Did you play the original Battlefront games? The whole fun of the game was that the vehicles and such were unbalanced, but there was a freedom of classes and different vehicles which provided balance. The Imperials had the AT-ATs but the Rebels had the Snowspeeders which could take out the AT-ATs trivially. So the smaller Imperial vehicles had to prevent the Rebels using their Snowspeeders whilst covering the advance of the AT-AT;Bob_McMillan said:Oh well. Honestly, I can see where he was going with the on-rails ATATs. If a player could fully control them he could either completely dominate the other team, or troll his own team by pulling a u-turn and sitting back in their spawn, doing nothing.
On the other hand, fuck his excuse on why we should pay full price. The only way I would ever be fine with this is if the DLC is free. Maybe if we get pissed enough? In Battlefield 4 right now DICE is making a full fledged free DLC, sort of as an apology to the players.
Mostly Battlefront 2, with a little of Battlefront. Hoth was my favorite map, but not because of the AT-ATs, it was because it was basically all our warfare/ You could be a sniper massacring the enemy from the other end of the map, or you could be an ordinary trooper spraying and praying. Or of course, you could just be the AT-AT and automatically win the game, unless two people on the Rebel side are willing to work together. I know what your'e talking about, and I will miss taking out AT-ATs splitscreen style with my best friend in his houseendtherapture said:Did you play the original Battlefront games? The whole fun of the game was that the vehicles and such were unbalanced, but there was a freedom of classes and different vehicles which provided balance. The Imperials had the AT-ATs but the Rebels had the Snowspeeders which could take out the AT-ATs trivially. So the smaller Imperial vehicles had to prevent the Rebels using their Snowspeeders whilst covering the advance of the AT-AT;Bob_McMillan said:Oh well. Honestly, I can see where he was going with the on-rails ATATs. If a player could fully control them he could either completely dominate the other team, or troll his own team by pulling a u-turn and sitting back in their spawn, doing nothing.
On the other hand, fuck his excuse on why we should pay full price. The only way I would ever be fine with this is if the DLC is free. Maybe if we get pissed enough? In Battlefield 4 right now DICE is making a full fledged free DLC, sort of as an apology to the players.
It was a massive sandbox and the skill and inventiveness and skill of the individual players and teams were what balanced the game, not by having the AT-AT on rails or whatever.
If you've played any of the more recent battlefield games, I realized why the At-ATs are on rails. They're probably going to function exactly like the maps where one base gives access to the gunship that flies across the map at set intervals that your troops can spawn out of and there will be one slot for a player to be a gunner as it flies across the map. Nothing says EA and DICE like refusing to try anything new and recycling as much as possible. Well Dice post Bad Company 1, the last time they had a single creative bone in their development staffs bodies.shrekfan246 said:Re: the updated update -
It's EA. There's no way they're going to release free DLC that adds gameplay content.
Also, AT-ATs on rails? Okay then. I'll admit I've never really thought about driving an AT-AT before, but given the way that Battlefront is supposed to work, not allowing the player full control over movement seems strange. Keep crushing my hopes for the game, EA, you're going for a world record here.
I haven't. As I mentioned in an earlier post in this thread, what makes me sad about all of this is that it sounds like they're making Battlefield with a Star Wars skin, and if I wanted to play Battlefield I would just play Battlefield.Lillowh said:If you've played any of the more recent battlefield games, I realized why the At-ATs are on rails. They're probably going to function exactly like the maps where one base gives access to the gunship that flies across the map at set intervals that your troops can spawn out of and there will be one slot for a player to be a gunner as it flies across the map. Nothing says EA and DICE like refusing to try anything new and recycling as much as possible. Well Dice post Bad Company 1, the last time they had a single creative bone in their development staffs bodies.shrekfan246 said:Re: the updated update -
It's EA. There's no way they're going to release free DLC that adds gameplay content.
Also, AT-ATs on rails? Okay then. I'll admit I've never really thought about driving an AT-AT before, but given the way that Battlefront is supposed to work, not allowing the player full control over movement seems strange. Keep crushing my hopes for the game, EA, you're going for a world record here.
Sure does. I just get sad when I think about how much heart, ambition, and humor the original Bad Company had compared to, well, everything else dice has made since, aside from their "Passion Project" Mirrors Edge, another personal favorite. Shame on me for having this damn optimism that had me believing they might be telling the truth in that E3 presentation where they were talking about it like they really wanted to do this game right, that they ACTIVELY asked to work on it, and thinking they'd get their free reign to do something different from usual.shrekfan246 said:That does sound sufficiently disappointing, though.
I think people were hoping that DICE would be allowed to make Battlefront properly, without having it become a Battlefield with a Star Wars skin. I know I was hoping for the same, it's the same reason everyone got so hyped for the Mighty Number Nine, we have been hoping that someone would make another game like (insert game series here), and so when we hear someone who we think will answer our plea, we jump on it. Jim Sterling I think did a good piece on this in his latest video, probably explains it better than I ever could.Bix96 said:I'm honestly surprised people expecting anything from this game at all... its EA for god's sake I gave up on this game as soon as it was announced.
What. How. Why.Dalek Caan said:Also confirmed it that AT-ATs will be fully on the rails and he wants to remind you that full freedom of control doesn't always equal fun.
Thing is though, there have been nearly ten years to date for them to think up ways to improve it. Even if DICE haven't had those ten years of development to themselves, the original Battlefront 3 had only been awaiting polish before it got canned. They could have just lifted the ideas from there if they wanted to be lazy and I'm sure you could find someone willing to think up ways to improve the system. Simply throwing out the system in its infancy because of its lack of polish is idiotic in the extreme.WouldYouKindly said:Why is everyone banging on about the space combat? It wasn't that interesting, IMO. It was a mediocre flying sim with boarding. After boarding, it's just standard close combat fighting. They were pretty boring and would always progress in exactly the same way. Kill shield generators first, then everything else in whatever order you prefer. I played a few of them, but then the campaign gave me the option to skip them and skip them I did.
I never played Battlefield, so I wouldn't know whether it's any good or not. I myself was expecting them to at least have enough content to match the Second Battlefront game. Of course, that's not what we're getting, but I suppose we shouldn't be surprised at this point.LeathermanKick25 said:How did anyone think this wasn't going to be Battlefield: Star Wars? DICE ran Battlefield into the ground with it's shitty Frostbite engine. Now they're going to shit all over Battlefront, taking away so much shit that was in the original over 10 years ago. Not to mention them completely ignoring the prequels which just makes them sound like every other whiney prick on the internet that thinks the prequels were some of the worst movies ever made because they've got their head shoved firmly up their own arse.NerAnima said:I think people were hoping that DICE would be allowed to make Battlefront properly, without having it become a Battlefield with a Star Wars skin. I know I was hoping for the same, it's the same reason everyone got so hyped for the Mighty Number Nine, we have been hoping that someone would make another game like (insert game series here), and so when we hear someone who we think will answer our plea, we jump on it. Jim Sterling I think did a good piece on this in his latest video, probably explains it better than I ever could.Bix96 said:I'm honestly surprised people expecting anything from this game at all... its EA for god's sake I gave up on this game as soon as it was announced.
I don't blame people for getting their hopes up, you would think that something like Battlefront wouldn't be too hard to make, but then again, the Games Industry, both AAA and Indie, have proven just how low they can sink.
I apologize if I made no sense, and am just rambling, happens sometimes.
I'm just glad the people here are finally waking up to what a horrible idea this was from the start.