Most were three years apart; but let's not forget the tantamount energies being exhausted for "big games" in this era of complex systems and integration. Now it only makes sense to spend some time creating new derivative spaces, since Final Fantasy XIII was an amalgamation of all of their previous series characters.Crono1973 said:During the height of popularity for the series there were releases every year or two.worldfest said:[HEADING=1]Final Fantasy is No Longer an Event[/HEADING]With XIII's subsequent installments launching within a year or two of each other, it's hard not to make comparisons to other rushed projects across the industry, and that have deflated once unique IP's -- Assassin's Creed comes to mind. Not to mention all of the multi-platform remakes that are hard to follow because of shallow marketing. It's become quite easy to forget about this series.
There's nothing (dare I say) enchanting about a Final Fantasy anymore.
In other words, replicating every previous story and character but with the face of a new world. That's perfectly fine with me, because it means that SquareEnix is refining their formula with small changes instead of the radical leaps of XIII's uninvolving (or better put, nonexistent) battle system. Now the series is ruined for me. SE thought that the future was about change, when it was all about doing what you do, but with a slight tweak.
You can't do this over a year or two, or three. This takes years to do, and to do right. That's how you turn it into an event.