To me, Tony Hawk reached its peak with Tony Hawk's Underground and started it's decline with Tony Hawk's Underground 2.
Why?
- Tony Hawk's Pro Skater 1, 2 and 3 has a distinct "original trilogy" feel to it, as they keep polishing the original concept. The first pitched the concept, the second brought in the big changes that couldn't be done in the first (and therefore, like in many trilogies, most people view it as "the best one") and the third put on the final touches with a bit of polish.
- Tony Hawk's Pro Skater 4 didn't change too much when it came to gameplay (the same goes for later titles) but decided to finally drop the timer in the levels, allowing you to do the missions whenever you wanted.
- Tony Hawk's Underground severely improved the solo campaign. There was an actual story, the missions were bigger, there were actual cut-scenes and the levels were huge. Also, the create-a-modes got a huge update. The create-a-skater was much more in depth and the create-a-park got tons of new items, while also adding the option of creating your own goals. Furthermore, it introduced one of the best tools ever: the rail tool. It was also the first Tony Hawk game where you could get off your board. Can you believe that? It took five games to finally get off your skateboard.
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- Tony Hawk's Underground 2 was the first game in the series that really gave me that "more of the same" feeling, in a bad way. It didn't add much on any aspect of the franchise and the whole "Bam Margera - Jackass" shtick was just stupid. Also, where the levels used to get bigger and better with each installment, this is the point when everything started to stagnate. This is also something that can be felt in all games that will follow in this list.
- Tony Hawk's American Wasteland promised something we had all been dreaming of ever since GTA III came out: an open world to skate in. Sadly, it was as much an open world as it was a bunch of levels linked together with thin hallways that serve as real time loading bays. I think most people where kind of expecting a GTA-esque city to roam around in. Furthermore, it didn't add much on any level of gameplay. And the thinks they did add, felt kind of forced (the BMX, the slow motion). You just knew they were running out of ideas. Then again, it was already the seventh game in the series. In the end, how much can you innovate about an extreme sports game?
- Tony Hawk's Project 8, same old, same old, except they took out create-a-modes. I'm sorry, but in my book, that's pretty much a synonym for "unforgivable". Also, "easy manual", fuck that.
- Tony Hawk's Proving Ground, define "stale". Some changes, most of them forced and adding very little. The Rigger goals couldn't convince me and it seemed to have more technical issues than normal.
- Tony Hawk Ride, introduced the skateboard peripheral, do I need to say more?
- Tony Hawk Shred, if at first you don't succeed, fail again.