Nachtmahr said:
I only paid 7USD for this game and I am glad. I was utterly disgusted by SpecOps: The Line.
It was mostly the portrayal of the Special Forces soldiers that bothered me. Those are the most elite, badass warriors America can offer. To get to the point where they are sent on a highly dangerous mission like that, they need a mind made of steel. They need to be able to overcome the most horrific of situations. The way they broke down, the way they were downright unprofessional, was highly disrespectful to the real Special Forces.
I also did not feel bad for a single decision in the game. They did what needed to be done to get on with their mission. Anyone who is shocked by anything that happened in the game needs to open a history book about WW1 or WW2. Watch a video of the mountains of dead jews. That's true horror. This game was an insult and a pathetic attempt to manipulate the emotions of people.
It wasn't supposed to be directed at or "representing" the special forces though, it was directed at the Modern Military Shooter(MMS), which themselves don't accurately represent the special forces. Y'know that line, "You came here because you wanted to be something you're not; a hero"? The story not only relies on the player putting themselves in Walkers shoes while they're playing, but also on the fact that people playing it when it came out wouldn't be aware of the hype and stuff, or what they were getting into. They would be getting into the game because they want to shoot shit, and pretend to be the manly man saving mumbai from the terrorists.
It's one of those games that you just can't tell people about at all when telling them to play it, otherwise they develop unrealistic expectations, or it ruins the point of the game. It was a critique on the MMS, in that people play it to feel heroic, saving the world etc etc, when in reality you're just as bad as the people you're fighting, the entire point of the game is summed up in that line, "You came here because you wanted to be something you're not; a hero", that isn't directed at Walker, it's directed at YOU, the player. Those terrorists weren't terrorists, they were actually freedom fighters and protectors of the innocent, looking after the civilians, but you don't question that, of /course/ they're terrorists, they're wearing head towels, middle eastern looks and are carrying AK-47s.
You're right, the game isn't as horrific as some of the things that happened in WW1/2, but that isn't its focus, and neither is the MMS, it's the here and now, and it was directing its ire at the glorification of war in aforementioned games. There are heroes in war yes, but in the end, it's ugly, there's nothing glamorous about it, all you've done today is murder a fuck ton of people, and invent some egotistical narrative for yourself in order to justify your actions in a misguided attempt to become a war hero.
Not only that the game blurs the line of the fourth wall really well, things are said on multiple occasions that are addressed to the player, but work in context too. Plus there's the slow deterioration of the loading screen "tips" from stuff like "Get behind cover to take less damage" to "This is all your fault" "You can just leave now" (especially that one, which is supposed to be representative of Walker doing the right thing and leaving like he was supposed to) , and most importantly "Do you feel like a hero yet".
And look at that I've written a small essay...again ><