*spoilers* Fable 2 has the worst/most disturbing storyline I've ever experienced; not cool

Recommended Videos

Matronadena

New member
Mar 11, 2009
879
0
0
antipunt said:
Matronadena said:
sucks without the dog, but then again get knothole and resurrect your dog
this is interesting. Can you explain this? (Though I'd like to throw in, Hammer still would disappoint me because she has the 'callousness to say that line' to -begin with-).
when you forget the self, and save all the others involved, not only does hammer give you a more proud and kind comment, EVERYONE in run into praises and thanks you and it's sorta an ego stroke...

Saying that it's tough to go on archeological digs without your dog, and lets face it; its easy to get attached to him.... but on the upside if you get the DLC there is a place on knothole island to resurrect your beloved pet.
 

BoVinE

New member
Sep 25, 2008
104
0
0
The following is speculation, I've only ever taken chosen Love at the end of the game.

I think the other heroes (Hammer, Garth, Reaver) represent your three choices at the end. Hammer approves of saving all those who built the tower, being the idealist, or 'good' in lose terms. Garth is the neutral, and vouches for saving your dog, and Reaver wants you to take the money choice. No matter what you chose, the other two heroes will disapprove. I assume most people chose love as the option, so that's why Hammer comes across as a jerk, but really it could be any of them.
 

Doug

New member
Apr 23, 2008
5,205
0
0
Simriel said:
Theresa is evil? I do not think so... Also you forgot to mention Ron Glass' character
She is...something. She didn't seem good at the end - seemed very...taken with the Spire.
 

Roamin11

New member
Jan 23, 2009
1,521
0
0
The ending was actully satisfactory to me. It basicly went realistic-ish, you can't please everyone, this kinda goes with the bad side of choice, each one has a consiconse, if you can't handdle the mild chastising from hammer well hate to see what you would think when you go for the money. I went for the sacrfice but brought my dog back from the grave. I found I only felt bad was when my dog died and brining him back was like watching a friend who has been hosptalized coming out for the first time in months.
 

Avida

New member
Oct 17, 2008
1,030
0
0
GregorV said:
antipunt said:
Premise: A game is supposed to make you feel good
I just can't agree with the premise.

I don't understand why a game (or a film, or a book) is supposed to make one feel good? In fact, the most relevant works of modern art are usually quite the opposite. The whole Fable II experience is so good precisely because it's not black and white and actually makes you uncomfortable and think. Not many games can claim to have artistic storytelling value, but Fable II can certainly do so.
In what way was fable 2 not black/white? - That was basically the entire point, every moral choice was black/white bar the last one
 

Archemetis

Is Probably Awesome.
Aug 13, 2008
2,089
0
0
I actually Made a brief "review" of Fable 2 on my Blog:
http://brainboltblog.blogspot.com/2009/03/review-time-fable-2.html

http://brainboltblog.blogspot.com/2009/03/review-time-fable-2-part-ii.html

It's not exactly brilliant stuff, but it adequately expresses my disapointment towards the game that i was so reay to hold dear to my heart.
 

bmf185

New member
Jan 8, 2009
418
0
0
I've only played Fable 1, and I found that being as evil as possible made it way more fun. So try that, I suppose.
 

Matronadena

New member
Mar 11, 2009
879
0
0
Avida said:
GregorV said:
antipunt said:
Premise: A game is supposed to make you feel good
I just can't agree with the premise.

I don't understand why a game (or a film, or a book) is supposed to make one feel good? In fact, the most relevant works of modern art are usually quite the opposite. The whole Fable II experience is so good precisely because it's not black and white and actually makes you uncomfortable and think. Not many games can claim to have artistic storytelling value, but Fable II can certainly do so.
In what way was fable 2 not black/white? - That was basically the entire point, every moral choice was black/white bar the last one

on that note there are many times Mass Effect can make you feel like crap depending on some of your choices, and one choice that no matter which one you choose can be sorta tough on you... I always thought that was the point of morality choices...

you know...cause and effect, equal and opposite reaction, natural consequence....perhaps not always done as well as they occur in real life, but then again it is a game they can't make it that multi-pathed.....yet
 
Mar 26, 2008
3,429
0
0
The good thing is that Garth chastises Hammer for getting stuck into you. I thought it was a bit harsh of Hammer to take you to task for choosing the love option but if there's one thing you learn during the journey, she is incredibly headstrong and opinionated so it is totally within character to open up on you.

I would love to drive a blade straight through Reaver's cold, black heart for being instrumental in the destruction of the original Oakvale. If you read his diary though you do get the impression that he was just a frightened kid, wanting to cheat death and he had no idea it would cost so much. Still, hopefully I get to catch up with that sucker in Fable III.

As for Theresa, isn't she wearing robes similar to Jack of Blades? Jack is seen as both hero and villian by Albion's population in the original and it turns out Teresa might be cut from the same bolt of cloth. Witnessing your father's murder and being tortured and blinded would have an everlasting effect on your development, so it's entirely possible that her motives hide a darker nature.

On a more positive note I loved the level "A Perfect Day", where you got to spend time with your sister Rose again; but I guess even that turned to shite at the end. Plus have Dog back made my day; even if that also meant I was still married to the reanimated corpse of Lady Grey.
 

Jabbawocky

New member
Sep 3, 2008
195
0
0
In fairness if I had know at the time that the DLC would have allowed you to resurrect the dog I would have gone for the money ending.
 

Clashero

New member
Aug 15, 2008
2,143
0
0
http://www.shamusyoung.com/twentysidedtale/?p=2105
http://www.shamusyoung.com/twentysidedtale/?p=2106
http://www.shamusyoung.com/twentysidedtale/?p=2108
http://www.shamusyoung.com/twentysidedtale/?p=2109

MaxTheReaper said:
antipunt said:
GregorV said:
antipunt said:
Premise: A game is supposed to make you feel good
I just can't agree with the premise.

I don't understand why a game (or a film, or a book) is supposed to make one feel good? In fact, the most relevant works of modern art are usually quite the opposite. The whole Fable II experience is so good precisely because it's not black and white and actually makes you uncomfortable and think. Not many games can claim to have artistic storytelling value, but Fable II can certainly do so.
I agree with your general premise that a game isn't necessarily made to make you 'feel good'. I'm sorry, it was sloppy wording on my part. However, I still stand by my original premise, only to modify it to make more sense to you:

Premise: A game should not leave you feeling sick to your stomach, akin to play Portal and being killed by Glados in the fire scene. No game should ever be that 'unsatisfactory'.

There are plenty of games that make you feel 'saddened with in withdrawal/thought', but they always reach some sort of resolution.

Fable 2 strikes me as more of a horror-movie flick that kills off all the cast at the end. I never liked those movies at all. zombies win, essentially.
Might want to use the edit button before you get in trouble.

Also: I like the movies where the villain wins.
Too late. I'm sincerely pissed right now about that Portal thing.
 

D_987

New member
Jun 15, 2008
4,839
0
0
antipunt said:
I agree, PM has completely disappointed me with his 'writing/characters dialogue'. I don't know what he was thinking. There was also that 'ghost quest' where you are practically -FORCED- to marry a girl, or get 'evil points'. It made absolutely -no sense- whatsoever
I'm sure PM didn't write the characters / dialouge...
 

Archaon6044

New member
Oct 21, 2008
645
0
0
you know what i just remembered: if you choose sacrifice, Hammer mumbles somthing about not being sure if she could have made the same choice herself, but she tears a strip off you if you make the SAME choice that SHE implied she would make (that being Love)
i've seen both those endings, but not the other one, thanks to Matronadena for saying:
Matronadena said:
when you forget the self, and save all the others involved, not only does hammer give you a more proud and kind comment, EVERYONE in run into praises and thanks you and it's sorta an ego stroke...
that jogged my memory
 

Mrsoupcup

New member
Jan 13, 2009
3,487
0
0
Archaon6044 said:
I find it impossible to connect with that mutt, because he was forced on me. i was more upset when my Dogmeat died on Fallout 3, because i went and found him, and brought him with me. no matter that he was optional, i really liked him.
I Agree, somthing about dog meat felt more real, while in fable you dogs only purpose is to bother you, and ramdomly find treasure you don't need because there is a glitch that give you millions of dollars.
 

swift tongued

New member
Nov 13, 2007
78
0
0
antipunt said:
Simriel said:
Theresa is evil? I do not think so... Also you forgot to mention Ron Glass' character
Just so we can stop this one in the rut for future posts to come: Theresa's evil nature is not really debatable.

Proof:

http://fable.wikia.com/wiki/Theresa
None of those reasons really prove that she is evil. A bunch of pointless speculation. Evil, by Fables definition, is to make bad actions. She never acts, just guides and nudges. If anything she is the manifestation of fate. Also, the fighting was a mediocre button masher and not all stories are meant to have happy/satisfying endings.
 

SomeBritishDude

New member
Nov 1, 2007
5,081
0
0
Fable 2 storyline is pretty terrible, but you haven't play many games if you think it's the worst. For one thing, I apsolutely LOVED Stephen Frys character, Reaver. He's one of the best characters I've seen in a game for awhile. Too bad he was in such a terrible story.
 

Phenakist

New member
Feb 25, 2009
589
0
0
I really want to like Fable 2 but as previous people have said, it's been opened up to casual gamers making it insanely simple. When I got it i played it for 10 hours straight and did pretty much everything except for the gambling and job achievments. I'm not sure whether you would call that nerdiness or whatever but I was expecting far more of a challenge, being a Fable TLC vetran.

In the end they changed too much, I prefered the old combat system even if it was slightly more awkward, having more than 1 "god" weapon (Fable 2: Daichi Fable TLC: Avo's/SOE Dragon Slayers Sword), the old economy I despise most of the shops only having 1 of items, in the case of consumables. Those are the only things I would like to change but it just dosn't have the same feel to it.

It is by no means a bad game but it just shouldn't be compared with it's predecessor.

(At least it had a good ending (the first one that is))
 

BattlePope

New member
Aug 2, 2008
60
0
0
The way I saw it was that the entire Fable 2 experience was to make blind selflessness a somewhat cathartic experience. Sure I was disappointed at a lot of the same flaws that have been pointed out, but when I first played the game I went fulltilt at the evil end of the spectrum and was actually disappointed that yet again I couldn't join up directly with the villainous sack of hate that killed your family not once, but TWICE I tell you! That was the biggest fault I had found in the first one was that I couldn't either side with Maze to overthrow Jack of Blades but that I also couldn't just become Jack's lackey and then slide a sword into his cold, black, draconian heart.

I felt that both games were all-in-all an okay experience after seeing everything, but I was upset that I couldn't just save a base template for a starting character like I do with most games like this since after I reach a certain point in most storylines like these morality-play style games wherein I can try most choices from a save like what I did in the first game.

I actually enjoyed the first game a great deal more than the second if that counts for anything. I would also like to point out that I thought it would have been kind of fun to actually take part in one of Reaver's awesome parties, but perhaps the largest disappointment was when it felt like a chore to play after a certain point in the game since I was given no real sense of closure toward the end and that didn't feel challenged for that matter after I could pop the heads off of baddies like the cork from a bottle of champagne.
 

kommando367

New member
Oct 9, 2008
1,956
0
0
I wouldn't regard theresa taking the spire as a betrayal, I mean, it has no use until its repaired so she can have it.

Hammer:I didn't like her attitude, though she was pretty useful as an ally

Reaver:I liked his attitude, but thats it. chose "evil" option in shadow court, he'll get what coming to him eventually.

Garth: favorite character for having personality akin to my own.

Regarding the game: in short: boo, in long: hiss.
 

KeyMaster45

Gone Gonzo
Jun 16, 2008
2,846
0
0
Personally I loved Reaver's character, he was exactly what they said he was, "A Charming Thief." Yes I was somewhat upset that he shot Barnum, but Barnum was an ancillary character; a type of character that frequently does not see the end of the game. Oh and what is all this talk about Theresa betraying you? I've played through the game 3 seperate times and I see no evidence of that. If you guys are talking about the spire, you have a f'd up defination of betrayal