I'd carpet bomb 'em. Then, snipers. Snipers everywhere. And man, many tanks, on the grounds that most magic is made for dealing with living or otherwise magical beings. I'd like to see you disarm a tank, you stupid wizards! They won't know what hit 'em!
The trick with dealing with wizards is to strike quickly, without giving them a chance to react, and to vary your strategy greatly. Magic focuses quite a bit on reacting to opponent's spells, turning them against the caster or rending them harmless. I'd like to see someone parry a volley of machine gun rounds or even a tank shell. They have little to no knowledge of modern military technology, meaning that most of them have no idea that those metal sticks the puny muggles are holding are about to launch slugs made of lead at deadly velocity straight at their head. However, these wizards have a trump card of their own: apparition. Teleporting wizards are a very serious threat, although it can be hard to pull off during combat. It allows them to get behind enemy lines and flank their opponents effectively, and infiltration operations become a cinch. The trick to countering this is to stay hidden, one of the reasons for the snipers; you can't teleport behind someone if you don't know where they are, so they can continue picking off the wizards in safety. They probably don't even understand the concept of snipers in the first place!
My final verdict: As much as I support the success of ordinary humans, the wizards can be rather dangerous, as well, if given a chance. The victory will probably go to whoever strikes first. If the muggles go all-out first, they will bewilder the wizards and win the battle. Likewise, humans caught off guard will have little defense against magic. This is definitely a situation where the best defense is a good offense. Our technology is as alien to them as their magic is to us, so we're pretty much on equal terms.
The trick with dealing with wizards is to strike quickly, without giving them a chance to react, and to vary your strategy greatly. Magic focuses quite a bit on reacting to opponent's spells, turning them against the caster or rending them harmless. I'd like to see someone parry a volley of machine gun rounds or even a tank shell. They have little to no knowledge of modern military technology, meaning that most of them have no idea that those metal sticks the puny muggles are holding are about to launch slugs made of lead at deadly velocity straight at their head. However, these wizards have a trump card of their own: apparition. Teleporting wizards are a very serious threat, although it can be hard to pull off during combat. It allows them to get behind enemy lines and flank their opponents effectively, and infiltration operations become a cinch. The trick to countering this is to stay hidden, one of the reasons for the snipers; you can't teleport behind someone if you don't know where they are, so they can continue picking off the wizards in safety. They probably don't even understand the concept of snipers in the first place!
My final verdict: As much as I support the success of ordinary humans, the wizards can be rather dangerous, as well, if given a chance. The victory will probably go to whoever strikes first. If the muggles go all-out first, they will bewilder the wizards and win the battle. Likewise, humans caught off guard will have little defense against magic. This is definitely a situation where the best defense is a good offense. Our technology is as alien to them as their magic is to us, so we're pretty much on equal terms.