There's been a lot of controversy over how women are portrayed in games as of late (COME BACK! This isn't a gender discussion I swear!) Mainly a lot of people saying that they don't like how woman are being shown in video games with claims of sexism running rampant. But like I said, this isn't a gender discussion. It hit me today that it's part of a bigger problem when it comes to gaming. I'm pretty sure I'm going to take flak for this no matter how I word this so I'm just going to go out and say it.
Nine times out of ten, writing in video games suck.
Now before you go flying off the hook, I'm not saying that ALL games have lousy writing or can never have good writing. I think we all have at least one or two games that we hold near and dear to us because of how the writing touched our hearts. Heck, it's hard to get me to shut up about Metro Last Light and Dark Souls and how much I love them. That's not the point I'm trying to make. The point that I'm trying to make is that for every game with a spellbinding and captivating story, there are ten games with crappy stories.
The reason for this, I think, is rather simple. Games are very young. Movies have a century of experience to look back on for learning experiences and inspiration. Plays, music and books have even more than that. Games? We only have the last few decades to look back on, and a lot of time games in the early games of gaming didn't even try to tell a story. They just made a scenario that they could place their game in and left it at that. Stories were more often than not excuse plots. "Beat this guy up because he's a jerk" or something to that degree. It doesn't help that in addition to being a fairly new medium, I think video games may very well be the most complex. In addition to the story, there's visuals, music, lighting, level design, and of course game play, which adds a whole new dimension to work with. It certainly makes sense that with this much to work with, early games would be lacking in some departments.
An overall problem that games seem to have is that they're more concerned about making the gameplay part and then phoning it in when it comes to the story. Now, I'm not saying that there's anything wrong with enjoying a game that has fun gameplay and a really lackluster story, there are plenty of games that I love that phone it in when it comes to story, but sometimes you can?t help but feel like there was a potential for a really good story within the context of a game that went to waste. For example, Amnesia the Dark Descent. I?ve heard from plenty of people that it?s one of the best horror games in recent years (Haven?t played it myself, horror games aren?t my things) but I?ve looked up the plot online and...well, without giving away any spoilers the plot seems pretty batshit insane. I know people loved that game but let me direct a question to the people who did like it. Wouldn?t it have been wonderful if the plot had been masterfully written instead of what you got?
And that?s the thing that really does bug me, so many games don?t really care about putting effort into their story, but throw one in anyways. And there?s an unbalanced ratio between games like the Last of Us with characters that feel like real people that pull on your heart strings as opposed to games like Call of Duty who seem to think the best way to pull on heart strings is say ?This is a character. This character is dead. You feel sad now.? It makes me wish that games made by people who really don?t want to tell story would just go down the path of games like Civilization or Team Fortress 2 and just not have a story at all. I?d rather have a good game with no story at all than one with a painfully forced one.
Basically what I?m trying to get at here is that games have a lot to learn when it comes to telling stories. Some developers are ahead of the curve and have managed to deliver what we consider to be master pieces, but many games completely forsake story for the sake of gameplay. Now there are places for games where we don?t have a strong narrative and just have fun blowing stuff up, but I think if Jim?s video on over saturated gaming can be with guns is anything to go by
<youtube=4e7AZj7s2c4>
I think we could all stand to have more games that have more of a focus on narratives and strong characters. I think we could stand to even out the ratio between games that make characters that you really care about, and making about making it fun to blow things up. We?ve got more than enough of the second, we really need more of the first. The good news is that I think we're starting to slowly but steadily head in that direction. We're not there yet, but we're getting there.
I'm not saying that games are inferior to other mediums I'm just saying that they've still got a lot to learn. It's not like we can't love them. It's like telling a friend that they eat too much. We need to help them get over the problem, not shun them.
What do you think? (Please, this is about the quality of writing in games, it isn?t a gender argument. Please stay on topic.)
Nine times out of ten, writing in video games suck.
Now before you go flying off the hook, I'm not saying that ALL games have lousy writing or can never have good writing. I think we all have at least one or two games that we hold near and dear to us because of how the writing touched our hearts. Heck, it's hard to get me to shut up about Metro Last Light and Dark Souls and how much I love them. That's not the point I'm trying to make. The point that I'm trying to make is that for every game with a spellbinding and captivating story, there are ten games with crappy stories.
The reason for this, I think, is rather simple. Games are very young. Movies have a century of experience to look back on for learning experiences and inspiration. Plays, music and books have even more than that. Games? We only have the last few decades to look back on, and a lot of time games in the early games of gaming didn't even try to tell a story. They just made a scenario that they could place their game in and left it at that. Stories were more often than not excuse plots. "Beat this guy up because he's a jerk" or something to that degree. It doesn't help that in addition to being a fairly new medium, I think video games may very well be the most complex. In addition to the story, there's visuals, music, lighting, level design, and of course game play, which adds a whole new dimension to work with. It certainly makes sense that with this much to work with, early games would be lacking in some departments.
An overall problem that games seem to have is that they're more concerned about making the gameplay part and then phoning it in when it comes to the story. Now, I'm not saying that there's anything wrong with enjoying a game that has fun gameplay and a really lackluster story, there are plenty of games that I love that phone it in when it comes to story, but sometimes you can?t help but feel like there was a potential for a really good story within the context of a game that went to waste. For example, Amnesia the Dark Descent. I?ve heard from plenty of people that it?s one of the best horror games in recent years (Haven?t played it myself, horror games aren?t my things) but I?ve looked up the plot online and...well, without giving away any spoilers the plot seems pretty batshit insane. I know people loved that game but let me direct a question to the people who did like it. Wouldn?t it have been wonderful if the plot had been masterfully written instead of what you got?
And that?s the thing that really does bug me, so many games don?t really care about putting effort into their story, but throw one in anyways. And there?s an unbalanced ratio between games like the Last of Us with characters that feel like real people that pull on your heart strings as opposed to games like Call of Duty who seem to think the best way to pull on heart strings is say ?This is a character. This character is dead. You feel sad now.? It makes me wish that games made by people who really don?t want to tell story would just go down the path of games like Civilization or Team Fortress 2 and just not have a story at all. I?d rather have a good game with no story at all than one with a painfully forced one.
Basically what I?m trying to get at here is that games have a lot to learn when it comes to telling stories. Some developers are ahead of the curve and have managed to deliver what we consider to be master pieces, but many games completely forsake story for the sake of gameplay. Now there are places for games where we don?t have a strong narrative and just have fun blowing stuff up, but I think if Jim?s video on over saturated gaming can be with guns is anything to go by
<youtube=4e7AZj7s2c4>
I think we could all stand to have more games that have more of a focus on narratives and strong characters. I think we could stand to even out the ratio between games that make characters that you really care about, and making about making it fun to blow things up. We?ve got more than enough of the second, we really need more of the first. The good news is that I think we're starting to slowly but steadily head in that direction. We're not there yet, but we're getting there.
I'm not saying that games are inferior to other mediums I'm just saying that they've still got a lot to learn. It's not like we can't love them. It's like telling a friend that they eat too much. We need to help them get over the problem, not shun them.
What do you think? (Please, this is about the quality of writing in games, it isn?t a gender argument. Please stay on topic.)