Shocksplicer said:
Whichever way you look at it, Conviction was significantly less stealthy than the previous installments...
In the sense that you actually have to face off against guards and there are a few actions scenes now? Yeah, I'll concede that. However...
Shocksplicer said:
...and regardless most people preferred the older style of gameplay.
Could I see that in numbers? I would sure hope you have some statistics to prove that with extensive customer polling of the majority, if not all, of the people that bought Conviction, else that might be an inaccurate statement. As much as I love blanket statements, this thread alone proves that it's about a 50:50 toss up. I'm sorry, but there are people who don't like the new direction, but that isn't the majority, it's probably more so, in fact, the minority if they're going with a similar style for the next game.
Shocksplicer said:
Most of the stealth in Conviction existed solely because the enemy AI ws so dreadful that it didn't notice you doing things that it logically should have, so you could run past them without them noticing.
And most of the stealth in past Splinter Cell games has been forced because of poor game fluidity and a total lack of transition between one play style to the next. I get where you're coming from; I'm simply saying that I don't want my stealth to be forced, I want it to be rewarding, which from the trailer it looks like it will be. Sure, I could air strike a target and then try and shoot everyone, but then I have to bog down my game play for a bit to get through the scene instead of fluidly preying on the guards like the chumps they are.
There's also a difference between bad AI, and programming the AI to be bad. One involves clipping, bumping into dead ends and not seeing me two feet in front of their face because a flag wasn't triggered. The other is having two-bit goons feel like two-bit goons which makes enemies like, say, Third Echelon agents seem more imposing. Then again, opinion.
Shocksplicer said:
Also, I've exagerrated nothing. The video I linked featured no stealth (Running flat-out past two guards who should have noticed you is NOT stealth, it's shit AI). I can say it's not a stealth game, because so far I've been given absolutely no reason to think that it is a stealth game on any level.
How should they have noticed Sam? Stealth doesn't always mean slinking slowly through shadows. Stealth is simply the essence of not being seen. That does mean if someone can quickly dash past you without you noticing, that
is stealth. Their backs were turned to him, he made a quick move to stay out of sight and none were the wiser because of timed movement. Again, just because it's not slinking around in shadows doesn't mean it isn't stealth, and honestly, it's probably a more realistic depiction of stealth than Splinter Cell ever was.