Shocksplicer said:
What do you guys think? Will you be buying Splinter Cell Blacklist, or for that matter Hitman: Absolution? Do the changes bother you? Do you think they still look fun?
I think it looks great! I've played every single Splinter Cell game and I think this looks really neat. I'm loving all the gadgets being back in full force again with the breaching charges, facial recognition on the snake-cam and the shock darts. Most of all, however, I'm glad they kept in the Conviction style of game play. Having a gun and actually being able to use it is nice as opposed to insta-losing when seen, whether that's the actual mechanic or being riddled with bullets the second I'm spotted.
Now, I understand there's some hate around the whole "run and gun" portion, but I'm wondering where it's coming from. Did we play the same
Conviction or was it just me who had all the stealth parts in mine? Maybe it was a snafu with all the disks and only the Collector's Edition has the stealth bits and everyone else got copies of Modern Warfare or something. Pretty sure, though, that I went through the majority of that game playing stealth with bits of action interspersed to keep things on-edge and different. It was highly aggressive stealth game play where I hunted down every single man, woman and child that was in my way, but at the end of the day I slunk through the shadows to make sure no one saw a thing.
The main thing I take away from this, however, is the overall attitude: I'm in control. The older Splinter Cell games made me feel like a rat trying to scurry away from light as a rent-a-cop came around the corner. The newer iterations make me feel like I'm the predator and all the guards are inexperienced oafs that pale in comparison. I control the situation, flying across window ledges after pulling a man from a window to his demise below and then shooting the man who came to check what the screaming was about from the next window over. I don't need to hide bodies because everyone I come across meets their untimely demise with a gruesome take down or the whisper quiet shot of a suppressed pistol. The sense of fear I can feel radiate off the guards is palpable as I'm the ghost in the shadows, letting them know
just enough to make them fear me but never know where I'll be next. While crawling through vents and clinging to pipes for hours on end may seem riveting to you, being able to not only defend myself from assailants but also being able to prey upon them is more so what I visualize when I think of an operator like Sam.
Our opinions may differ but I think you've purposefully exaggerated your point to make an argument. I'm not saying you have to like the changes but you can't say this isn't a stealth game, it's just a
different stealth game with options to not have to be stealthy when you so choose to or mess up. As another poster put it, I'd rather not instantly lose for not playing the game its way, I'd rather just transition from one type of game play to another.