(spoilers) Opinion: Mass Effect 2 has some of the weakest writing around (spoilers)

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Imbechile

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northeast rower said:
Fallout 3: I don't know why everyone hates this game so much. Just a matter of opinion, which this thread is about.
Everyone hates it because well, umm ..... it's shit, just as we said. Most RPG players agree that F3 is utter garbage in that area. When you think of story, dialog, or any other thing except great open world sandbox, you do not think Bethesda.
 

chexlltim

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rcs619 said:
The tyranid and zerg were the flood before the flood were the flood. Hell, headcrabs from halflife were the flood before the flood were the flood. Don't accuse a series of being unoriginal by comparing it to another series that has heavily borrowed elements from everything from 40k to halflife.

To be fair, no sci-fantasy setting is completely original. The whole point of sci-fantasy is to take fantasy elements and reinterpret them within a futuristic setting. Execution trumps originality. Take the original Star Wars trilogy. The plot was really just the classic hero's journey reinterpreted in a futuristic setting. It is FULL of tropes and cliches, but they were executed well, and had enough on a new spin on them to avoid feeling completely rehashed.
How are headcrabs like the flood? Well, I get how they're like the flood, but they seem to be on different threats levels.

I just learned how to bold text!
 

northeast rower

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Imbechile said:
northeast rower said:
Fallout 3: I don't know why everyone hates this game so much. Just a matter of opinion, which this thread is about.
Everyone hates it because well, umm ..... it's shit, just as we said. Most RPG players agree that F3 is utter garbage in that area. When you think of story, dialog, or any other thing except great open world sandbox, you do not think Bethesda.
"We don't like it because it's shit". Thanks for explaining.

I do think of Bethesda. Try and see a different developer make a scene as interesting as Tranquility Lane or a character as well-written as Arcade Gannon.

EDIT: DAMMIT. I keep on forgetting that New Vegas was Obsidian. Still, look at President Eden, James, Charon, and Harold.
 

northeast rower

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Thespian said:
I'm sorry, props for making this thread in a calm and intelligent manner, but you use some of the most broken logic I've ever heard. Your points are paper thin. Seriously.

northeast rower said:
Now for individual squadmates. Each of them seems to follow a very specific characterization. Queen *****? You got it. Femme fatale? Yeah, she's there. Silent assassin with a deeper emotional side? We've got three.
First of all, summarizing a few characters and saying that they are clichéd doesn't make you right. At all. You know why? Because everytime someone does this, they fail to realize that absolutely every character is subject to this type of argument. Every character. Ever.
Being able to summarize them in two or three words humbles anyone, but it's not a bad thing. In fact, it's good. It means they have a good simple foundation. But I guarantee you, you could take the world's most developed, deep characters ever and make them sound like shallow machinations. Avoid that kind of pseudo argument.


northeast rower said:
Miranda: One of my favorite characters in the game and I can still criticize her. Bad. Well, to start off, let's think of her romance with Shepard. "I'm perfect, but damaged". "Beauty is more than skin deep". Rinse, repeat. Then there's her loyalty quest. For the entire game, she acts as Cerberus's top agent, loyal without a doubt and willing to kill anyone who stands in her way. Then she gets to the loyalty mission and she hesitates when given a chance to her friend who betrayed her? Jesus, she took all of .3 seconds to shoot Wilson in the beginning and she had worked with him for years! By the way, I really don't think that the game ever really resolved the opening conflict...
Seriously? Dude, you JUST complained about how Shepard doesn't change throughout the course of the game, and here we see Miranda, bred for murder, recently introduced to emotions of compassion and selflessness in order to save the universe, who has never hesitated in killing her friends or acquaintances before, in the face of her traitorous friend, in the midst of finding her twin sister, sees a new side of herself as she hesitates before dipping back into those cold, murderous depths of her personality and you think it's a bad thing?
The fact that a character has changed throughout the game is a minus for you? That makes sense.

northeast rower said:
Thane: Take away those segments where he flashes back. What exactly is so interesting about his character then? He essentially becomes a sociopath with a son who was added solely to give him some emotional depth beyond "unblinking killer". Honestly, he would be as deep as Agent 47 (read: not deep) if his son hadn't been added, and that's a pretty strong sign of weak character design. Oh wait, he can used the game's ridiculously underpowered biotics. That's cool, right?
Hey, you're right! If you remove an enormous amount of Thane's development, he's really underdeveloped! What's up with that?
Also, if you remove the last six books, the Harry Potter Series is really short!
And if you play Benny Hill music during the Silence of the Lambs, it's not that scary or atmospheric!
What the hell kind of point is that? Yes, removing all the best parts of something makes it bad. Genius.

Your points are all strawman arguments or irrelevant. Please try again.
Well, I thought you too were being calm and rational at first, and then I read your post.

I'll admit, I had it wrong when I said that it was filled with cliches since they're so hard to avoid. The problem is that there doesn't seem to be any attempt to avoid them.

Shepard doesn't change. We can all admit that that's a bad thing. Miranda DOES change, but her change doesn't make sense, and after that one scene she's back to the same person. There's a difference between consistency in character and outright schizophrenic development.

Thane I criticized not because he's underdeveloped, but because his development is so cliched (which we can't avoid, but stuff like this is overused). Good characters stand on their own without their past being referenced or their occupation. This is known as the Star Wars Test: describe a character without referencing their profession, costume, history, or relationships. If you can pick out specific qualities, that's a good thing.

That was a cute little bit at the end, though. Points for effort.
 

JoesshittyOs

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Facepalm.jpg

Seeing how you basically choose every line and even a back story for Shepard, saying that he/she has no progression is as close to having a wrong opinion as you can get. The reason why he/she has no consistency is because of you. You don't want your person coming out bipolar? Choose the bottom or the speech choices, don't ever switch them up.

I guess for the rest I just disagree with you. It's a videogame story. Mass Effect is one of the best ones you're gonna get. Hell, I didn't even particularly like the game, but I know when people are reaching pretty far out to complain about something.

Yes, the characters are pretty one dimensional, but that's because they are suppose to be. The broad stereotype that each one of them fills is suppose to be the basic thing that you're "attracted" too. If you tried making complex characters, the game would need much more writing.
 

4173

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northeast rower said:
Thane I criticized not because he's underdeveloped, but because his development is so cliched (which we can't avoid, but stuff like this is overused). Good characters stand on their own without their past being referenced or their occupation. This is known as the Star Wars Test: describe a character without referencing their profession, costume, history, or relationships. If you can pick out specific qualities, that's a good thing.

That was a cute little bit at the end, though. Points for effort.
Efficient, doomed/fatalistic, philosophical, introspective, regretful, skilled, quiet, withdrawn. I can't say I really see the point of this.

northeast rower said:
Imbechile said:
northeast rower said:
Fallout 3: I don't know why everyone hates this game so much. Just a matter of opinion, which this thread is about.
Everyone hates it because well, umm ..... it's shit, just as we said. Most RPG players agree that F3 is utter garbage in that area. When you think of story, dialog, or any other thing except great open world sandbox, you do not think Bethesda.
"We don't like it because it's shit". Thanks for explaining.

I do think of Bethesda. Try and see a different developer make a scene as interesting as Tranquility Lane or a character as well-written as Arcade Gannon.
AFAIK Arcade is an Obsidian creation.
I'm not exactly sure what a scene means in reference to Tranquility Lane.

I don't think you mean exciting (pacing, tension or consequences). It doesn't evoke particularly strong emotion. Not really distinctive visually in anyway besides being in black and white. Running around as a masked slasher is somewhat amusing, and breaking up the marriage may be as well. Not sure it's really funny though.

So I guess you mean the decision to either kill the residents of the vault or leave them in the sim?
 

DolorousEdd

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I don't know if it's all THAT bad, apart from Miranda who frankly I wouldn't even consider defending as she completely confirms the first impression of blandness and shallowness of a hairspray commercial and the dullest morning soap operas, but I certainly appreciate a little critical contestation of Bioware's writing standard. They get basically 100% praise for what is generally just solid given the premises.
 

duchaked

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umm...well I thought it was great

admittedly the main plot did feel a bit like the Marvel movies coming out recently. awesome until the end when you realize they're just gearing up for the Avengers movie...er ME3
 

Time Drain

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I EDITED THIS ALL AWAY

Because I thought it got deleted anyway and now it is irrevent and TLDR because of the following post. You guys don't have a "delete" button for these things do ya?
 

Time Drain

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This useless website keeps eating my posts.

This is my first post, I was just passing by when I saw the topic. I agree with OP completely. ME2 has bad writing. It's more than an opinion; it does things that are bad practice.

Being a video game isn't an excuse for bad writing. When it comes to games, simplicity is a good practice for solid writing; a series of simple events connected by logical steps, with plenty of good player participation, connected to interesting ideas? That will ALWAYS be better than a complex and/or convoluted plot with numerous events that are held together by suspension of disbelief. And that's ME2. Plot is invented moment by moment and sustained by info that TIM pulls out of his backside.

Characters are shallow. The thing is, go ahead and have shallow characters if that's your thing, but the game seems to put up a front of complexity and depth to the characters that is quickly dispelled as the game goes along.

Shepard has no personality or consistency. I realize that's a risk of the way his character is designed, but for some reason I don't remember it being as bad in ME1. Plus, let's not forget that nothing really... HAPPENS in ME2. At the end you're basically EXACTLY where you were at the end of ME1. BioWare has already shown they don't care what you did in ME1, so any choices you made in 2 were irrelevant. Shepard's death, aside from being an excuse for 2 lost years, meant NOTHING overall and was a wasted plot detail, so that doesn't matter either. The Reapers are... huh, still way out in space outside the galaxy with no way in (no way that has been invented by the writers in the nick of time, I mean).

Defending this game's terrible plot is a waste of time. It's a fun shooter that needs more gameplay depth, that's all. Story is a wash. ME1's story wasn't even that brilliant but the immersion and world details were quite immersive and gave it charm that 2 can't come close to.

I only came here to watch zero punctuation, the one with the funny man who talks about video games
 

Imbechile

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northeast rower said:
Imbechile said:
northeast rower said:
Fallout 3: I don't know why everyone hates this game so much. Just a matter of opinion, which this thread is about.
Everyone hates it because well, umm ..... it's shit, just as we said. Most RPG players agree that F3 is utter garbage in that area. When you think of story, dialog, or any other thing except great open world sandbox, you do not think Bethesda.
"We don't like it because it's shit". Thanks for explaining.

I do think of Bethesda. Try and see a different developer make a scene as interesting as Tranquility Lane or a character as well-written as Arcade Gannon.
Tranquility Lane is nothing special. Either kill everyone, or leave everyone alive. Big deal.
Arcade Gannon is a character in Fallout New Vegas, therefore NOT written by Bethesda.
 
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Holy Mother of God, someone call the fire department!

I disagree, I consider ME2 to be pretty well off in the writing department, but I can see where you are coming from.

GET OVER IT EVERYONE!!!

Oh and by the way, Fallout 3 is awesome.
 

Thaius

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I disagree, but there's little I can say in regards to writing that will change your mind. I will say, however, that you are completely ignoring game design in your critique of the game's design. It's weird, I know, but it's happening.

You're saying the writing sucks because the characters are super powerful, and nothing should be able to stop them because of it, and there should be no hindrance to their abilities. That game would suck. I'm not one of those "challenge above all else" gamers (they actually annoy the crap out of me), but some challenge is necessary in a game. Those things you find kind of weird are put in there for the sake of genuine challenge and complexity in the gameplay; if the characters were all super powerful, it would really suck.

Yes, there's a disconnect between story and gameplay here. But that's natural. It's necessary, even. It's the same reason prequels have new weapons and enemies, the same reason FPS characters do hand-to-hand combat in cutscenes, and for that matter, the same reason they emote in cutscenes when they usually don't during gameplay; games and stories do not mix easily. These differences are inevitable, and simply do not make for bad writing.
 

ChupathingyX

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northeast rower said:
I do think of Bethesda. Try and see a different developer make a scene as interesting as Tranquility Lane or a character as well-written as Arcade Gannon.
Well personally meeting Caesar for the first time in New Vegas was much more interesting and insightful than going to some simulation filled with more black and white (no pun intended) morality.

Arcade Gannon was written by J. E. Sawyer, lead designer/project director of Fallout: New Vegas, developed by Obsidian Entertainment.
 

tthor

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Yes. Tho i kinda liked Jack, she seemed like kinda 3demensional. But Miranda? Hated her, 2d self absorbed stripper girl (as shown by her skintight and asstight armor.. maybe its a show of her daddy issues?)
 

Ares Gandhi

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itchcrotch said:
northeast rower said:
I'm tired. I can't think of how weak the game is anymore. Please respond, tell me I'm wrong or disagree with me or send me death threats or whatever.
what can i say, other than i totally agree. i like mass effect and all, but people seem to confuse "good dialog" with "good writing overall", but mass effect 2's plot was kind of, lazy.
and as for mass effect 3; i'm a little dissapointed that after two games of teaching us the importance of a huge friendly galactic community, and humanity's place within it, mass effect 3 jumps out and says "fuck that! the mother-fucking earth needs saving biatch!"
save the earth - save the universe reminds me of that show Heroes' tagline: save the cheerleader - save the world, an admirable but thin attempt to diguise the fact that "save teh cheerleader" is all they were budgeted for.
yeah, what we've seen of the reaper invasion looks intense, but step back and see that this doesn't look universe ending. i wasn't aware that the word "virtually" has to be added in brackets to every one of sovoreign's sentances in ME1.
"YOU TOUCH MY MIND, FUMBLING IN IGNORANCE, [practically] INCAPABLE OF UNDERSTANDING"
"OUR NUMBERS WILL DARKEN THE SKIES OF EVERY WORLD! [just not at the same time, there aren't THAT many of us, come on!]"
This is one of my biggest problems with the direction the ME story has been heading. Back in the days of the first ME game, the Reapers were genuinely threatening. Now, they come across as bumbling fools who can't do anything right; despite having a massive advantage over the galactic community, all they can come up with are contrived and ineffectual plans which are easily thwarted by a single human. With Shepard having stopped the Reapers so many times, their gloats of superiority can't be taken seriously anymore.

I also dislike the idea of humans apparently being a some kind of galactic "master race", rightfully superior to all the others all the way down to their genetics. The first game tried to emphasize the importance of all races working together and then ME2 gives us this nonsense about human genetic diversity compared to other species and Harbinger dismissing every other species unsuitable for their plans. With ME3's premise it's even more ridiculous. If I was, say a turian or an asari, I sure as hell couldn't be convinced to go and fight for someone else's homeworld when there's a galaxy-wide apocalypse going on. Obviously, the idea of "taking back Earth" was crammed in the game in order to appeal to people emotionally, even though it doesn't make the slightest bit of sense; wouldn't you rather try and find a common solution to get rid of the Reapers altogether or go and save a single planet? Unless they pull a "Halo 3" on us and introduce a deus ex machina ancient artifact on Earth.

I think a fundamental problem in ME2 and onwards is how they rely on the player being so excited and engaged they won't notice plot holes or nonsensical developments. Whereas ME1 created a fluid an organic plot where you learn things as you progress and the status quo changes based on developments that occur over the course of the plot, ME2 builds the whole narrative around a single concept, "build up your team and then go on a suicide mission". Based on the marketing so far, I can see something similar happening with ME3 - "go recruit civilizations, take back Earth".