Simriel said:
Undead Dragon King said:
darkless said:
Undead Dragon King said:
Ehh, I've always thought that 40K Space Marines were wimpy.
Or is that just because I play the Tau?
The Tau are wimpy as hell they cant take close combat and all they really have going for them is guns with an insane range.
Well, the Fire Warriors are a definite plus against marines, especially combined with a good Markerlight barrage from Pathfinders.
But I was not specifically talking about Fire Warriors. I was referring to the Vespids with their marine-killer guns, as well as Crisis Suits with their Plasma Rifles and let's not forget SNIPER DRONES! Marines are soooo easy to kill for Tau players.
Then you sir, have never fought a good marine player. A well written marine list will tromp tau. and vespid are a very silly choice. As much as the guns they carry can kill marines, the bolter is actually about twice as effective against them. Battlesuits and the like die under krak missiles. You have no idea how many commanders iv pot shotted with a good krak missile, and sniper drones die in the face of a scout unit with a power sword.
I can say the same for you, sir. Please bear with me as I explain how a well-written Cadre can crush Marines.
Vespid are a great choice against Marines. They aren't meant to be used as a part of the gun line. When the Assault Squads get close enough to threaten the Fire Warriors, light them up with Pathfinders. The Vespid jump over to the marines from the flanks. Using the BS 5 from the Markerlights, they savage the squad with blaster fire, then assault what's left. They have high initiative and WS, and can easily handle the shattered remnants of the squad. They are also immune from retaliatory fire from the other squads.
I do have an idea of how many commanders you would take out with pot-shots against a good Tau player: very few, if any. With battlesuits, it's jump from cover, blast away, jump behind cover. Krak missile potshots should never be a factor against mobile battlesuits. Even if you are able to draw a bead on the commander with Krak Missiles, he should have either a shield generator, shield drones, and/or bodyguards to take the hit for him. This is especially good against pesky deep-striking terminators, as the protection can easily weather the Storm Bolter & Autocannon fire for a turn before breaking out the Plasma Rifles.
As for the Sniper Drones, I never leave them unprotected to be prey for infiltrating Scout Marines. I like to keep a modest unit of Kroot close by, both to protect the snipers as well as foiling infiltration possibilites. And boy, do Rail Rifles kill dem Marines good.