Something about Some game that people like.

Recommended Videos

blackadvent

New member
Nov 16, 2007
223
0
0
Edited for spelling and additional content.

You can't go anywhere on the Internet without someone extolling the virtues of something as if it solved world hunger or condemning it like the bubonic plague. Video games are no different, and the Halo trilogy seems to be among the most polarizing games out there (See also: FFVII). Naysayers of the franchise claim that it is a melting pot of mediocrity that brings nothing new to the table, while it's worshippers believe that the Master Chief is the second coming of Christ. (Insert John 1:17 reference here) So how can something that produces so much hatred be so popular (and not be an EA Sports game)?

Let's take a brief look at the parent company, Bungie. Bungie was well known at the time for creating the Marathon Trilogy, which was the Macintosh gamer's single insult they could throw at PC gamers. In response, Microsoft made Bungie it's *****, I mean, had Bungie create a game for the launch of their new system, the XBox. The end result was Halo, a game with Marathon references, a supersoldier in green armor, and enemies that sound like they've been inhaling a little too much helium.

It could be said that the sales of Halo 1 ensured the survival of the XBox. Whatever the case, this is where the naysayers begin bitching and moaning, claiming that Halo brought absolutely NOTHING to the table. I'm inclined to refute that statement. Halo 1 made the following into mainstream game mechanics.

-Vehicle sections that didn't suck ass (Warthog, Banshee, Scorpion tank)
-Regenerating health
-Grenades that stuck to enemies
-Online play (XBox Live)

The weapons, I will admit, are the standards of the genre- assault rifle, rocket launcher, regular grenades, a melee one-hit kill (energy sword, Halo 2 & 3), a pistol, sniper rifle, and some alien weapons. Nothing that, say, Half-Life hadn't already done. The needler is possibly the only original weapon in the original.

Besides that, Halo 1 was by and large a standard FPS, the only other unmentioned strong point being it's music and the solid story, which also seems to polarize people.

Halo 2 was assured popularity no matter what thanks to the Microsoft marketing machine. The game upgraded the graphics and brought in a few new weapons AKA usable energy sword and additional alien weapons. One significant feature that had been kind of done before (but not to a massive extent) was dual-wielding. You could take two one-handed weapons and fire them at the same time, at the expense of being unable to fire grenades. It allowed for a bit more strategy for the deathmatches and campaign. Yet Halo 2 seems to be the most hated of all the Halo installments (I personally have a distaste for parts of this game).

Naysayers claim that the story never really ends, and that the 'ending' is a cheap cliffhanger, and to this I say, "Absolutely." Let this be a lesson to game developers- don't do a cliffhanger unless the sequel is less than a year away. The plot twist of playing as the Arbiter also seemed to put people off, but I personally thought it helped differentiate the Halo series from the rest of the pack. How many FPS games besides the Alien VS Predator series make you play as both sides in the same game?

The online multiplayer, which was a key selling point of the original, came under some heavy fire for not being as good as Halo 1. Even Bungie admitted that they would've liked more time to add polish. It's a valid point, one that is exacerbated by the newfound presence of prepubescent boys who felt the need to compensate for something, a problem that wasn't nearly as bad in Halo 1. There was a popup problem during the cutscenes, and the character models sans the Chief were less-than-great in the face. And the elimination of the assault rifle, one of the iconic weapon of the series, was a low blow.

Halo 3 was getting the full Microsoft backing, Mountain Dew endorsments and the whole basket. It even had a Super Bowl commercial, for God's sakes. So the question is, is it any good, or is it a steaming pile of prepubescent screaming shit?

Halo 3 is at best as good as Halo 1, and at worst better than Halo 2. It's the same Halo game you've all come to know and love/not-care/hate, with the standard sequel enhancements (graphics and weapons- welcome back, assault rifle). Of particular note is the lighting bloom, something that definitely helps the game look much more realistic. The character models were vastly improved (especially the Chief), and the music was as great as ever.

Being a trilogy, the third game had to answer all the questions, and because of the shitty ending of 2, this would be no easy feat. Nonetheless, the game does a great job of tying up all the loose ends and making you kinda care for the characters, especially Johnson (but the Arbiter, sadly, seems relegated to the status of being the Chief's silent sidekick/*****).

The addition of the Forge and saved films is something new or fairly new that Halo 3 brought to the table, and it's a welcome addition to those with a big enough hard drive. Who doesn't want to see someone killed by a traffic cone, or a chump killed by his own sniper rifle?

What I'm trying to say is this. It's one of the best FPS games out there right now. The Halo Trilogy isn't going to lead us all to the promised land, but can we all just stop saying it's a piece of shit without at least trying it first?

Verdict:
-Halo 1, available in retail for budget price for PC or XBox. Buy on sight and try it, it IS considered a modern-day classic.
-Halo 2, available for PC or XBox. Skip the Vista-only PC version and buy the XBox version if you liked the first one.
-Halo 3, available for Xbox 360 and probably PC in future. Buy it used if you can, or rent it.
 

sammyfreak

New member
Dec 5, 2007
1,221
0
0
I do pretty much agree, but if you are into FPS multiplayer Halo 3 is one of the best games out there. Maybe not as good as say TF2 or CoD4 but it definately gave me value for my 60 dollars.
 

Gigantor

New member
Dec 26, 2007
442
0
0
Halo threads. Pshaw. If you take one side of the argument too strongly people call you a fanboy: if you go down the middle they call you a wuss for not making your mind up. Like you said, it's neither complete bollocks or the dog's bollocks: it is what it is. Not entirely sure what that is, but I'll let you know just as soon as I've sussed it.

I will add, as I'm sure many more will, that Halo's 'two weapons at a time' mechanic was a fairly major one. I guess it's up to personal opinion whether it makes things more tactical or less fun...

I've had a lengthy 'Halo-series related' piece banging around on my hard drive for a few months now, but I'll wait until the arguments die down over this thread before I do anything with it. Only so many Halo flame wars a man can cope with at once!
 

coverfire

New member
Mar 20, 2008
7
0
0
I just think that the xbox players were looking for something they could say was good.
I played the PC version of the Original Halo for all of 30 minutes before uninstalling
and swearing I had wasted a $100.

If is wasn't for the xbox and it had come out just on PC do you really think that it
would have taken off as it has?
 

blackadvent

New member
Nov 16, 2007
223
0
0
j-e-f-f-e-r-s said:
Halo 2 did actually make some pretty nice improvements over CE. Firstly, the rocket launcher had a really sweet homing feature. May not sound like much, but in action it was a godsend.

And the vehicles were destructible. As in, you shoot a warthog's hubcap, it falls off. You shoot the windscreen, it smashes. You shoot the bonnet, it gradually falls apart. Compared to what else was out at the time, that's pretty detailed.

Plus, you also got some pretty epic levels, too. The one that sticks out for me is the one where you drop down on Delta Halo, obliterate the covenant, then make your way towards the Prophet of Whatsit, only to see his base a mile out into a lake. Or when, as the Arbiter, you fly a banshee alongside a Scarab and shoot the bejaysus out of anything that moved. Again, compare to the other shooters out at the time (Rainbow Six, etc), and Halo 2 really showed a lot of scope.

The series isn't the second-coming, but it does annoy me when snobs write it off as run-of-the-mill. I reckon in part this is due to Yahtzee's less than glowing review of Halo 3. It's like when he gave Psychonauts the thumbs-up, and everyone started name-dropping it left, right and centre. Halo's certainly a lot better than Area 51, and certainly better than Turning Point: Fall Of Liberty, games that I would argue are the very definition of mediocrity and averageness.
I'll agree that those little tweaks were some pretty sweet stuff, and I forgot to mention the dual wielding (which was somewhat implimented in Goldeneye and Perfect Dark). I'll need to add that.
 

REDPill357

New member
Jan 5, 2008
393
0
0
A pretty good look at both sides of the issue. I thought Halo was a fun game, but it should not be considered the "greatest shooter ever." If there is one reason for this, it's the level design. Sure, the Silent Cartographer was a pretty good map. It gave you a nice island to explore. Until you walked inside. Then, you had gray-brown corridors, and repeated textures. It looked very bland. But that wasn't the worst assault on the eyes. THE LIBRARY assaulted the eyes and mind, due to its sheer repetitiveness. Only two corridors, and you walk through them for half an hour, killing flood. Occasionally, you'd have a lift. Also, Guilty Spark got on my nerves.

For further reason why Halo is hated, see Yahtzee's Turok review. He sums up the recent FPS community nicely with four words; "Let's be like Halo." I, personally, wish we still had health bars, not the rechargeable health that almost every shooter of note (excluding Episode 2 and TF2) in the past couple months has had.
 

Sentient Muffin

New member
Mar 3, 2008
40
0
0
Note that what I'm about to say excludes multiplayer, but I feel the same about Halo that I do about Half-Life.

-Above average shooters, slightly above average games
-Pulled off a few impressive things each
-Halo: Duel Wielding, One button melee, One button grenades, Seemless transitions between on-foot and vehicle segments, Regenerating health bar(which makes each encounter ITS OWN encounter).
-Half-Life (well Half Life 2): Err...the game pretty much throws something different at you every five minutes, and it all works well (Car segment, boat segment, squad segment)
-Uninteresting stories
-Soulless heroes, aliens invade...(though I'm more interested in how the story is told)

It's just that I get a little ticked when people write off Halo as mediocrity then point to "x" shooter when both games are pretty much on par IMO. Note that this excludes multiplayer. So after thinking on this matter for awhile I came up with this beauty of a rating system, one exclusive to shooters:

Below Average----Average----Above Average----As good as BLACK

Perfect huh? :p

I don't think "Lets be like halo" is quite right, I think its more along the lines of "Halo made these innovations, it would be a d*mn good idea to use them." I mean maybe their "standards" and not just "features".
 

AnGeL.SLayer

New member
Oct 8, 2007
395
0
0
Crap_haT said:
Its an average set of games. Nothing special.
I agree completely. It was average from my point of view, even as a mainly FPS gamer. The game, as as the others, had its pros and cons. Yes it has honorable mentions of what it has brought to the FPS world but it also has many points that are horribly disgraceful. Though what brought me to the level of loathing for Halo was the fact that people started to worship the game. You either had the people who believed it would save us from the upcoming Apocalypse or the people who want to destroy the game from existence. With no middle ground it makes it hard to have any kind of civil conversation about the game. You get the 'omfg halo owns!' or the 'halo sucks!' reaction.


Oh the minds of men.


^_^
 

Ravenstien

New member
Mar 20, 2008
28
0
0
I think the reason that Halo and its sequals were loved so much was that Halo: Combat Evolved brought some improvements, like mentioned before:
- Good vehicle sections
- A good story
- Improved Graphics
- Good AI
However, when I first played it, I thought it was ok, but not fantastic, as it really brought nothing fantastically *new* to the table. The weapons were a cavalcade of mediocrity (to pinch Yahtzee's phrase), and the Library was just time-wasting as you ran around holding down the fire button and pointing it at anything that moved and collecting Shotgun ammo on the way.
Halo 2 was only a minor improvement on Halo: CE. Yeah dual-wielding was kool but the only weapons that were worth DWing were the Plasma Gun and the SMG, but throughout the game you found more gold-encrusted platinum than you did SMG ammo, so that was pointless. The graphics weren't any better, and the AI was just as good, but seeing as they barely changed and time and the games industry had moved on, they weren't so "Wow!" anymore. Plus the Battle Rifle sucked arse.
Halo 3 I think is the best of the lot. It's got everything that Halo 1 had but Halo 2 didn't and everything that Halo 2 added. The levels are very well done (except for the infuriating level inside the flood-ship, which was a Library flashback, and I ended up just running to the next checkpoint), the graphics are very, very good - I played it on a 19" tv, which isn't very good for graphics, and it still looked fantastic. The guns were now varied enough that they were half-decent, but the SMG ammo was still rarer than life on the moon, and the shotgun-pistol thing might as well not have been included as it didn't appear until about the last 2 levels. The inclusion of the Bubbleshield et al. was pretty good as they did actually add something original to a non-RPG FPS. However the complete lack of Cortana until the last level irritated me, as I quite liked her character (and what was up with the stupid 'visions'?), but on the upside, there was a Warthog escape level at the end, which was more than driving the 'hog in a straight line for 3 minutes like the level in the first game.

I think the main problem with the series is that the original raised the bar for other games *at the time* and Microsoft/Bungie didn't bother to try and raise the bar much again, so the core gameplay stayed the same in the 3rd as it did in the 1st, so essentially it had core gameplay mechanics of a much older game, hence why now it doesn't seem as revolutionary, and why Yahtzee named it 'average.'

If someone had never played the series before, I'd tell them to rent Halo 3 and try and get 1 and 2 pre-owned (I got Halo 2 for £3 when I bought Halo 3), and play them across a weekend, because you won't need to keep them any longer unless you've got 2 mates who like to frequently play it, but, I, like Yahtzee, don't give a damn about multiplayer.
 

Nettacki

New member
Feb 25, 2008
66
0
0
Darth Mobius said:
Good Game in it's own rights, I love it. If you don't like it, don't play it, but don't call me names for liking it. That just comes off as childish...
QFT. This goes for all other games that have a polarizing audience, not just that of Halo. (FFVII...actually, almost every big-name release out there, especially on PS3)
 

Joeshie

New member
Oct 9, 2007
844
0
0
I'm going to explain to you exactly the reason for the polarizing opinions of Halo in one simple sentence.

The crowd who loves Halo never had much experience with good FPS before Halo (save for Goldeneye), while the crowd that loaths Halo had plenty of experience of FPS. For those of you who had started playing FPS before Halo, you probably saw a just above average FPS title, but were quickly driven into the "I hate Halo" camp as soon as you heard the Halo fans exclaim "OMG BEST GAEM EVR" or "GRETEST FPS IN DA WURLD!!!11". For those who just started playing FPS with Halo, then most of you mistook a pretty good FPS for a fantastic one due to your inexperience with the genre.

It's really the same exact thing that happened with Final Fantasy VII.
 

Jumplion

New member
Mar 10, 2008
7,873
0
0
Joeshie said:
I'm going to explain to you exactly the reason for the polarizing opinions of Halo in one simple sentence.

The crowd who loves Halo never had much experience with good FPS before Halo (save for Goldeneye), while the crowd that loaths Halo had plenty of experience of FPS. For those of you who had started playing FPS before Halo, you probably saw a just above average FPS title, but were quickly driven into the "I hate Halo" camp as soon as you heard the Halo fans exclaim "OMG BEST GAEM EVR" or "GRETEST FPS IN DA WURLD!!!11". For those who just started playing FPS with Halo, then most of you mistook a pretty good FPS for a fantastic one due to your inexperience with the genre.

It's really the same exact thing that happened with Final Fantasy VII.
That is an interesting point

There is no denying that Halo is a good game, but i just don't think it's TEH BESHT game ever, it's just another FPS with differences.
 

rougeknife

New member
Jan 2, 2008
202
0
0
Most of the hate comes from people who believe Halo is undeserving of all the love it receives.
Halo is a good game, the music suits the theme and augments the atmosphere, the easy integration of grenades and melee attack was a stroke of brilliance, movement away from the claustrophobic corridors of the day to the wide open spaces, vehicles that where useful, and fun. The combat dynamics where fairly simple, though fun, story was alright, taken/influenced/ripped off from other sources, but hey! It?s a shooter. Good story is just a bonus.

All of these things had been done before, and better, but never in the same package.

That was Halo1.

The other failed to differentiate much from the formula, and it became a franchise. The sequels had a facelift, some new things, but it wasn?t very much different. More of the same. Nothing wrong with that, but considering that?s how McDonalds work, I consider them alright, but I would rather a 3 course meal of something new.

This is why its average, it tries nothing drastically new, even the first one was only ground braking because it was a shooter on a console, good because it handled well and brought together allot of good ideas. It was a rather big risk, but the rewards where huge. Xbox would be nothing without Halo. And Halo would be nothing without Xbox.

If it had been released on the PC (Or Mac as originally intended) it would have been considered good, a classic to have in your shelf with a few sequels, but no cult following. You would hear Halo and think: ?Halo? Good game, liked XYZ in it. What year did it come out again??

The hate exists, because there are other, better games that are ignored, and people who love those games want for them what halo has, huge finical backing, massive popularity and to be a household name. Many Halo lovers haven?t played any other FPS?s, good or bad. They are narrow minded, sheltered and simple foke, like people in a small village during the 15th centaury being told that the world is round, they don?t like what they don?t know and cannot understand. Not to say their stupid, just uneducated. Who?s going to teach them? I think its up to Bungie to educate their followers and let Halo fade away. The king who didn?t do anything good for the nation, but kept its people happy with what they liked.

At least it didn?t throw it completely into the shitter.

Still, Tribes would have made a better king, but It was just too radical in the end.