Squadron 42 Trailer

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B-Cell_v1legacy

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https://www.youtube.com/watch?v=VppjX4to9s4

Dont know when it will release. but it looks incredibly ambitious.

character models are just so damn good.
 

Dalisclock

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B-Cell said:
Dont know when it will release. but it looks incredibly ambitious.
2020, earliest. And then it'll spend another 5 years getting patched and balanced and getting expansions. Assuming it actually makes a profit and makes it 5 years. Right now I don't actually see it growing it's fanbase anymore then it already has unless it turns out to be amazing, considering it's already depending on massive amounts of pre-order content to fund the game up till this point.
 

ebalosus

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Wait, according to the supposedly "well-researched with corroborating evidence" Escapist expose, CIG ran out of money in January of 2016 (if the "90 days of funding left" thing is true).
 
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ebalosus said:
Wait, according to the supposedly "well-researched with corroborating evidence" Escapist expose, CIG ran out of money in January of 2016 (if the "90 days of funding left" thing is true).
I was reading some articles recently on the subject of Star Citizen. I was one of the early bird kickstarter backers so I have all the perks but have also been waiting...I think 6 years now. The feature creep and "development hell" stories, the ridiculous delays, the selling of in-game items for a game that isn't even released (apparently some players have spent $10k or more ($30k in one case! [https://www.pcgamer.com/meet-a-fan-who-has-spent-30000-on-star-citizen-ships/]))...it all adds up to a very worrying situation. I backed a single player space sandbox, not an always online FPS.

They've changed their ToS some time ago...apparently trying to get a refund now is close to impossible. They begin by sending some legalese, essentially saying you agreed to "back a project" with no promises made, but taking it further results in escalating it to an "accounts team" or some such who give you the runaround for weeks and months without responding to Emails.

There is a sub-reddit dedicated to this topic alone: /r/starcitizen_refunds/ [https://www.reddit.com/r/starcitizen_refunds/].

I don't know what the situation is, but most people suspect CIG doesn't have the money left to refund anybody. How they could burn thru > $100mill and still not have a complete product is nuts. I'm tempted to try and eBay my account and let someone else assume the risk of investing in this game. In a way, I wrote off the money I put in (about the cost of an average steam game), but it's not about the money itself so much as being swindled. I don't have faith in CIG any more, haven't for years. They broke their promises and failed in delivering. That's not to say I would not be pleasantly surprised if a) they ever release Squadron 42/SC and b) it turns out to be good. Had they not ruined all the initial good will Chris Roberts originally engendered, I might even have spent more money on ships...I'm still really, really tempted to upgrade my lifetime hull, but now, I couldn't justify investing another penny.

I just dropped $70 on pre-ordering X4 from Egosoft. They're an awesome company that make great games, have so much passion for their games, support their gamers with engaging with their community, releasing mod tools and adding many features post-release. Their games are beautiful, well made, fun to play and have great depth for those seeking more but are still playable as more action-oriented titles. X4 looks amazing and I think they learned the lesson of X Rebirth. X4 will be a sequel to X3, not Rebirth and iterate on that game with gates, not those stupid lanes, walking in stations/ships and no loading screens....I genuinely cannot comprehend how that's possible. if they pull that off like they promised, they'll have one of the most immersive space sims ever made. You can fly a dogfighter out of a docking bay, thru a gate, to another station, walk out, enter a capital ship, walk to the helm and take off, all without a single loading screen! How!?
 
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So watching the trailer...yes it looks great. Mark Hamill, Mark Strong, Liam Cunningham, some great actors right there. But that could be pre-rendered FMV for all I know, not in-engine. I will be excited when the game gets a release date. As good as that trailer looks, without a release date I don't think it's worth being hyped. It's years overdue, overbudget, overdeveloped and without any light at the end of the tunnel, my initial excitement of backing it is a knot of worry that I've been had.

Samtemdo8 said:
Is this still even using CryEngine 3?
It used to be the CryEngine. Now it's something that resembles the CryEngine but functions with equal parts science and voodoo.
 

Avnger

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ebalosus said:
Wait, according to the supposedly "well-researched with corroborating evidence" Escapist expose, CIG ran out of money in January of 2016 (if the "90 days of funding left" thing is true).
Wow, the fanboy sure is triggered.

You do realize that a company could, in perpetuity, function off of "90 days of funding left" correct? As long as their income stream from scamming the diehards with promises of ships for a promise of a game meets their spending, that 90 days worth of operating budget in the bank would still be true.
 

Silentpony_v1legacy

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So this is what, a Wing Commander light game funded by fans and created by absolute amateurs that will probably never see release, or be woefully over-promised and be a buggy, glitchy mess.

Must be Friday.
 
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Silentpony said:
So this is what, a Wing Commander light game funded by fans and created by absolute amateurs that will probably never see release, or be woefully over-promised and be a buggy, glitchy mess.

Must be Friday.
While I'm with you on my scepticism on the game, as i wrote above, saying it's created by "amateurs" is untrue and I'll explain why. The reason this game/project/mess became the most successful crowd-funding project ever was because it was a) Chris Roberts and b) a promise that it would be a spiritual successor to Freelancer, Chris Robert's previous hit (itself a successor to Wing Commander).

That was the promise us backers believed. Why Microsoft, who developed some of the best PC games ever made, abandoned that gaming heritage and the PC to pursue console development was so tragic. Freelancer was simply magnificent. To be promised the 2014 version of Freelancer, realised by Chris Roberts himself, without ANY oversight by a publisher was a dream come true. He wasn't an amateur, he's the BOSS. So many PC gamers, myself included, are yearning for a modern, single player space sandbox, but EA, Ubi, ActiBlizz, etc only make multiplayer lootbox crap (I realise I'm talking about 2012 prior to today's developments, but you know what I mean).

I don't know the turning point when it went wrong. It wasn't one thing...the delays, the over-promising, feature creeping, questionable company practises, changing ToS...that's what led us to today. Now it's hard to feel anything more than scepticism.

Egosoft thankfully are filling the niche because AAA are incapable of doing so...and CIG as you say probably won't release. Until there's a release date, I have no faith in CIG anymore. I'm only grateful I didn't invest hundreds or even thousands of dollars.
 
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Here is the X4: Foundations official trailer [https://www.youtube.com/watch?v=dUcXYxILnF8]. This has in-engine footage.

Here is the X4: Foundations gameplay video [https://www.youtube.com/watch?v=N6s9sXjqCME] from Ego themselves.

That is in-engine footage of a game that will be out in a month. I loved X2: The Threat way back when and also X3: Reunion, games which combined the space sandbox with great story. I loved Julian Brennan's story and was really upset he wasn't back in TC. I can't even remember the story of Albion Prelude. Egosoft are awesome tho. They chat with their gamers on their forums, support their games for years and deliver what they promise. I already pre-ordered X4, can't wait. They improve each game, deliver what they promise and most importantly, create fun, immersive games.
 

Silentpony_v1legacy

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KingsGambit said:
Silentpony said:
So this is what, a Wing Commander light game funded by fans and created by absolute amateurs that will probably never see release, or be woefully over-promised and be a buggy, glitchy mess.

Must be Friday.
While I'm with you on my scepticism on the game, as i wrote above, saying it's created by "amateurs" is untrue and I'll explain why. The reason this game/project/mess became the most successful crowd-funding project ever was because it was a) Chris Roberts and b) a promise that it would be a spiritual successor to Freelancer, Chris Robert's previous hit (itself a successor to Wing Commander).

That was the promise us backers believed. Why Microsoft, who developed some of the best PC games ever made, abandoned that gaming heritage and the PC to pursue console development was so tragic. Freelancer was simply magnificent. To be promised the 2014 version of Freelancer, realised by Chris Roberts himself, without ANY oversight by a publisher was a dream come true. He wasn't an amateur, he's the BOSS. So many PC gamers, myself included, are yearning for a modern, single player space sandbox, but EA, Ubi, ActiBlizz, etc only make multiplayer lootbox crap (I realise I'm talking about 2012 prior to today's developments, but you know what I mean).

I don't know the turning point when it went wrong. It wasn't one thing...the delays, the over-promising, feature creeping, questionable company practises, changing ToS...that's what led us to today. Now it's hard to feel anything more than scepticism.

Egosoft thankfully are filling the niche because AAA are incapable of doing so...and CIG as you say probably won't release. Until there's a release date, I have no faith in CIG anymore. I'm only grateful I didn't invest hundreds or even thousands of dollars.
They may not be amateur game makers, but it does seem like they're amateur businessmen. There's a reason AAA companies hire game devs, and executives, and lawyers and accountants and project managers. Game Devs themselves aren't enough to make a game from first conception to released product. Chris Roberts is just a programmer and designer. That's great! But that's not a business, that's one employee.

By amateurs I mean they're not a full production company, they're just a few devs who decided 'how hard could to be to run a budget on a multi-year, multi-million dollar project?!' And turns out there's a reason EA has an entire accounting division of hundreds of people running the numbers daily.
 

09philj

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Dalisclock said:
B-Cell said:
Dont know when it will release. but it looks incredibly ambitious.
2020, earliest. And then it'll spend another 5 years getting patched and balanced and getting expansions. Assuming it actually makes a profit and makes it 5 years. Right now I don't actually see it growing it's fanbase anymore then it already has unless it turns out to be amazing, considering it's already depending on massive amounts of pre-order content to fund the game up till this point.
And when it releases it will be more expensive but less feature rich than Elite Dangerous, possibly even less feature rich than Elite Dangerous is today.
 
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Silentpony said:
They may not be amateur game makers, but it does seem like they're amateur businessmen.
Now there I'm right with you. They're pro devs running a shit-show. My old boss would have described CIG as a "cake and arse party".

One thing that's a real shame tho is the irreparable damage done to Chris Roberts's reputation. In 2012, his name could have been spoken in the same sentence as Ken Levine, Tim Cain, Tim Schafer, Warren Spector, Chris Avellone, Will Wright and some other real top talent (those guys a tier below the Miyamotos, Miyazakis, Sid Meirs and John Carmacks). But the farce of Star Citizen has cost him his reputation. Broken promises, such a controversial situation born out of backers squandered faith and goodwill, who would trust him again?
 

Silentpony_v1legacy

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KingsGambit said:
Silentpony said:
They may not be amateur game makers, but it does seem like they're amateur businessmen.
Now there I'm right with you. They're pro devs running a shit-show. My old boss would have described CIG as a "cake and arse party".

One thing that's a real shame tho is the irreparable damage done to Chris Roberts's reputation. In 2012, his name could have been spoken in the same sentence as Ken Levine, Tim Cain, Tim Schafer, Warren Spector, Chris Avellone, Will Wright and some other real top talent (those guys a tier below the Miyamotos, Miyazakis, Sid Meirs and John Carmacks). But the farce of Star Citizen has cost him his reputation. Broken promises, such a controversial situation born out of backers squandered faith and goodwill, who would trust him again?
That's the problem with crowd-funded projects. People, including the devs, correctly assume game devs are artists. They are, its an art to make a game. But crowd funding is not the same as commission work. Game Devs are just one small, important yes, but small part of making a game. Its not enough to just be artistic and have crowd money.
 

Gergar12_v1legacy

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Not getting it due to perma-death/death where you lose your shit. I want to play until the end, and then use my destroyer to crush everything Like X3 Albion Prelude, and soon Elite Dangerous.

Not every game needs to be a rouge-like.
 

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Hey look it's Mark Hamill...I mean Christopher Blair...I mean Luke Skywalker...I mean, fuck!

On another note, is it just me, or is the trailer really lacklustre? I mean, it looks pretty, but it has a minimal sense of flow and pacing, and barely tells us anything other than "human pilot guys good, monster aliens bad, humans must kill aliens"?
 

ebalosus

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KingsGambit said:
>Reading SC Refunds leddit

Muh sides.

>"I backed a single player space sandbox, not an always online FPS"

I backed Elite Dangerous, SC, Infinity Battlescape, and Dual Universe precisely because of their online status. I'm mainly an Elite player, and detest the carebears with their soy and avocado fueled [exceptionalism] bashing of open play while they undermine me and my group's operations from the absolute impunity of solo. Fingers crossed that both powerplay and BGS operations are made open-only, so that the carebears can learn to play the proper sandbox-style MMO.

Avnger said:
ebalosus said:
Wait, according to the supposedly "well-researched with corroborating evidence" Escapist expose, CIG ran out of money in January of 2016 (if the "90 days of funding left" thing is true).
Wow, the fanboy sure is triggered.

You do realize that a company could, in perpetuity, function off of "90 days of funding left" correct? As long as their income stream from scamming the diehards with promises of ships for a promise of a game meets their spending, that 90 days worth of operating budget in the bank would still be true.
I'm from the Elite Dangerous fandom, not the SC fandom.
 
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Gergar12 said:
Not getting it due to perma-death/death where you lose your shit. I want to play until the end, and then use my destroyer to crush everything Like X3 Albion Prelude, and soon Elite Dangerous.

Not every game needs to be a rouge-like.
You can get insurance to refund most/all of the cost of at least the hull, don't know about gear/cargo. Eve has the same mechanic and so do the X games...you lose a ship in X3, you don't get it back unless I'm really remembering it wrong. I believe losing a ship in ED is perma too, but you can have insurance also to offset some of the cost. I don't have an issue with losing ships.

S42 Backer ships have lifetime insurance on the hull...I have like a second-from-bottom tier ship with LTI that can be transferred to a new hull if I trade it in on their store. It was tempting early on and I think they had a couple of sales over the years, but right now it feels like paying for a hollow promise.