jump into combat is fairly important, but still not as versatile as a rocket jump, demo has to stay more dedicated to combat if he sticky jumps in.

3.Soldier is the next class that pushes on in versatility, able to attack the classes and more importantly defend the medic. with more consistent damage output than demo, he is the true all around guy pushing no extremes. The quick and easy rocket jumps of soldier allow him the abilty to push and retreat fairly quickly.

4.Scout, is the another very versatile class, with very high damage output, with good aim, scouts are scary, and i mean scary. can two shot all standard classes and has the speed to get to health. with the abilty to dodge spam, they are great at both covering flanks and strong pushes and picks.

The game is far from balanced, and the community is garbage going for tons of stalemate maps like any payload, 2fort, and dustbowl. With faster respawns and all that garbage.

There are literally like 5 good servers in the entire US out of hundreds.
i have numbered your points for ease.

1. not if you play them right, the spy, sniper, heavy, pyro and enji are more like niche classes if you ask me, don't attack with the enginier, set up a sentry to deffend and support your teammates with dispensers and teleports, don't jump in with the sniper, find somwhere high up and out of the way and sinpe from there, if not get behind some teammates or in an out of the way place and snipe, learn to make use of the cloaking device and disguises as the spy and kill enjiiers before you sap their stuff, with the heavy keep your minigun spooled up and get a medic if possible, don't try to move to fast, with the pyro try to find a way round to the side or back of the enemy if you can't then change class

2. the medic sucks in combat and can't hold his own, take out one of the pairing and the other goes down pretty quickly. the demoman has no direct damage and his sitckies can be blow away by the pyros compression blast, bad timing leaves him vunerable and he needs other classes to suport him

3. there's no denying that the soldier is the everyman, he's mid-speed, mid-damage and mid-health, and is thus beaten by the more spesialized classes, also the rocket jump isn't the easist to pull off and i've seen many people on a server try and fail to do one multiple times.

4. the scout is fast but has low health, he is beaten by other scouts and a few good shots for the other team should see him gone before long.
let me explain my position, ive been in competitive tf2 for quite some time, went to the recent GXL Lan in new jersey and was playing on the team that placed third.

http://zen.riiv.com/gxlunleashed/hfd93013#hfd93013

First picture in the album top left, yes, im a nerd.

The premise behind balance is that everyone plays them right. Balance doesn't matter if when people are actually pushing the limits of the class then it is balanced.

1. pyros can easily be countered in style, just stay back, they are just not that good against COMPETENT players. Against the average pubber, yes, but that's not the point of balance. Spies, against competent players are literally useless, enjies have no place outside of gravilpit because they just dont have versatility. heavy gets torn to shred by scout, soldier and demoman. Sniper is the only class that sees the light of day, but even then, it is only useful on a few maps against competent players, and is still, due to the nature of sniper in this game, not as reliable as the scout, soldier, or demo.

2. Demoman is the ULTIMATE direct damage class, if you didnt know when you fire a sticky, and explode it mid air, the next one you fire can explode slightly sooner, so you dominate the mid range with consistent, accurate stickies, and pipes are good at both long range spam, and close range direct hits. The best direct damage class out there.... HE EATS PYROS. If you dont have a medic in competition, you lose, no medic no staying or pushing power, yes he has low health, but all he should be doing is healing if there is EVER a person around him. Soldiers defend medic, medic heals soldiers.

3. Soldiers are the mid everything, pushing no extremes.... actually, no, they are fucking fast. you see, points about balance dont matter if people dont know how to push the limits of the class, if they cant rocket jump then yes, the class is weaker to them. But in potential, and more importantly practice, the soldier is better than, sniper, spy, enji, heavy, and pyro.

4. Scout... maybe, for bad players

http://www.youtube.com/watch?v=XTfW4tuNWJc

watch that, competent scouts, are very reliable at just taking down targets, one after another, even in groups, but heavier flankers to be honest, and covering flanks.

also, to the people that are calling me a troll... maybe i actually know something more about the game then you do... and i am contributing to the discussion

valid point is valid

i don't play competative and you do so it's easy to see where you're coming from, i bow to your level of experience.

I must now retreat to my doom fortress and contemplate what you have said. AWAY!!!! *woosh*.

in all seriousness though your argument is reasonable, you're a competative player and you sighted nice and reliable sources, i'll take what you said into account.
 

The Red Spy

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Dec 1, 2009
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Diet Chaos said:
AWAR said:
i just played for 2 hours and never played again...
same goes with l4d only that i played 30 minutes (no kiddin) and never played again..
worst purchases ever!
And what exactly did you do in those two hours?
As to why it's so great? I'll just let everyone else explain for me.
In song!
Twas the night before Christmas, when all through 2FORT
Not a player was stirring, not even the Scout.
The charges were set by the demoman with care,
with hopes Sasha & Heavy would soon be there.

The Engineers were turtling in the intelligence room,
while a pyro past by, whooping to their impending doom,
and there stood the Spy with Ambassador and knife,
sure in the knowledge, blue Scout's mum to be his wife.

When out on the bridge there arose such a sound,
a Scout rose to the call, two steps in-a bound.
Only to find Demoman had got his kicks;
Sasha and Heavy were in bits.

The Scout went to the Blue base solo,
deciding to to take the sewer he jumped to below,
bad choice it seemed, as he saw the Soldier appear,
had he bonked his last? Lost all held dear?

There a white coat, and glasses so thick,
the Scout then knew, it had to be the Medic!
"Nein! Dummkopfs!" he exclaimed,
above the popping of the needle gun, its efficiency acclaimed.

The Scout ran on, bat raised high,
a Heavy, a Pyro, a spy in disguise,
he got the intelligence, brought it back with haste,
our announcer cried "ONE MORE, FIRST PLACE!


Merry Christmas to all, and to all enjoy the fight.


Possibly one of the most diabolical things I've ever wrote with a pen, hope you'll forgive how bad it is :) Thought I'd give it a shot in a spare half hour and I quickly figured out I can hardly rhyme.

AWAR said:
The Red Spy said:
So does your attitude. It's one thing to say you dislike or don't like something, but you can't even give a single point to justify it? It speaks volumes about your character, and I'd say the game is better off without your illiterate ass, enjoy your Halo.

I'm not going to waste my time justifying why a shitty game sucks,(In my opinion) it doesn't even deserve this much attention.
I am not illiterate, and neither do I play Halo.
So have your fun playing TF2...

Fixed.
I like how you didn't dismiss the point about your lousy attitude, -1 charisma to you good Sir.
So the ol' self-opinionated view of 'I obviously can't play it, therefore it must suck' and are ashamed to admit it, or you know if you give your opinion you cannot defend it, am I right?
What are you trying to prove "fixing" my thread? I cant really understand you people..
So you want some justification why the game sucks? Here you go:

1:The item award system
2:people playing it are most of the time immature 10 year olds who always choose soldier or heavy..
3:All modes are very simplistic
4:It is kinda childish and plain thats why i became bored of it so quickly
5:All this achievement hunt made the game full of achievements servers and unbalanced because of the special weapons.

and that's why i don't like f2, happy now?
I'd rather play something more rewarding like hl2dm or killing floor. Tf2 isn't for me.
If by thread you meant post, I thought it'd be easier to read when words were missing, punctuation murdered brutally, not to mention lack of any real reasoning.
Well at least you finally gave that reasoning, was it that hard to defend a point you made and obviously cared enough about to keep coming back to respond? I want to ask though how did you end up hating the item drop system when you only played for two hours? Is it because you weren't given everything at the start (Which would leave you with nothing to work for pretty much), or was it because you wanted something they had?
And again, how would you figure that everyone is an immature 10 year old after 2 hours of play? You played against what, 0.002% of the player pop? I wouldn't say to go play everyone, but half the people posting here are in their late teens or older & are mature enough to keep things civil but still play TF2. Plus can I ask what other games you play where you don't get some team members with a weapons-grade squeaky voice? I wouldn't mind joining that haven.
All modes simplistic? That's your opinion, but know the objective may be simple, the way of executing the stratergy or tactic may not (See GOOD PLAYERS).
If you were having ago at the art, then that just depends on your taste. I never knew that blowing enemies up into mush or shooting someone in the face with a rifle was childish though? Or that little kids would understand when NOT to run into the enemy base for the seventh time & die (again, stratergy or in this case, common sense).
A game which prides itself on being balenced, is apparently unbalenced because of special weapons which have their own (big) flaws? Your point sort of doesn't work out there... As for cheaters and their servers, then just don't use them. They only get themselves in shit, and they only have something they'd of gotten at sometime or another anyway. It isn't like they are hacking, they just farming (wrongly) weapons and items they could get with enough patience, live with it.
 

Tonimata

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Jul 21, 2008
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AkJay said:
It's one of the few multiplayer shooters that are actually balanced. How good you are doesn't factor on your equipment or level, but how skilled you are as a player. or at least it was, before the upgrades, but even then, they aren't overpowered.
Hence why I love playing the 360 version, regardless of the fact that the pyro is an absolute dickhead (Sorry, but murdering someone in miliseconds just breaks all pretence of balance the game claims to have)
 

AWAR

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Nov 15, 2009
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The Red Spy said:
Diet Chaos said:
AWAR said:
i just played for 2 hours and never played again...
same goes with l4d only that i played 30 minutes (no kiddin) and never played again..
worst purchases ever!
And what exactly did you do in those two hours?
As to why it's so great? I'll just let everyone else explain for me.
In song!
Twas the night before Christmas, when all through 2FORT
Not a player was stirring, not even the Scout.
The charges were set by the demoman with care,
with hopes Sasha & Heavy would soon be there.

The Engineers were turtling in the intelligence room,
while a pyro past by, whooping to their impending doom,
and there stood the Spy with Ambassador and knife,
sure in the knowledge, blue Scout's mum to be his wife.

When out on the bridge there arose such a sound,
a Scout rose to the call, two steps in-a bound.
Only to find Demoman had got his kicks;
Sasha and Heavy were in bits.

The Scout went to the Blue base solo,
deciding to to take the sewer he jumped to below,
bad choice it seemed, as he saw the Soldier appear,
had he bonked his last? Lost all held dear?

There a white coat, and glasses so thick,
the Scout then knew, it had to be the Medic!
"Nein! Dummkopfs!" he exclaimed,
above the popping of the needle gun, its efficiency acclaimed.

The Scout ran on, bat raised high,
a Heavy, a Pyro, a spy in disguise,
he got the intelligence, brought it back with haste,
our announcer cried "ONE MORE, FIRST PLACE!


Merry Christmas to all, and to all enjoy the fight.


Possibly one of the most diabolical things I've ever wrote with a pen, hope you'll forgive how bad it is :) Thought I'd give it a shot in a spare half hour and I quickly figured out I can hardly rhyme.

AWAR said:
The Red Spy said:
So does your attitude. It's one thing to say you dislike or don't like something, but you can't even give a single point to justify it? It speaks volumes about your character, and I'd say the game is better off without your illiterate ass, enjoy your Halo.

I'm not going to waste my time justifying why a shitty game sucks,(In my opinion) it doesn't even deserve this much attention.
I am not illiterate, and neither do I play Halo.
So have your fun playing TF2...

Fixed.
I like how you didn't dismiss the point about your lousy attitude, -1 charisma to you good Sir.
So the ol' self-opinionated view of 'I obviously can't play it, therefore it must suck' and are ashamed to admit it, or you know if you give your opinion you cannot defend it, am I right?
What are you trying to prove "fixing" my thread? I cant really understand you people..
So you want some justification why the game sucks? Here you go:

1:The item award system
2:people playing it are most of the time immature 10 year olds who always choose soldier or heavy..
3:All modes are very simplistic
4:It is kinda childish and plain thats why i became bored of it so quickly
5:All this achievement hunt made the game full of achievements servers and unbalanced because of the special weapons.

and that's why i don't like f2, happy now?
I'd rather play something more rewarding like hl2dm or killing floor. Tf2 isn't for me.
If by thread you meant post, I thought it'd be easier to read when words were missing, punctuation murdered brutally, not to mention lack of any real reasoning.
Well at least you finally gave that reasoning, was it that hard to defend a point you made and obviously cared enough about to keep coming back to respond? I want to ask though how did you end up hating the item drop system when you only played for two hours? Is it because you weren't given everything at the start (Which would leave you with nothing to work for pretty much), or was it because you wanted something they had?
And again, how would you figure that everyone is an immature 10 year old after 2 hours of play? You played against what, 0.002% of the player pop? I wouldn't say to go play everyone, but half the people posting here are in their late teens or older & are mature enough to keep things civil but still play TF2. Plus can I ask what other games you play where you don't get some team members with a weapons-grade squeaky voice? I wouldn't mind joining that haven.
All modes simplistic? That's your opinion, but know the objective may be simple, the way of executing the stratergy or tactic may not (See GOOD PLAYERS).
If you were having ago at the art, then that just depends on your taste. I never knew that blowing enemies up into mush or shooting someone in the face with a rifle was childish though? Or that little kids would understand when NOT to run into the enemy base for the seventh time & die (again, stratergy or in this case, common sense).
A game which prides itself on being balenced, is apparently unbalenced because of special weapons which have their own (big) flaws? Your point sort of doesn't work out there... As for cheaters and their servers, then just don't use them. They only get themselves in shit, and they only have something they'd of gotten at sometime or another anyway. It isn't like they are hacking, they just farming (wrongly) weapons and items they could get with enough patience, live with it.
You came up with this song all by yourself?You are crazy man...

well i didnt really played for 2 hours but i had some pretty bad time with this game( the item rewarding system was broken at that time now they claim they've fixed it), i might give it a chance today but only because i m too bored to play any other game..
FYI i didnt really hate it because i suck at it, Im always on the top three using demo KAAWBEEWM
after all its Christmas!
 

Tonimata

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Jul 21, 2008
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Gormourn said:
Tonimata said:
AkJay said:
It's one of the few multiplayer shooters that are actually balanced. How good you are doesn't factor on your equipment or level, but how skilled you are as a player. or at least it was, before the upgrades, but even then, they aren't overpowered.
Hence why I love playing the 360 version, regardless of the fact that the pyro is an absolute dickhead (Sorry, but murdering someone in miliseconds just breaks all pretence of balance the game claims to have)
Man. I bet you hate them spies and snipers.

A pyro has to be in your face to kill you. Unless you got ambushed, there is no reason a pyro should ever be near. And if he ambushes, he deserves the kill as much as a demoman who can ambush by throwing stickies around some door and waiting, assuming the door doesn't lead to spawn - that's fun to do too, but not very nice.
Oh no, not at all... After all, what spy hates himself right before STABBING YOU IN THE BACK?!
K, I'm done kidding.

Your statement is true. Thing is, when in the heat of battle, it becomes rather annoying when the pyro you just sent to respawn barely ten seconds ago comes up behind you and makes a Spy BBQ. OVER AND OVER. I mean, the pyro is that, the ambush class, but after a while, it just becomes rather annoying. Oh, and I don't use stickies to ambush. If I'm using stickies, they are being shot at YOU!
 

Nomanslander

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Feb 21, 2009
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Aws said:
I bought it cause I like CSS and the reviews it got were like amazing.

Having played it I don't get what's so great? It's sort of like a slightly faster 'quake-ish' version of css. Most of the classes are boring.

I played those cart transport maps.
So you're wondering why you don't like what everyone else seems to?

I think the problem you're suffer from is that you share a different opinion, it's a pretty common trait amongst homosapien and it's pretty much the root of all wars and drama in the world..
 

SquirrelPants

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Dec 22, 2008
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Aws said:
Hmmm...Yeah I noticed some snipers had bows not guns. But I defo don't think that game is balanced. I noticed alot of people playing pyro and they seem to have a strong attack and good speed.

Most of the others are weak and slow.
That's what teamwork is for. Pyros don't do a lot of damage, but they can take out an entire team with the simple W+M1 strategy, because even when they die, they can continue to do damage. You'll need a scout, a sniper, or a heavy using Natasha to take him out before they get to you, since the range of pyros is so short. I don't think the classes are perfect balanced like everyone says, it takes a fair amount of teamwork and skill to get through a round, and I feel like you'll need people playing most of the classes(well) before you can win. It's not just a game where you can solo your way through everything.
 

lenneth

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Aug 17, 2008
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Crazzee said:
Aws said:
It's not just a game where you can solo your way through everything.
I once made all 3 caps in a 2fort round unassisted (as i went in alone, came out alone...it was 6v6 btw) does that count

only done it once, but yeah teamwork is very important, i really need a headset
 

Cowabungaa

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Feb 10, 2008
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AkJay said:
It's one of the few multiplayer shooters that are actually balanced. How good you are doesn't factor on your equipment or level, but how skilled you are as a player. or at least it was, before the upgrades, but even then, they aren't overpowered.
I don't think the updates make a class better, the updates just expand a class' role. Take the Huntsman for example (yes I agree that the arrow is too fat and needs to be smaller, but hear me out). It doesn't act as a replacement for the regular sniper rifle, but it changes the sniper's roll from a more supportive behind the lines role to a close-range role, because that's where the Huntsman excels; pop around corners and let one fly.
Chipperz said:
And someone who's never played this before knows this because...?
You don't, it's called trial-and-error, do you think you're the only one who started out as a noob? Of course not. Don't blame the game for your own deficiencies, the best of players had to learn how to play when they started. You've already learned your first lesson: Scouts are vulnerable, try to keep them out of direct fire. Now go learn your second, and third, fourth, etc etc.

Anyway, why I love it:
- Great balance.
- Great support with loads of content updates.
- Awesome artwork.
- Lovely sense of humour, finally a game who isn't all 'srs bisnis' and I love it.
- Team work is actually important, classes compliment each other and balance out against each other.
 

SquirrelPants

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lenneth said:
Crazzee said:
Aws said:
It's not just a game where you can solo your way through everything.
I once made all 3 caps in a 2fort round unassisted (as i went in alone, came out alone...it was 6v6 btw) does that count

only done it once, but yeah teamwork is very important, i really need a headset
Yeah, it is possible to solo your way through it, I've done it, but at the same time it's quite hard, neigh impossible, to do it against really good players and even someone who just plays it a lot.