Twilight_guy said:
Okay... if a developer puts too many resources into graphics he'll neglect the other parts of the game and as a result you will get a very pretty game that plays like E.T. combined with Superman 64. There you go, why too much focus on graphics is bad.
Why being a PC elitist is bad is because its a self imposed limitation on the functionality of your game. Different platforms are better options for different games. Cut the Rope would suck on a non-touchscreen platform. Being an elitist means the person has such an affinity for the thing that he'll/she'll likely pound a round peg into a square hole, as it were, when it comes to issues.
Your logic is entirely backwards, and demonstrates that you haven't worked on actual software development, or alternatively you're grossly misinterpreting Roberts' statement about hardware as to be about graphics specifically and only.
Development resources required are
reduced when you have a platform that has oodles of RAM and heavy GPU availability and so on. The technical challenge today isn't making good games (and whilst your point about graphics not making a game is a valid one, there are terrible games for pretty much every environment, so it's something of a non-issue). It's making them run on a toaster so that no matter how low-end the hardware is (and that can
also be a PC!), you the player still get a good experience. See above for a long list of compromises that low hardware budget forces on the developer.
That effort hits you more reliably when working with a console because you have a relatively poor hardware budget, but it's fixed & unchanging - nobody is going to have some wacky setup. You can reliably make sometimes bizarre optimisations that you know will carry over into launch & be safe regardless. The converse is also true - that because of that fixed hardware budget, your game cannot soar into wild unknown areas or take advantage of new features if they're present - new features that might well make the developer's life very easy & time to launch earlier (or more features). I've lost count of the number of times I've come across algorithms that go 'if X is available, do this, if not, do this very complex workaround that requires lots of extra testing'.
Consoles are different beasts to PCs. Roberts is making a perfectly valid point that you just can't do some stuff on them. That does not mean he is 'pound[ing] a round peg into a square hole' - quite the contrary - he's saying he's picking the platform that works for what he wants to achieve. That is not console hate. That is reality. It does not stop consoles having good games that do work on their hardware budget.