Something great ruined by being a fan.

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mitchell271

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I know what you mean. For example, in Halo: Contact Harvest, there are Brutes. This is supposed to be first contact! If they met the Brutes, why are we told they're a new Covenant race in Halo 2?

There are so many more that I can't think of off the top of my head.
 

b3nn3tt

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May 11, 2010
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RedEyesBlackGamer said:
b3nn3tt said:
RedEyesBlackGamer said:
Actual said:
RedEyesBlackGamer said:
silver wolf009 said:
My god, Watchmen. I hated the movie. Absolutely hated it. All because I kept pointing out flaws and exaggerations (They do NOT have super strength!). And I called bullshit on the ending. Decent movie, crap adaptation (for me) that ruined it.
They had super strength in the movie?! I need to re-watch that. I loved it, and I loved the novel. The change to the ending was understandable, the ending from the book was a little weird and would have had people wtf'ing.
I should say superhumen traits. The Rorschach and Police scene comes to mind. He sprang his ankle jumping out of the build in the comic, in the movie he landed and got up to fight again (doing more than he should have). Adrian was portrayed as having superhuman reflexes in the assassin scene. Just little inconsistencies.
But I can't see a problem with the assassin scene, given that in both the comic and the film he's fast enough to catch a bullet
But that was what made it so dramatic. How Nite Owl expressed disbelief, something like "even you are only human". So when he actually did it, it was very dramatic. Being portrayed like that earlier in the movie diminished that.
Ah, I see your point. But I'm pretty sure the assassin scene wasn't wildly different in the comic. We still know in the comic that he's very fast and strong, and I think he manages to dodge a bullet in the assassin part
 

Helmet

Could use a beer about now...
May 14, 2008
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Aetera said:
The Wolverine: Origins movie. Just... the Wolverine: Origins movie. It was painful. Deadpool, what did they do to you?! D:
I still haven't figured out why Baraka from Mortal Kombat was in that movie, could teleport, had laser eyes, and so on and so forth.

Speaking of things destroyed by that abomination... Gambit. I distinctly remember hearing that Gambit wasn't in the first or second because he is such a good character with such a good story, that it would do him a great injustice to be tossed in a few random scenes.

... You know, exactly what they did in that travesty. Way to go.
 

The Apothecarry

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If standard Lancer bayonets were replaced by chainsaws because the blade shatteres on Locust hide, why the hell are they being put in Gears 3? So we can break our weapons but not our enemies?
 

Jesus Phish

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Jan 28, 2010
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gigastar said:
Aetera said:
The Wolverine: Origins movie. Just... the Wolverine: Origins movie. It was painful. Deadpool, what did they do to you?! D:
This.

This guy,

[HEADING=3]Is in no way,[/HEADING]

This guy.
Why not? He's not Deadpool in Wolverine, he's still just Wilson
 

Hero in a half shell

It's not easy being green
Dec 30, 2009
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silver wolf009 said:
Aetera said:
The Wolverine: Origins movie. Just... the Wolverine: Origins movie. It was painful. Deadpool, what did they do to you?! D:
I have never really been a fan, but I have had a few passing intrests in the comics. And from word of mouth alone, I empahsise with you man.
This was an instance where knowing next to nothing about deadpool really immersed me into the movie, I got freaking goosebumps when Striker mentioned him, I had heard about him, read the TV Tropes page, but that was it for what I knew of him, and I loved it, although now I have looked further into his character I can see why it was a total abomination.
 

Aris Khandr

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Being a fan of the Avengers (especially Captain America) absolutely ruined The Ultimates for me. It's like they took all of the Avengers and put them through a Jackass Machine.
 

Bek359

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Dango said:
RedEyesBlackGamer said:
Dango said:
Mass Effect 2 (especially its DLC).

All the times my conversation options were limited to "being an asshole" despite choosing the Paragon path. And don't even get me started on the instances Shepard would say something completely out of character without at least giving me a chance to choose a dialog option.
While we are on that, the retcon of the way guns work. Ammo clips aren't progress, it was regressing. And why were some squad mates not wearing armor? Especially in environments exposed to Space.
That too. What I hate about that is Bioware had a chance to explain the change from Mass Effect 1's overheating to Mass Effect 2's ammo clips. I was pissed off when got picked up a weapon at the beginning of the game and said "There's no heat sync" (or something along those lines), and Miranda just told you "There's one." I was expecting some kind of explanation from Miranda on how the galaxy standard for ammunition changed to heat clips while Shepard was dead or something. Since after all a character waking up 2 years later is a perfect time to come up with any explanations you want.

And while we're on the subject, the motivation for the collectors wanting to release a plague on Omega is never explained. Ever.

And that Geth ship did have windows.
And a very, very minor plothole is navigator Pressly saying his grandfather fought in the First Contact War. Judging from his looks, I'd say Pressly is what, in his 40s? 50s maybe? Then why did his grandfather fight in the First Contact war that happened 30 years prior to the events of Mass Effect 1? That always kinda bugged me.

I have tons of ranting to do on the DLC, especially Lair of the Shadow Broker, but I'll stop for now.
Well, the Collector thing I can explain. The Reapers only want humans to be used in a new Reaper. They probably expected the plague to spread from Omega, since the place isn't nearly as orderly as other civilized worlds and the quarantine could be broken relatively easily. Think of it this way: If you're shown to a mound of M&Ms and told to pick out all the blue ones, wouldn't it be much easier if someone had already taken out all but the blue ones?

And the explanation for the heat sinks is in the Codex. It's a little flimsy, but it didn't bother me much.
 

Dango

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Bek359 said:
Dango said:
RedEyesBlackGamer said:
Dango said:
Mass Effect 2 (especially its DLC).

All the times my conversation options were limited to "being an asshole" despite choosing the Paragon path. And don't even get me started on the instances Shepard would say something completely out of character without at least giving me a chance to choose a dialog option.
While we are on that, the retcon of the way guns work. Ammo clips aren't progress, it was regressing. And why were some squad mates not wearing armor? Especially in environments exposed to Space.
That too. What I hate about that is Bioware had a chance to explain the change from Mass Effect 1's overheating to Mass Effect 2's ammo clips. I was pissed off when got picked up a weapon at the beginning of the game and said "There's no heat sync" (or something along those lines), and Miranda just told you "There's one." I was expecting some kind of explanation from Miranda on how the galaxy standard for ammunition changed to heat clips while Shepard was dead or something. Since after all a character waking up 2 years later is a perfect time to come up with any explanations you want.

And while we're on the subject, the motivation for the collectors wanting to release a plague on Omega is never explained. Ever.

And that Geth ship did have windows.
And a very, very minor plothole is navigator Pressly saying his grandfather fought in the First Contact War. Judging from his looks, I'd say Pressly is what, in his 40s? 50s maybe? Then why did his grandfather fight in the First Contact war that happened 30 years prior to the events of Mass Effect 1? That always kinda bugged me.

I have tons of ranting to do on the DLC, especially Lair of the Shadow Broker, but I'll stop for now.
Well, the Collector thing I can explain. The Reapers only want humans to be used in a new Reaper. They probably expected the plague to spread from Omega, since the place isn't nearly as orderly as other civilized worlds and the quarantine could be broken relatively easily. Think of it this way: If you're shown to a mound of M&Ms and told to pick out all the blue ones, wouldn't it be much easier if someone had already taken out all but the blue ones?
That's generally what I assumed, but when you have to start making up character motivations, something is definitely wrong.
 

Trivun

Stabat mater dolorosa
Dec 13, 2008
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ZeroMachine said:
Halo: Reach until I learned more details about the backstory.

Anyone who hasn't read Halsey's Journal, but did read the Fall of Reach, and then played Reach, will HATE the ending.
Yeah, I specifically went out and bought the Limited Edition purely for Halsey's Journal, because I've always been the sort of person who tries to understand every aspect of a story or plot in fiction. I seriously cannot stand not knowing the entire plot of things. So I read all of the Journal before playing the game, and so realised just how it all fit together, and even how the Pillar of Autumn was able to be on Reach during the end levels despite the apparent clash with the events as chronicled in The Fall Of Reach. I then ended up spending a long time afterwards trying to explain to butthurt people on this very site who kept saying it wasn't canon, exactly how it fit and how it was still canon, and could remain so. Pretty much none of those people had read the Journal until after I explained things to them. That being said, it's kind of vital to understanding the game story, especially given the idea of how the Covenant are even on Reach despite the books saying they don't arrive for another two or three weeks (even though the game clearly states it's nothing more than a small stealth-inserted recon group in a cloaked ship...).

Aside from that little rant there, that's also my answer to this thread, again, at least until I read the Journal and re-read The Fall Of Reach.
 

EvilPicnic

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Sep 9, 2009
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The Watchmen movie, but for opposite reasons. I think Zack Snyder focused *too much* on trying to translate all the little visual details to the screen and keeping it faithful, and neglected to actually make it work as a film in its own right. Too much gloss and not enough subtext. And one awful fake nose...

V for Vendetta was completely different - a film which took massive liberties with the source material, but became a superior film. Not ideal, but I prefer that to a slavish adaptation that doesn't work, and fails emotionally.

But as a GRRM fan I can see myself getting very geekily irate about minor things in the upcoming Game of Thrones adaptation (like what have they done to the kingsguard uniform??!?!), especially as the big chunk of the fun of the books for me is piecing together important backstory from very minor clues; a subtlety that might be lost on screen (Watchmen-style) if there's a focus on action and the surface-story. Part of me thinks that if it's not possible for tv-only fans to speculate about such things as whether R+L=J, what's the point?
 

Bek359

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Feb 23, 2010
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Dango said:
Bek359 said:
Dango said:
RedEyesBlackGamer said:
Dango said:
Mass Effect 2 (especially its DLC).

All the times my conversation options were limited to "being an asshole" despite choosing the Paragon path. And don't even get me started on the instances Shepard would say something completely out of character without at least giving me a chance to choose a dialog option.
While we are on that, the retcon of the way guns work. Ammo clips aren't progress, it was regressing. And why were some squad mates not wearing armor? Especially in environments exposed to Space.
That too. What I hate about that is Bioware had a chance to explain the change from Mass Effect 1's overheating to Mass Effect 2's ammo clips. I was pissed off when got picked up a weapon at the beginning of the game and said "There's no heat sync" (or something along those lines), and Miranda just told you "There's one." I was expecting some kind of explanation from Miranda on how the galaxy standard for ammunition changed to heat clips while Shepard was dead or something. Since after all a character waking up 2 years later is a perfect time to come up with any explanations you want.

And while we're on the subject, the motivation for the collectors wanting to release a plague on Omega is never explained. Ever.

And that Geth ship did have windows.
And a very, very minor plothole is navigator Pressly saying his grandfather fought in the First Contact War. Judging from his looks, I'd say Pressly is what, in his 40s? 50s maybe? Then why did his grandfather fight in the First Contact war that happened 30 years prior to the events of Mass Effect 1? That always kinda bugged me.

I have tons of ranting to do on the DLC, especially Lair of the Shadow Broker, but I'll stop for now.
Well, the Collector thing I can explain. The Reapers only want humans to be used in a new Reaper. They probably expected the plague to spread from Omega, since the place isn't nearly as orderly as other civilized worlds and the quarantine could be broken relatively easily. Think of it this way: If you're shown to a mound of M&Ms and told to pick out all the blue ones, wouldn't it be much easier if someone had already taken out all but the blue ones?
That's generally what I assumed, but when you have to start making up character motivations, something is definitely wrong.
Well, they couldn't exactly explain it at the time, because it hadn't been revealed why the Collectors were taking humans. And once you were in the Collector Base, there were more important things to take about than problems that had already been solved very early in the game. Kind of derpy storytelling, but not a dealbreaker for me.
 

William MacKay

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Oct 26, 2010
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Halo Reach. there were no other Spartans on Reach other than Master Chief's team, who arent even mentioned (to my knowledge.) even though there is a space mission which is where Master Chief was (in space). It also puts Jun on the Shield World with Halsey at the end of Onyx.
also, i just started rewatching the old Chuck episodes until the new one comes out. in Chuck vs Santa Claus Casey calls his mother and says "Mom? Its Johnny-boy." however, its later in Chuck vs the Tic Tac its revealed that
John Casey was born Alexander Coburn and his family were told he died in the war when he was recruited.
 

Varanfan9

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Mar 12, 2010
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While it doesn't exactly ruin it all the way being a big Godzilla fan can make GMK less enjoyable. Why was Ghidorah so much weaker than usual and why the heck does Mothra lack her fairies and most importantly WHY IS GODZILLA MAGIC? But other than those inconsistencies is was fine.
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
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TheTinyMan said:
Midichlorians.
Agreed.

While we're on the subject, that kinda coincides with how Fable 2 onwards retconned how folks became Heroes. Much like Star Wars, you could be taught how to do mystical stuff. Now the only way to be able to do stuff like that is either from a random genetic flux, or being the direct descendant of said random genetic flux.

Those of you wondering why Yahtzee made that one comment in his Fable 3 review (something about heroes always being pasty white people or something), this is why he made that comment. Fable took the mystical and arcane, that anyone could learn, and suddenly made it hereditary. It's just poor writing if you ask me.
 

Dango

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Feb 11, 2010
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Bek359 said:
Dango said:
Bek359 said:
Dango said:
RedEyesBlackGamer said:
Dango said:
Mass Effect 2 (especially its DLC).

All the times my conversation options were limited to "being an asshole" despite choosing the Paragon path. And don't even get me started on the instances Shepard would say something completely out of character without at least giving me a chance to choose a dialog option.
While we are on that, the retcon of the way guns work. Ammo clips aren't progress, it was regressing. And why were some squad mates not wearing armor? Especially in environments exposed to Space.
That too. What I hate about that is Bioware had a chance to explain the change from Mass Effect 1's overheating to Mass Effect 2's ammo clips. I was pissed off when got picked up a weapon at the beginning of the game and said "There's no heat sync" (or something along those lines), and Miranda just told you "There's one." I was expecting some kind of explanation from Miranda on how the galaxy standard for ammunition changed to heat clips while Shepard was dead or something. Since after all a character waking up 2 years later is a perfect time to come up with any explanations you want.

And while we're on the subject, the motivation for the collectors wanting to release a plague on Omega is never explained. Ever.

And that Geth ship did have windows.
And a very, very minor plothole is navigator Pressly saying his grandfather fought in the First Contact War. Judging from his looks, I'd say Pressly is what, in his 40s? 50s maybe? Then why did his grandfather fight in the First Contact war that happened 30 years prior to the events of Mass Effect 1? That always kinda bugged me.

I have tons of ranting to do on the DLC, especially Lair of the Shadow Broker, but I'll stop for now.
Well, the Collector thing I can explain. The Reapers only want humans to be used in a new Reaper. They probably expected the plague to spread from Omega, since the place isn't nearly as orderly as other civilized worlds and the quarantine could be broken relatively easily. Think of it this way: If you're shown to a mound of M&Ms and told to pick out all the blue ones, wouldn't it be much easier if someone had already taken out all but the blue ones?
That's generally what I assumed, but when you have to start making up character motivations, something is definitely wrong.
Well, they couldn't exactly explain it at the time, because it hadn't been revealed why the Collectors were taking humans. And once you were in the Collector Base, there were more important things to take about than problems that had already been solved very early in the game. Kind of derpy storytelling, but not a dealbreaker for me.
Didn't you find out collectors were taking humans on Freedom's Progress? You know, the first mission in the game?
 

sheic99

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Oct 15, 2008
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gigastar said:
Aetera said:
The Wolverine: Origins movie. Just... the Wolverine: Origins movie. It was painful. Deadpool, what did they do to you?! D:
This.

This guy,

[HEADING=3]Is in no way,[/HEADING]

This guy.
That is the sole reason why I haven't watched that movie.