So you decided to go to war with Wizards

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SuperSuperSuperGuy

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Jun 19, 2010
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I'd carpet bomb 'em. Then, snipers. Snipers everywhere. And man, many tanks, on the grounds that most magic is made for dealing with living or otherwise magical beings. I'd like to see you disarm a tank, you stupid wizards! They won't know what hit 'em!

The trick with dealing with wizards is to strike quickly, without giving them a chance to react, and to vary your strategy greatly. Magic focuses quite a bit on reacting to opponent's spells, turning them against the caster or rending them harmless. I'd like to see someone parry a volley of machine gun rounds or even a tank shell. They have little to no knowledge of modern military technology, meaning that most of them have no idea that those metal sticks the puny muggles are holding are about to launch slugs made of lead at deadly velocity straight at their head. However, these wizards have a trump card of their own: apparition. Teleporting wizards are a very serious threat, although it can be hard to pull off during combat. It allows them to get behind enemy lines and flank their opponents effectively, and infiltration operations become a cinch. The trick to countering this is to stay hidden, one of the reasons for the snipers; you can't teleport behind someone if you don't know where they are, so they can continue picking off the wizards in safety. They probably don't even understand the concept of snipers in the first place!

My final verdict: As much as I support the success of ordinary humans, the wizards can be rather dangerous, as well, if given a chance. The victory will probably go to whoever strikes first. If the muggles go all-out first, they will bewilder the wizards and win the battle. Likewise, humans caught off guard will have little defense against magic. This is definitely a situation where the best defense is a good offense. Our technology is as alien to them as their magic is to us, so we're pretty much on equal terms.
 

JJMUG

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Jan 23, 2010
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Ill just be a Planeswalker from magic the gathering with blue black and white mana, cancel all spells without using wand. Summon all sorts of nasty things and have a good laugh.
 

Tiger Sora

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Aug 23, 2008
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The God Emperor, before his body came to the state it now lays in atop the golden throne. And the 500 trillion screaming fanatics that follow him. No wizard shall survive the first day of battle.

 

PancakesSUCKTHEYDO

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Mar 9, 2011
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Kingdom Spleens said:
It's amazing how people with no knowledge of magic in Harry Potter think they stand a chance with any non-magical offensive. Where are you sending your trained killers? Wizards don't live in some wizard country, they live everywhere, and you have no way of differentiating wizard from muggle. Hogwarts is unplottable and to a muggle appears as an empty, ruined castle. The Ministry? Under London. You can't get in. Try brute force and you'll just end up in the underground. They use dimensional and psychological enchantments that have been in place for ages.

Correcting rampant misconceptions and reminding of various powers: They can use wandless magic, they can use wordless magic, they can kill without avada kedavra, they can rewrite your memory, turn your guns against you, transfigure every bullet you have into cotton balls before you know they have apparated in your midst.

Keep singing the praises of human military when up against wizards, it makes me laugh. Try coming up with something more impressive than nuking random cities, suburbs, and fields in the hopes of killing wizards that can disapparate in a moment. I could honestly go on and on explaining why we would be completely at their mercy, but I've probably already written more than most of you will be willing to read.
Find a wizard.
Nab his/her family, get him to do spy work (ie designate targets for bombers, so on and so forth.)

Doesn't comply, kill one of his/her family members.
Basicly make it a covert war similar to the one waged by the C.I.A vs K.G.B in the cold war. Hell use some of espionage tactics used by the KGB/CIA.
 

sidhe3141

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Jun 12, 2008
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Psychological warfare. Wizards are still mentally human, so the same tricks work on them, and when the war's over I want some survivors so we can build some magitech. And certain psywar methods can work on an enemy who can infiltrate your own society perfectly.

Either that or get a tissue sample, reverse-engineer magic, and go Salvation War on them.
 

madster11

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Aug 17, 2010
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I highly doubt a bunch of teenagers with some spells could last particularly long against an SASR team.
I'd send in 2 teams and drop a few ATBIPs on the various well known wizarding schools (when the students aren't there. Removing education of enemies = Fine. Killing 11yos? = Not fine) and general areas.

And, uhh, that's pretty much done. The few wizards and witches left alive wouldn't be able to do anything. They would have no way to learn new spells apart from trial and error, which may kill them, and then what?
Them and their 60 fellow people are going to wage war on 6,000,000,000+ people?
That'll end well.
 

DuskServent

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Jul 22, 2010
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Sleekit said:
Owl borne plague obviously . . .
Oh, that is smart.
You basically take out their one form of communication thats most important to them.
I mean sure they have patrounus or whatever, but most wizards can't conjure them.
Without their owls they can't find a way to relay messages to each other.

sapphireofthesea said:
Germ warfare and nerve gases.
Combine both with surprise and you hit them where it hurts hardest.

Reason being, they do get sick (I'll give you with very odd diseases) but hit them with some serious warfare germs and they will be dead in hours. Nerve gas is even better for the surprise. One gram of VX nerve gas will take out a room in a few seconds (paralasis in about 2 seconds of exposure). Good for a surpirse hit or middle of a standard gunfight (they concentrating on movement not whats in the air).

As for some people suggesting they can redirect bullets and such, HP magic is not that strong. Large objects have limits and large creatures the same. Fast objects just as much. So bullets (barring a wall of earth sort of thing would still work) would still move too fast to be singled out by a spell. However, they would be very effective at infultration and sneaking (hence germs, with good guys having imunity, and nerve gases, would hurt the hardest).

Also, they are banned in standard warfare for a reason, they are just too damned effective at causing pain, suffering and death.
I'm pretty sure that wins right there.
Even if we can't see them, we can just drop those things in places that is claimed to have wizards there and let it take it from there.

This is the most funnest topic ever *evil laughter*
 

Valkyrie101

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May 17, 2010
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Challenge their leader to a duel in a forest clearing... then hammer it with some heavy ordnance. Besides, according to JKR there are only around 3000 wizards in the UK, so pure attrition would give the Muggles a victory, even discounting their affinity for technology and not being quite so batshit stupid.
 

Ritter315

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Jan 10, 2010
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I doubt wizards would stand a chance against pretty much any standing armed force in the world, even with the deadly curses. Why? 1 Because heavy armor, gunships and strategic bombers would probably destroy stone knights, trolls and people on broomsticks. And 2. Because a gun doesnt require you to shout anything when you fire it.
 

DuskServent

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Jul 22, 2010
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Ritter315 said:
I doubt wizards would stand a chance against pretty much any standing armed force in the world, even with the deadly curses. Why? 1 Because heavy armor, gunships and strategic bombers would probably destroy stone knights, trolls and people on broomsticks. And 2. Because a gun doesnt require you to shout anything when you fire it.
Except for the occasional battle cry xD