wombat_of_war said:
i dont think its possible to do it to be honest. you would need a pile of different teams working seperately but in close unison with the time and money you would normally get on a seperate game each to do justice to each evoluntionary age.
so yeah you would need an extensive cellular game, even more detailed animal stage a civilisation depth game and then a space 4x game. each worthy of a full game in their own right
Yeah, I liked Spore but the amount of work it would take to properly flesh out each individual stage and fit them together well is staggering, and if Spore 2 came out tomorrow it would still unavoidably be made up of lesser versions of a bunch of different games with the addition of a really cool creation system. It might be great, but it'd still be a disappointment for many and whenever you play each section you'd likely have a sinking feeling that there are better, bigger versions of it around.
I reckon if there were a Spore 2 it should deal exclusively with either the early development-tribal stages or the space-age one, since both of these sections in particular potentially offer some interesting things that only something like Spore could give if it were expanded on, but in trying to do a bunch of stages at once Spore inevitably falls short.
No other game to my knowledge lets you play as a weirdo creature struggling to survive in a sea or land of various weirdo creatures and ultimately evolving into a bigger, tougher weirdo creature. They could make something really great if they stick exclusively with and expand on these early development stages. Give a bunch more environments they can develop in which drastically affect their evolution, from deserts to jungles to mountain ranges, add the potential for sub-species and various crazy mutations to come about. Have your weirdo creature truly be shaped by both your input as well as it's environment with very different results each time.
On the other hand they could expand on the fairly limited Space Age making it a kind of heavy singleplayer 4x of sorts. If this were so you wouldn't be able to gradually build up your species (which you could maybe argue misses the entire point of Spore) instead having to build something then jump in, but there would still be a ton of potential for you to design all kinds of cool stuff from spaceships to buildings to weapons and vehicles. Being able to truly shape the look and feel of your space empire as they become more and more powerful as you make great decisions which affect it's future would be brilliant if done right, and while there are games where you can do this kind of thing with pre-existing factions or species, I don't think there is one where you do so with one that's
yours.