After many ambiguous release dates, "soon"s, and delays that the Star Citizen community has taken with mixed reactions, the DFM (Dog Fighting Module) otherwise known as Arena Commander has finally gone live.
Star Citizen is the love child of Chris Roberts, creator of the Wing Commander series of games which defined a genre. The game is still in a pre-alpha build, but since the game (which at the time of this writing has 44.5 million dollars in crowd funded, geek loving money) is a kickstarter project which offered complete transparency during its development, backers get to enjoy the perks of extremely early info and access.
The first module released was the Hangar Module, which allowed backers to play around with the ships they backed. The latest module lets us actually fly them... AND IT IS AWESOME!
The controls need some getting used to, but once you get the feel of them, you feel like pre crazy Tom Cruise... but in space. (Cause only crazy Tom Cruise is in space). Which reminds me... I need to play Danger Zone the next time I load the game up.
The purpose of this is to find all the bugs and balance the game, so it's far from ready to be boxed and shipped, but that's all part of the process.
The current build offers a free mode that lets you fly within a confine space, while the Vanduul Swarm mode pits you against Vanduul Scythes in a wave based fashion within that same confined space.
Multiplayer modes to come, but they are going to be be slowly released in order to keep the servers from exploding.
Unfortunately, while I've been watching the game for a while, I only committed and pledged in December... my Citizen number is 350K or so, and from what I understand, people will be rolled into the PvP multiplayer in accordance with their Citizen number.
Sufficed to say... I've got a wait yet till I can kill all my friends in shiny space ships.
Whether you can play Vanduul Swarm Co-op with your buddies remains to be seen, but it's something I'm hoping for as well.
Star Citizen is the love child of Chris Roberts, creator of the Wing Commander series of games which defined a genre. The game is still in a pre-alpha build, but since the game (which at the time of this writing has 44.5 million dollars in crowd funded, geek loving money) is a kickstarter project which offered complete transparency during its development, backers get to enjoy the perks of extremely early info and access.
The first module released was the Hangar Module, which allowed backers to play around with the ships they backed. The latest module lets us actually fly them... AND IT IS AWESOME!
The controls need some getting used to, but once you get the feel of them, you feel like pre crazy Tom Cruise... but in space. (Cause only crazy Tom Cruise is in space). Which reminds me... I need to play Danger Zone the next time I load the game up.
The purpose of this is to find all the bugs and balance the game, so it's far from ready to be boxed and shipped, but that's all part of the process.
The current build offers a free mode that lets you fly within a confine space, while the Vanduul Swarm mode pits you against Vanduul Scythes in a wave based fashion within that same confined space.
Multiplayer modes to come, but they are going to be be slowly released in order to keep the servers from exploding.
Unfortunately, while I've been watching the game for a while, I only committed and pledged in December... my Citizen number is 350K or so, and from what I understand, people will be rolled into the PvP multiplayer in accordance with their Citizen number.
Sufficed to say... I've got a wait yet till I can kill all my friends in shiny space ships.
Whether you can play Vanduul Swarm Co-op with your buddies remains to be seen, but it's something I'm hoping for as well.