I'm sorry, props for making this thread in a calm and intelligent manner, but you use some of the most broken logic I've ever heard. Your points are paper thin. Seriously.
northeast rower said:
Now for individual squadmates. Each of them seems to follow a very specific characterization. Queen *****? You got it. Femme fatale? Yeah, she's there. Silent assassin with a deeper emotional side? We've got three.
First of all, summarizing a few characters and saying that they are clichéd doesn't make you right. At all. You know why? Because everytime someone does this, they fail to realize that absolutely every character is subject to this type of argument. Every character. Ever.
Being able to summarize them in two or three words humbles anyone, but it's not a bad thing. In fact, it's good. It means they have a good simple foundation. But I guarantee you, you could take the world's most developed, deep characters ever and make them sound like shallow machinations. Avoid that kind of pseudo argument.
northeast rower said:
Miranda: One of my favorite characters in the game and I can still criticize her. Bad. Well, to start off, let's think of her romance with Shepard. "I'm perfect, but damaged". "Beauty is more than skin deep". Rinse, repeat. Then there's her loyalty quest. For the entire game, she acts as Cerberus's top agent, loyal without a doubt and willing to kill anyone who stands in her way. Then she gets to the loyalty mission and she hesitates when given a chance to her friend who betrayed her? Jesus, she took all of .3 seconds to shoot Wilson in the beginning and she had worked with him for years! By the way, I really don't think that the game ever really resolved the opening conflict...
Seriously? Dude, you JUST complained about how Shepard doesn't change throughout the course of the game, and here we see Miranda, bred for murder, recently introduced to emotions of compassion and selflessness in order to save the universe, who has never hesitated in killing her friends or acquaintances before, in the face of her traitorous friend, in the midst of finding her twin sister, sees a new side of herself as she hesitates before dipping back into those cold, murderous depths of her personality and you think it's a bad thing?
The fact that a character has changed throughout the game is a minus for you? That makes sense.
northeast rower said:
Thane: Take away those segments where he flashes back. What exactly is so interesting about his character then? He essentially becomes a sociopath with a son who was added solely to give him some emotional depth beyond "unblinking killer". Honestly, he would be as deep as Agent 47 (read: not deep) if his son hadn't been added, and that's a pretty strong sign of weak character design. Oh wait, he can used the game's ridiculously underpowered biotics. That's cool, right?
Hey, you're right! If you remove an enormous amount of Thane's development, he's really underdeveloped! What's up with that?
Also, if you remove the last six books, the Harry Potter Series is really short!
And if you play Benny Hill music during the Silence of the Lambs, it's not that scary or atmospheric!
What the hell kind of point is that? Yes, removing all the best parts of something makes it bad. Genius.
Your points are all strawman arguments or irrelevant. Please try again.