"Sorry, Servers Full" - Multiplayer Gamings Decline

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Puppeteer Putin

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Hello my fellow Escapists,

I've been thinking about the recent recessive trend of multiplayer games and their player capacity. All of a sudden multiplayer games, whether it's a "feature" of the single player game OR a game designed purely for multiplayer, the numbers that can compete online have been declining.

The thought first came to me whilst playing Left 4 Dead. Now before you shout at me saying "It's designed for a small amount of players", I am perfectly aware of that, it was only a trigger. All new games that support multiplayer have been getting smaller and smaller in capacity.

Not so long ago, people dreamed of playing online battles, scenarios, quests, whatever with others. Imagine if you could reenact the Normany landings on the player scale, imagine if you could have simultaneous flight, ground and naval battles on the same map, all having an affect on the scenario.

Well DICE, the developers of the Battlefield Series, had that dream. They were when they first pitched a game that could sport 64 player scenarios - critics faulted their ambition whilst us gamers drooled in anticipation.

The nay sayers were wrong and thus in 2002 the first of the Battlefield games, 1942, was released and boy-o-boy was it damned good. Despite some support issues from DICE and EA the game was a hit and they went on to release 3 expansion packs for the original game, with a Vietnam take off and a direct sequel with a modern warface spin (that's right, Battlefield did the World War 2 to Modern Combat jump 2 years before Infinity Ward did).

Now DICE have come back to their World War 2 roots and have released 1943. This game has a maximum of 24 players per server.... You heard me. Under HALF of what the original games could push. Why? Why have DICE forgotten their original intent? It's like if Valve decided that they'de make Gordon Freeman talk and casting Eddie Murphy for the role - it totally undermines their design principles.

"Ah Putin" you retort, "it has nothing to do with design". Sorry chum, every aspect of a game is design, from the textures to the mechanics. This fundamental cut in numbers seriously impairs DICE's original vision. 1943 isn't an a conduit for their original ideas, it's another World War 2 multiplayer shooter, that's it. The only thing differentiating it from any other "shooty shooty bang bang" is the franchise name.

Don't we already have enough generic shooters, let alone those who have come down to meet the lowered standards of those around them? Why has the featurette of single player games become the standard rather than sub-par?
 

SilentHunter7

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Puppeteer Putin said:
Don't we already have enough generic shooters, let alone those who have come down to meet the lowered standards of those around them? Why has the featurette of single player games become the standard rather than sub-par?
Because Good is cheaper than Great, and a brandname will sell just the same?

I've been noticing the same trend starting to happen with splitscreen games in the console world. Today, a lot of games won't even support splitscreen for their multiplayer, and some the ones who do only allow 2 players. I mean, I know the game is pushing the platform to it's limits, but seriously, you should be able to implement a feature that was in games made for the Nintendo-freaking-64.
 

DazZ.

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Jun 4, 2009
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Puppeteer Putin said:
I've been thinking about the recent recessive trend of multiplayer games and their player capacity. All of a sudden multiplayer games, whether it's a "feature" of the single player game OR a game designed purely for multiplayer, the numbers that can compete online have been declining.
Id wait and see till MAG [http://en.wikipedia.org/wiki/MAG_(video_game)] comes out before you say numbers are declining. They may just be about to skyrocket, if this games any good of course.
 

ninja555

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Mar 21, 2009
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If they can pull MAG off then think all the other games that will have 256 player multiplayer
 

MercenaryCanary

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ninja555 said:
If they can pull MAG off then think all the other games that will have 256 player multiplayer
Ahha, I somewhat doubt that.

EDIT: The reason they have less numbers these days with multiplayer is so you feel like you make a difference on the battlefield.
 
Apr 28, 2008
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I remember hearing that the PC version of 1943 will have more than 24-player battles.
It was a while ago, but a DICE rep said the reason the PC version is held back is because bringing the frostbite engine to the PC, which takes a while, and to add "PC specific features" which i think may be a map creator/editor and 64-player battles.


I could be completely wrong though.
 

ChromeAlchemist

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The further effort is spent on graphical fidelity and other such things, the less players you may end up getting, especially if you factor in the time restrictions. Killzone 2 didn't get co-op because of hardware limitations, and other games have suffered similar problems. I would rather more time was spent on games playing great than them looking great. At least this is what I think.
 

GRoXERs

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Puppeteer Putin said:
All of a sudden multiplayer games, whether it's a "feature" of the single player game OR a game designed purely for multiplayer, the numbers that can compete online have been declining.
I'd just like to point out that fewer people per match does not mean there are fewer people playing, nor does it limit the number of people who can compete. It just means more matches.

Also, I disagree with your whole premise here. GeOW showed us that it is possible to have a hell of a lot of fun with only 8 people per match. Smaller matches do not necessarily represent a decline in gameplay - most games are just as fun 2 vs. 2 as they are on a completely full server.
 

Ancientgamer

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I personally like smaller numbers of players because it makes it a game of skill and tactics rather than just a clusterfck.

I'm a little biased right now because I just got off playing CoD4. There's not a single map that can support 50 players.
 

Puppeteer Putin

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D4zZ said:
Puppeteer Putin said:
I've been thinking about the recent recessive trend of multiplayer games and their player capacity. All of a sudden multiplayer games, whether it's a "feature" of the single player game OR a game designed purely for multiplayer, the numbers that can compete online have been declining.
Id wait and see till MAG [http://en.wikipedia.org/wiki/MAG_(video_game)] comes out before you say numbers are declining. They may just be about to skyrocket, if this games any good of course.
Awwww bugger! I was going to mention MAG but I let my rage over-come my a bit.

It will be interesting - and I think it has a little to do with the consoles taking up more market share. To have so many players on a console game might just get messy.

GRoXERs said:
Puppeteer Putin said:
All of a sudden multiplayer games, whether it's a "feature" of the single player game OR a game designed purely for multiplayer, the numbers that can compete online have been declining.
I'd just like to point out that fewer people per match does not mean there are fewer people playing, nor does it limit the number of people who can compete. It just means more matches.

Also, I disagree with your whole premise here. GeOW showed us that it is possible to have a hell of a lot of fun with only 8 people per match. Smaller matches do not necessarily represent a decline in gameplay - most games are just as fun 2 vs. 2 as they are on a completely full server.
Oh no, as I said a game that is designed well as a smaller game is fine - but there are more and more of them and less "epic scale". They're being less ambitious with their multiplayer designs.

But games like UT and BF having smaller numbers? That defies logic.
 

DazZ.

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vivaldiscool said:
I'm a little biased right now because I just got off playing CoD4. There's not a single map that can support 50 players.
I've played CoD4 50 player and yes, its hectic. Epically funny, but not playable for a serious game.
 
Apr 28, 2008
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Puppeteer Putin said:
D4zZ said:
Puppeteer Putin said:
I've been thinking about the recent recessive trend of multiplayer games and their player capacity. All of a sudden multiplayer games, whether it's a "feature" of the single player game OR a game designed purely for multiplayer, the numbers that can compete online have been declining.
Id wait and see till MAG [http://en.wikipedia.org/wiki/MAG_(video_game)] comes out before you say numbers are declining. They may just be about to skyrocket, if this games any good of course.
Awwww bugger! I was going to mention MAG but I let my rage over-come my a bit.

It will be interesting - and I think it has a little to do with the consoles taking up more market share. To have so many players on a console game might just get messy.
Resistance 2 did 30v30 multiplayer matches and it was pretty nice.

Everyone was doing their own things, then more towards the end everyone got closer and closer to each other and finally near the end, then it turned into a clusterfuck.
 

retro himself

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Because it's a console game, and I don't really know any console games that can handle more than 24 players per server. Hell, even TF2 has a max of 16 if I'm not mistaken.
 

Torque669

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retro himself said:
Because it's a console game, and I don't really know any console games that can handle more than 24 players per server. Hell, even TF2 has a max of 16 if I'm not mistaken.
This I agree with. When 1943 comes out for PC its going to have 32 or 64 players I cant remember which. Its because its on a console that it has 24 players. Nobody would be able to host with 64 people in one room. It'd lag like crazy.
 

swytchblayd

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Puppeteer Putin said:
D4zZ said:
Puppeteer Putin said:
~snippity snip~
Id wait and see till MAG [http://en.wikipedia.org/wiki/MAG_(video_game)] comes out before you say numbers are declining. They may just be about to skyrocket, if this games any good of course.
Awwww bugger! I was going to mention MAG but I let my rage over-come my a bit.

It will be interesting - and I think it has a little to do with the consoles taking up more market share. To have so many players on a console game might just get messy.
I believe I heard they were making the player servers regional rather than national... That would solve the lag issues that would undoubtedly crop up, but will kinda suck, especially when you have someone living in Nebraska or something like that :/ Can't play coast-to-coast and that fun stuff...
 

neoman10

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Sep 23, 2008
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Off topic: looked at MAG on Wikipedia and it said leader will be highest rank, but there are soo many gold cross in COD 4 soon everyone will be top on MAG so, who leads?
 

swytchblayd

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May 28, 2008
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neoman10 said:
Off topic: looked at MAG on Wikipedia and it said leader will be highest rank, but there are soo many gold cross in COD 4 soon everyone will be top on MAG so, who leads?
Depends upon whether players want to stop playing CoD4 for a new franchise that's similar but not exactly the same. Besides, not everyone wants to lead a group of half-wits around, especially when most of them will want to rush in Rambo-style and blow everything up (at least, they will at first), and then take the blame when their team fucks up.

The system is more dependent upon a team completing one objective, not just a single individual. You might be able to squeak by as a lone wolf, but to really get anywhere you'll have to work together. That I find both pretty cool and somewhat iffy, especially if half the players are like those I'm used to working with in other MMOGs *headdesk*.
 

Neo 2.3 Hylan-May

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Torque669 said:
retro himself said:
Because it's a console game, and I don't really know any console games that can handle more than 24 players per server. Hell, even TF2 has a max of 16 if I'm not mistaken.
This I agree with. When 1943 comes out for PC its going to have 32 or 64 players I cant remember which. Its because its on a console that it has 24 players. Nobody would be able to host with 64 people in one room. It'd lag like crazy.
I'd say lag is a main issue with huge servers.

One game I go on -- a Doom source port -- can support upto 32 players per server, 16v16 on Deathmatch.
Even though the players are sprite based in a 3D environment, having 32 players can result in a lot of lag. My computer can't handle really clogged up servers... but that may be due to it being quite low-spec. :p