-SPOILERS- why do people like the kotor series so much?

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bak00777

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i loved KotOR 1, i loved how i was able to define what kind of Jedi i would be. I just wish i was able to really customize my jedi like what they did with Mass Effect.
 

00slash00

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The Procrastinated End said:
You already made a thread on this exact topic. Go look at that thread for replies.
i know and as i said in that tread, when i posted this there was an issue with my internet and i didnt think it went through so i made another one and only afterwards realized i fucked up. this is a really stupid question but do you know how to delete a thread?
 

silver wolf009

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Blackadder51 said:
I liked all the characters, even the whiny blue *****.
The only reason I go dark side is so I can force persuade to get Zallbar to kill her. Just that alone made me feel like and evil monster. I love it when a game lets me be an evil monster.


OT: I really did like Kotor 1 and Kotor 2. I never really saw what people meant when they belittled Kotor 2 story though. I relly loved both games and continue to replay them every once in a while.
 

Dreey

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ive played both of the game more or less 20 times and every time ive discovered someting new, new dialogue,new items ,new pieces of cinematics...... the music in the second was EPIC!

One thing worthy of mentioning is the gigiantic mod community whos been making mods for the game since it released and up until today.
 

Lord Krunk

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Looking back at the original Star Wars films that it was based off, I can actually say that KotOR was better. It did a lot more with the IP and always left you wanting more.

It's a good example of Bioware's early stages (as they progress the gameplay gets better), but regardless it's a milestone in gaming.
 

CheckD3

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It's a pure Bioware game. If you don't like Mass Effect, you probably won't like Kotor. The combat could get tedious, but the game was mainly about the story, and the choices you make and it's effect on the story.

The sound of what you explained makes me think that you're not a gamer who looks for the deep story, one that's hidden under the surface, but one who's story is right in front of you. Kotor's combat leads you through the story, from scene to scene, but you seem to want the story to lead you to combat, cutscene taking you to the fight.

Old Republic probably won't use the same combat system due to the Multiplayer in the MMO form of the game, and while they talk about a story, it won't be as prominant as the Kotor games due to the MMo factor watering the story down and drawing from the combat factor
 

00slash00

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CheckD3 said:
The sound of what you explained makes me think that you're not a gamer who looks for the deep story, one that's hidden under the surface, but one who's story is right in front of you. Kotor's combat leads you through the story, from scene to scene, but you seem to want the story to lead you to combat, cutscene taking you to the fight.
forgive my ignorance but what do you mean by that?

personally, when i play a game, story is one of the most important elements. my issue with the story is that they could have done much more with the whole revan thing than they did. i was excited when i got to the reveal but they just didnt seem to do very much with it
 

lucky_bob45

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KOTOR did something that Star Wars needed. it brought everything away from the established plot elements and characters, it made a story that was innoffesive to children but appealing to adults and it took off the kid gloves. playing and exploring an estabilshed universe instead of just revearing it.heck it even had the balls to say "Jedi arent the highly revered balls of awesome that they have become in popular culture" characters are what you make of them, if you dont spend the time talking to them you dont get to follow their development.
 

reg42

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I didn't find KotOR too great honestly. It wasn't bad or anything, but it was quite slow and just kind of plodded along til the end.
 

Josh Kurber

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I thought the games were quite amazing. Especially being able to create your own Jedi and having your own specialized lightsaber (Mine was always silver and single-bladed). Then, in the second game, being able to influence some teammates into becoming Jedi as well. Instead of them standing by the side being easily overcome.

Now, I will admit, it got super easy after a while, no one could stand up to a team of bad ass Jedi. And being able to choose your own powers and story progress and fighting style (Hell, you could even just dress like a Mandolorian and go around with a blaster).

KotOR was one of the best series, and I still enjoy them several years later, after beating each many times.
 

Blackadder51

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silver wolf009 said:
Blackadder51 said:
I liked all the characters, even the whiny blue *****.
The only reason I go dark side is so I can force persuade to get Zallbar to kill her. Just that alone made me feel like and evil monster. I love it when a game lets me be an evil monster.


OT: I really did like Kotor 1 and Kotor 2. I never really saw what people meant when they belittled Kotor 2 story though. I relly loved both games and continue to replay them every once in a while.
Dude wtf? spoilers. Geesh i havent even done my first play through in good yet.
 

yoyo13rom

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Well before we had Mass Effect, Kotor was like one of the greatest RPG's ever. As in the gameplay and levelling, story and different ways to roll play, and it is one of the best SW games ever to date.
Note that I didn't the the best, but it still is one of the best.
 

Tanis

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Star Wars + RPG + Game that doesn't suck = Amazing achievement.

That's why.
;)
 

AcacianLeaves

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They are Star Wars games that came out when the prequels were releasing to theaters.

Also they're just plain fantastic games and hold up 100% today and if you don't think so you're a silly person and I don't much want to talk to you.
 

Aerowaves

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KOTOR remains one of my favourite games ever. 2 was OK...still devastated that they're making an MMO, not 3.

Combat-wise, it's a bit...uh...dated, shall we say? But the story, presentation, characterisation...fucking awesome. I prefer it to, say, Dragon Age and Mass Effect 1.
 

CheckD3

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00slash00 said:
CheckD3 said:
The sound of what you explained makes me think that you're not a gamer who looks for the deep story, one that's hidden under the surface, but one who's story is right in front of you. Kotor's combat leads you through the story, from scene to scene, but you seem to want the story to lead you to combat, cutscene taking you to the fight.
forgive my ignorance but what do you mean by that?

personally, when i play a game, story is one of the most important elements. my issue with the story is that they could have done much more with the whole revan thing than they did. i was excited when i got to the reveal but they just didnt seem to do very much with it
I didn't say that story didn't matter, it's just a different type of story. Kotor's story is the heart and soul of the game, and everything done, combat, traveling around, everything is part of the major story line. Many games now a days build the story around gameplay. Halo, for example, has a story, as does other games, like Metroid Prime (I mention the game because I love it so), but the gameplay is the bulk of the game. In Halo you move from mission to mission, the story leading the way, but is untouchable by us the player, same with MP.

In Kotor, however, we not only touch the story, we fondle ever little bit of it. The stories in Prime and Halo move without us even touching it, and will be the same everytime (unless you beat the game on hard, then we get shown a diff. ending), but in Kotor, w/o our actions, we get or lose characters in our parties, or we fight someone who we would, or we spent our time as the hero or conqueour of the galaxy playing pazzak 24/7 while running from planet to planet. It's a story, but a different kind of story.

I won't lie, I don't know how the combat differed that much for Kotor 1 to 2, and maybe all this is just you didn't like the original story, I don't know...that just occured to me now as I'm waking up...lol
 

00slash00

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CheckD3 said:
00slash00 said:
CheckD3 said:
The sound of what you explained makes me think that you're not a gamer who looks for the deep story, one that's hidden under the surface, but one who's story is right in front of you. Kotor's combat leads you through the story, from scene to scene, but you seem to want the story to lead you to combat, cutscene taking you to the fight.
forgive my ignorance but what do you mean by that?

personally, when i play a game, story is one of the most important elements. my issue with the story is that they could have done much more with the whole revan thing than they did. i was excited when i got to the reveal but they just didnt seem to do very much with it
I didn't say that story didn't matter, it's just a different type of story. Kotor's story is the heart and soul of the game, and everything done, combat, traveling around, everything is part of the major story line. Many games now a days build the story around gameplay. Halo, for example, has a story, as does other games, like Metroid Prime (I mention the game because I love it so), but the gameplay is the bulk of the game. In Halo you move from mission to mission, the story leading the way, but is untouchable by us the player, same with MP.

In Kotor, however, we not only touch the story, we fondle ever little bit of it. The stories in Prime and Halo move without us even touching it, and will be the same everytime (unless you beat the game on hard, then we get shown a diff. ending), but in Kotor, w/o our actions, we get or lose characters in our parties, or we fight someone who we would, or we spent our time as the hero or conqueour of the galaxy playing pazzak 24/7 while running from planet to planet. It's a story, but a different kind of story.

I won't lie, I don't know how the combat differed that much for Kotor 1 to 2, and maybe all this is just you didn't like the original story, I don't know...that just occured to me now as I'm waking up...lol
ok i think i get what you mean. like story where you influence how the events unfold as opposed to something like metal gear solid, where the story will be exactly the same, every time you play it. i like both equally, if done right. in games where you influence the story i think sometimes even though you have the option of playing any way you want, the developers want you to play a certain way so the story is better if you follow that path (if that makes any sense). i dont know if kotor is like that, i didnt enjoy the game so i only played through it once.

i think that, like some people have mentioned, a big part of the problem is that i played the game so late. in 2003 in sure the interactive story and morality choices were an innovative idea, but these days its hard to find a game that doesnt have that. its like when current games are created, they are required to have at least one of the following: bullet time, quick time events, or morality choices
 
Sep 14, 2009
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well it all depends, personally i love that kind of gameplay, i love the more strategic view of it rather than run in spaming the fuck out of clicking/hitting buttons like oblivion/fallout (not saying its bad, its just over used), and i think they did WAY better than george lucas did with the whole star wars lore, for its time, both kotor 1 and 2's stories filled me to the rim with nerdgasm's, and i've beaten both games about...40-50 times or so, so that tells you something about how much i do love them.


apples and oranges, people have opinions, while i dont think some people go into depth on why they like something, as long as they aren't portraying their opinions onto you in a elitist manner i dont think you should have to explain your love for something.


honestly, the story and characters will remembered for years to come as some major classics among star wars, especially HK, his style of dialogue...fucking epic.
 

00slash00

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gmaverick019 said:
well it all depends, personally i love that kind of gameplay, i love the more strategic view of it rather than run in spaming the fuck out of clicking/hitting buttons like oblivion/fallout (not saying its bad, its just over used), and i think they did WAY better than george lucas did with the whole star wars lore, for its time, both kotor 1 and 2's stories filled me to the rim with nerdgasm's, and i've beaten both games about...40-50 times or so, so that tells you something about how much i do love them.


apples and oranges, people have opinions, while i dont think some people go into depth on why they like something, as long as they aren't portraying their opinions onto you in a elitist manner i dont think you should have to explain your love for something.


honestly, the story and characters will remembered for years to come as some major classics among star wars, especially HK, his style of dialogue...fucking epic.
a lot of people have mentioned hk. maybe i would have enjoyed it more if i had used him, but unless i was required to have a particular person in my party, it always consisted of me, juhani (or whatever her name is) and bastila or jolee. my logic was: force powers + lightsabers >blasters

i actually didnt think the game was strategic enough. maybe its because i was a guardian so except for using buffs before a tough fight, all i really had to do to win was spam expert flurry. i would have preferred an overhead view, like in baldurs gate or the original fallout games. that, by the way, is why i havent played fallout 3. im sure its a great game but it doesnt feel like part of the fallout series. the fallout series i know is an overhead turn based strategy rpg, not a fps/rpg hybrid
 

snow

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PLEASE don't start this nasty trend of "Why do people like this game so much?" threads again. I thought we were finally rid of these things. If you're wondering why everyone liked it and you didn't, here's some food for thought...

The game was not for you!