i know and as i said in that tread, when i posted this there was an issue with my internet and i didnt think it went through so i made another one and only afterwards realized i fucked up. this is a really stupid question but do you know how to delete a thread?The Procrastinated End said:You already made a thread on this exact topic. Go look at that thread for replies.
The only reason I go dark side is so I can force persuade to get Zallbar to kill her. Just that alone made me feel like and evil monster. I love it when a game lets me be an evil monster.Blackadder51 said:I liked all the characters, even the whiny blue *****.
forgive my ignorance but what do you mean by that?CheckD3 said:The sound of what you explained makes me think that you're not a gamer who looks for the deep story, one that's hidden under the surface, but one who's story is right in front of you. Kotor's combat leads you through the story, from scene to scene, but you seem to want the story to lead you to combat, cutscene taking you to the fight.
Dude wtf? spoilers. Geesh i havent even done my first play through in good yet.silver wolf009 said:The only reason I go dark side is so I can force persuade to get Zallbar to kill her. Just that alone made me feel like and evil monster. I love it when a game lets me be an evil monster.Blackadder51 said:I liked all the characters, even the whiny blue *****.
OT: I really did like Kotor 1 and Kotor 2. I never really saw what people meant when they belittled Kotor 2 story though. I relly loved both games and continue to replay them every once in a while.
I didn't say that story didn't matter, it's just a different type of story. Kotor's story is the heart and soul of the game, and everything done, combat, traveling around, everything is part of the major story line. Many games now a days build the story around gameplay. Halo, for example, has a story, as does other games, like Metroid Prime (I mention the game because I love it so), but the gameplay is the bulk of the game. In Halo you move from mission to mission, the story leading the way, but is untouchable by us the player, same with MP.00slash00 said:forgive my ignorance but what do you mean by that?CheckD3 said:The sound of what you explained makes me think that you're not a gamer who looks for the deep story, one that's hidden under the surface, but one who's story is right in front of you. Kotor's combat leads you through the story, from scene to scene, but you seem to want the story to lead you to combat, cutscene taking you to the fight.
personally, when i play a game, story is one of the most important elements. my issue with the story is that they could have done much more with the whole revan thing than they did. i was excited when i got to the reveal but they just didnt seem to do very much with it
ok i think i get what you mean. like story where you influence how the events unfold as opposed to something like metal gear solid, where the story will be exactly the same, every time you play it. i like both equally, if done right. in games where you influence the story i think sometimes even though you have the option of playing any way you want, the developers want you to play a certain way so the story is better if you follow that path (if that makes any sense). i dont know if kotor is like that, i didnt enjoy the game so i only played through it once.CheckD3 said:I didn't say that story didn't matter, it's just a different type of story. Kotor's story is the heart and soul of the game, and everything done, combat, traveling around, everything is part of the major story line. Many games now a days build the story around gameplay. Halo, for example, has a story, as does other games, like Metroid Prime (I mention the game because I love it so), but the gameplay is the bulk of the game. In Halo you move from mission to mission, the story leading the way, but is untouchable by us the player, same with MP.00slash00 said:forgive my ignorance but what do you mean by that?CheckD3 said:The sound of what you explained makes me think that you're not a gamer who looks for the deep story, one that's hidden under the surface, but one who's story is right in front of you. Kotor's combat leads you through the story, from scene to scene, but you seem to want the story to lead you to combat, cutscene taking you to the fight.
personally, when i play a game, story is one of the most important elements. my issue with the story is that they could have done much more with the whole revan thing than they did. i was excited when i got to the reveal but they just didnt seem to do very much with it
In Kotor, however, we not only touch the story, we fondle ever little bit of it. The stories in Prime and Halo move without us even touching it, and will be the same everytime (unless you beat the game on hard, then we get shown a diff. ending), but in Kotor, w/o our actions, we get or lose characters in our parties, or we fight someone who we would, or we spent our time as the hero or conqueour of the galaxy playing pazzak 24/7 while running from planet to planet. It's a story, but a different kind of story.
I won't lie, I don't know how the combat differed that much for Kotor 1 to 2, and maybe all this is just you didn't like the original story, I don't know...that just occured to me now as I'm waking up...lol
a lot of people have mentioned hk. maybe i would have enjoyed it more if i had used him, but unless i was required to have a particular person in my party, it always consisted of me, juhani (or whatever her name is) and bastila or jolee. my logic was: force powers + lightsabers >blastersgmaverick019 said:well it all depends, personally i love that kind of gameplay, i love the more strategic view of it rather than run in spaming the fuck out of clicking/hitting buttons like oblivion/fallout (not saying its bad, its just over used), and i think they did WAY better than george lucas did with the whole star wars lore, for its time, both kotor 1 and 2's stories filled me to the rim with nerdgasm's, and i've beaten both games about...40-50 times or so, so that tells you something about how much i do love them.
apples and oranges, people have opinions, while i dont think some people go into depth on why they like something, as long as they aren't portraying their opinions onto you in a elitist manner i dont think you should have to explain your love for something.
honestly, the story and characters will remembered for years to come as some major classics among star wars, especially HK, his style of dialogue...fucking epic.