(spoilers) Opinion: Mass Effect 2 has some of the weakest writing around (spoilers)

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northeast rower

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Dec 14, 2010
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ChupathingyX said:
northeast rower said:
I do think of Bethesda. Try and see a different developer make a scene as interesting as Tranquility Lane or a character as well-written as Arcade Gannon.
Well personally meeting Caesar for the first time in New Vegas was much more interesting and insightful than going to some simulation filled with more black and white (no pun intended) morality.

Arcade Gannon was written by J. E. Sawyer, lead designer/project director of Fallout: New Vegas, developed by Obsidian Entertainment.
You have attacked my weak point for massive damage. I always get the two mixed up.

Still, I would say that Tranquility Lane is one of the most interesting video-game scenarios I've ever been in, and that for a character you could look instead to President Eden, James, the Ant-Agonizer and Mechanist, etc.
 

DestinyDriven

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I must admit, considering the character interactions in Bioware's previous titles, (Dragon Age: Origins and Jade Empire are good examples), ME2 does indeed disappoint. However, some characters such as Legion, Mordin, Samara, Thane, Garrus, Grunt, etc I found quite compelling. I just wish that I could of had more interactions with them, and see/hear them interact with others like in DA:O. But yes, I do kind of agree that the writing could have been better in ME2.

I really felt for Kaiden in ME1 though. So I hope that in ME3 he, and the other characters will have more depth to them. Especially Legion.
 

ChupathingyX

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northeast rower said:
Still, I would say that Tranquility Lane is one of the most interesting video-game scenarios I've ever been in, and that for a character you could look instead to President Eden, James, the Ant-Agonizer and Mechanist, etc.
President Eden was interesting at first, however, once the surprise becomes clear then he becomes less interesting because now you know what he really is. Plus, other than that there really wasn't anything new about him, he was an Enclave leader who wanted to poison something so that it would kill many people, we already saw that in Fallout 2.

James wasn't interesting to me, he was too good, too much of a white knight who wanted to save the world because he was the second coming of Jesus or something. The gamer tried too hard to make you care for him and then he up and dies.

The AntAgonizer and the Mechanist were too over-the-top and stupid to be interesting, too crazy to connect to, and too wacky to be taken seriously.