Space marine demo; thoughts?

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Neverhoodian

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Apr 2, 2008
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Legion IV said:
Have to disagree with you there:

Let's not jump to conclusions regarding Space Marine squad sizes. Who knows, maybe there's a plausible in-game explanation as to why there's only three Ultrasmurfs running around. Perhaps they're the sole survivors of a Thunderhawk crash, or their drop pod went off course and they're stranded from the rest of their forces. Perhaps they're on a secret mission that the rest of the chapter isn't supposed to know about. Even if it's never explained it's not that big of a deal for me.

You can still get killed pretty quickly if you don't stay on your toes. My first death in the demo was at the hands of a Nob who killed me in about two or three swings. My second was from a bomb Squig when I had approximately 50% health. This was on Normal difficulty mind you, not Hard. Also, enemies can still wail on you while you're doing execution moves. I've died a few times because I didn't clear surrounding enemies away with an area-of-effect stun before executing my intended victim.

You complain about Space Marines killing hundreds of regular enemies and how it's not "lore accurate." It makes me wonder how familiar you are with 40k's fluff. Just about every Space Marine novel depicts a small squad of Marines killing hundreds (if not thousands) of regular enemies at some point. They often go on to kill a particularly nasty foe like a Warboss or Daemon Prince...and survive. Yes the tabletop and DoW series has them more evenly matched with their enemies, but that's mostly for game balance (otherwise everyone would only play as Space Marines). Also, this is the Ultrasmurfs we're talking about. Like it or not, Games Workshop has made them the poster boys for the Imperium, lauding them as the most capable Space Marine chapter around with regards to overall performance.
 

Lt. Vinciti

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Nov 5, 2009
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Legion IV said:
The game just feels like it was made for non fans, f you have any love for the lore and the table top lore you'll just feel insulted and disgusted. The game had so much promise.
Err Ive never been sure where to start on being a WH40K fan.....sorry they made a game so I could kinda get into the mythos...

I can already see plenty more uberfans crying that this is:

HORRIBLE BULLSHIT AND ITS NONCANON AND I CAN ONLY HOPE HORRIBLE THINGS ON THQ

-sigh-

I think it looks cool
 

BreakfastMan

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Jul 22, 2010
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Part with jump-pack: OMGWTFBBQ THIS IS GAME IS SOOOOOOOO AWESOME! MUST BUY!

All other bits: Wow, this is incredibly bland and maybe even a bit boring. It looks kind of pretty though, so that's a plus.
 

Nedoras

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Jan 8, 2010
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I really enjoyed it. I was quite surprised at how easy it is to die if you get careless, or if you lose focus. I'm used to games like this being boringly easy, so that was a nice surprise. I pre-ordered the game a few days ago, and I must say that I don't regret that decision at all.

Legion IV said:
The game just feels like it was made for non fans, f you have any love for the lore and the table top lore you'll just feel insulted and disgusted. The game had so much promise.
I completely disagree. I LOVE Warhammer, I LOVE the lore. If I'm a fanboy of anything it would be Warhammer. The reasons you listed off such as squad size, being able to kill waves of Orks, the tabletop, aren't really relevant at all. There may be a good reason why your squad is so small, it's not like a squad HAS to have a certain number of people in it. Maybe they're in a very bad situation and took losses. It is true that Orks can kill Asartes, and they can very easily in the game if you're not careful. If you just run in swinging your chainsword there's a very high chance of you dying. Them being able to go through waves of Orks actually does make sense lore wise. I've read a good chunk of the novels, and there are often situations where the Marines are heavily outnumbered and still come out on top. Hell I just recently read a Night Lords novel where seven Night Lords take out a freaking Titan on their own. As for the tabletop, that's the tabletop. In the tabletop, you play with dice. The dice determine if you win or not(tactics are a large part of it of coarse, but consistently shitty rolls can run any plan into the ground). It's all about tactics and luck. This is an action game. Both are played completely differently and thus you can't really compare them. In fact, the way battles sometimes can turn out in the tabletop wouldn't even make sense lore wise. I'm just trying to say that I really don't understand how this game is "insulting" the fans of the lore. If anything, a story about an Ultramarines Captain going up against ridiculous odds in order to save the day sounds right at home with the rest of the lore.
 

MurderousToaster

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Aug 9, 2008
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I thought it was great. I think the health system is done well, even if people are raging about how "THAT'S NOT HOW IT WORKS!!!!!!!!1". Developers need to have some play with mechanics, or their game is going to be shit. Yeah, it doesn't make sense, but that's tough shit. I'd rather now sit back while my Space Marine's various implants, extra organs and suit-based healing systems start to work, because that's starting to sound awfully like Gears of War.

As someone who loves the WH40k lore myself, I also realise why the fanboys are getting so ragey. I also realise that the fanboys are being fucking unreasonable and not accepting that perhaps once in a while they should suspend disbelief in order for a game mechanic or two to function.
 

Cobelo

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Feb 27, 2009
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Legion IV said:
Super Snip
I'll be more than happy to tell you the main reason you're having a problem. You're basing your argument about it not feeling like 40k on the TABLETOP. There's your main problem, since schpess mahreenz are nerfed so they aren't hilariously overpowered in tabletop 40k. I should know, I play Guard. And if you look at the fluff, Space Marines are badass, amazingly powerful and a single one could completely waste a full squad of Guardsmen easily.

It's also partly because they wanted to make the game difficult and fun. It's really hard to control the AI for a full tactical squad, without just scripting it to be the same every time. So they went with four. Personally, i would like five, so it's a killteam, but whatever. I'm downloading the demo now, I expect it will be awesome.
 

EvanJO

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Nov 8, 2010
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Wait, the demo is out? What the hell am I doing here.

Also, comparing tabletop/game space marines to fluff space marines is stupid. In fluff they're so hilariously overpowered it's not even funny. They're also really, really, really cool in fluff opposed to the massively boring army that they are on an all together lackluster tabletop game.

Seriously, everytime I see someone play 40k I shudder and go back to WFB.
 

Pietato

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Mar 28, 2008
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Started up on Normal. I died at least ten times at the very first encounter. Then I realized that the game was not Dynasty Warriors. As soon as I got a hang of it, I had all the fun. All of it. It's a unique, smooth blend of shooting and smashing that doesn't exist anywhere else. Also it has spess mehreens.

On the note of the game straying away from the fluff of the universe, it happens. Hell, last I heard, (only real exposure is DH, DoW2 and its expansions,) the Space Marines aren't as magical on the tabletop as they are in the books. So should we all get mad at the tabletop for not properly representing fluff, or should we get mad at the books for not representing the tabletop?

Also, most of the fancy schmancy game mechanics that don't fit with fluff can be chalked up to fun.
 

Skulltaker101

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Jul 20, 2010
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Legion IV said:
Its Awful!!

I hate, i was so excited for this game, I've been following it since it was leaked.

As a huge warhammer Tabletop fan and Book fan, the game just doesn't feel like warhammer at all.......

Space marine squads are often times small sure but..... theres more then 3-4 people per squad, i hear in the game at points you'll be completely alone...

I hate this whole "you don't need cover you have power armor" So! An ork Axe, a banshee blade those can pierce it, hell bullets can kill them, a good old heated laz rifle or plasma rifle can take you out pretty fast.

Space marines love charging sure, but there very tactical very!! they take cover they do stealth they do well planned manuvers, this game its just CHARGE Oh look i have furry! Mash melee win.

Also Orks die a lot sure, but there not completely weak, there like tissue paper in this game. Fun fact did you know orks can actually match a space marines strength (its why there able to pierce there armor with there axes) This game they just die left and right all over the place theres no challenge. There just cannon fodder and thats not how the orks are. The orks are easily fooled and manipulated sure but ther scary. Theres a saying always going around in Warhammer "if the orks were able all band together under 1 Waaaahg banner nobody could stop them"

The game just feels like it was made for non fans, f you have any love for the lore and the table top lore you'll just feel insulted and disgusted. The game had so much promise.
A las rifle punching through power armour? Have you SEEN the book stats for a lasgun. I'm going to assume that you meant lascannon, and while I agree with you, there aren't enough games wherein running and gunning is a viable option anymore.
 

Smooth Operator

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Oct 5, 2010
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Legion IV said:
The game just feels like it was made for non fans...
And that is exactly what they did, you haveto understand they are trying to sell this game to the entire gaming community not just those 50 or so Warhammer 40k lore buffs.
All those people arguing right now are not that and they cannot see your point of view.

Not big on the lore myself, but the game isn't perfect.
It felt very close to a visceral Dynasty Warriors and that game really isn't good, you cut through minions like it's paper mache and after alot of button mashing there may be a bigger guy that takes a little more... it still worked in the demo but on a full scale game this could be horribly tedious.

But I mainly miss the tactics offered by previous games, your squad mates here seem to have no function they sort of follow you and during combat they just wander off on their own, all the real fighting is done by you and it can go in any direction you want, there doesn't seem to be any need to think it through.
They really missed out on a good chunk of gameplay this way, if they would simply copy Republic Commando for starters this would feel alot better.

Still a good game but it feels quite shallow sofar
 

Sonicron

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Mar 11, 2009
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This game was worth the wait. To me, it's off the scale in terms of fun. Everything felt right - your every step has weight to it, the screaming of the chainsword, the hammering cough of a firing bolter and the satisfying pop when the shell detonates in a target... wonderful. And there are all the little details, from the exquisitely adorned power armour to servo skulls. And they got the sheer scale of it all right - that loading crane at the beginning of the demo really gives you a sense of the industrial vastness of a forge world.
Fighting Orks is nice and messy, and the nobs can be truly terrifying. Can't wait for the full game, and I think the Chaos Marines will add an extra bit of tactical gameplay, as I'm fairly sure they'll employ firing lines and flanking maneouvres.

As someone who absolutely loves the fluff, I want to go on record by saying that those folks who scoff at the game because the level of fluff fails in comparison to the tabletop are just downright ridiculous. The tabletop has nothing but fluff, and it bores me; you get the tactics, but none of the messy, gritty feeling that's an elemental part of this universe. Of course a video game has to sacrifice a few accuracies to make things work - that's what happens in adaptations.
 

Nouw

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Mar 18, 2009
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Loved every second of it. I've been waiting for this game for a long time and it does not fail to impress. Controls at first where hard to get used to but I quickly learnt.
 

The Forces of Chaos

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Mar 25, 2010
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Was watching an interview (machinma live), Can't wait till they talk about co-op for the campain. I think your mates can control the other two space marines in the co-op.
 

thiosk

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Sep 18, 2008
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I'm generally too busy whispering "let me see what passes for fury amongst your misbegotten kind" as I lob bolter rounds into hordes of incoming orks, to worry much about the details. I like feeling powerful, but not invincible, which is exactly how I am supposed to feel as a shhpace mahreen.

I do wear love goggles. I find the very act of swinging a chainsword and shooting a bolter to be cathartic. I was pleased with the method of health regeneration, which added an element of style and choreography to otherwise active, but repetitive fights. On easier levels, you can take enemies as a snack, while on higher levels its an integral part of getting through the combat. I was astonished with the trouble caused by a nob on normal.

Overall I'm delighted with the demo and look forward to liberating chaos marines from their testicles.

Sidebar: I would like to see the charachter animation replaced by a dancing ballerina, retaining the weaponry.
 

Odoylerules360

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Aug 29, 2008
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It's aesthetically uglier than it has any business being, and the lighting is way too flat, but I felt like a Space Templar Knight from Planet Awesome and it was really f***ing fun and I can't wait to buy it!

Also: getting health by executing orks with a chainsword > hiding in a corner waiting for my shield
 

Sizzle Montyjing

Pronouns - Slam/Slammed/Slammin'
Apr 5, 2011
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Haven't really heard much of this hype for it, but when i first heard of it i thought to myself: 'Well this is the most un-imaginative name for a game EVER'.
But... i might get the demo now.
 

TheRightToArmBears

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Dec 13, 2008
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So you guys seem to like it... Wow. I thought this would be shite, but apparently not. I'll have to look into this (Now make a game about the Eldar!).
 

L4Y Duke

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Nov 24, 2007
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Haven't played it myself, but I did watch a video on YT of some other guy playing it.

It does look like a game I want to play, though.